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War of the Chosen
NOT war of the chosen!
NOT WotC!
Glad you like it. :)
How strange. Hm...
Perhaps try installing some other mods that add arms? I've never had this issue nor heard of it from anyone else (if memory serves), but I imagine if you get some other mods that add options there maybe stuff will show up.
Also perhaps try verifying your XCOM 2 install (right click it in library->properties->local files->verify). I'm doubtful that'd help, but it's not impossible, I think.
I've checked it and I subscribed to everything correctly.
Although, when I run the game with the mods I have in the arm section 1 option available which is just invisible arms (with the mods turned off I do not have this option).
Also, shoulders are not accessible
Check the description: the helmet's a part of a separate mod listed in the description. :)
Thank you!
I'm not the best modeler in the world, but probably done with this project for the moment. Hope you still like it, though!
If they had read the description, they would easily see that there are mods to fix this and I did not include that functionality in this mod due to wanting to avoid overlapping functionality.
Links are in the description to alleviate this issue, too, and those aren't the only mods that can solve the problem.
Generally speaking, you should read a mod's description before downloading it, and you should read the description again before seeking assistance if you think something's wrong.
Attacking someone over *your* mistakes can merely lead to get you blocked without your problem being alleviated.
You are responsible for what you do to your game. Don't be negligent! ;)
Thank you!
Sorry I don't recall anything about errors like that at the moment. Not brushed up on the mod tools very much lately - been busy with work. :P
Then again, that's why, isn't it? You're trying to add the cloak socket.
So:
I'd recommend searching that up on the XCOM mods subreddit, or Google, or the XCOM 2 Mods Discord.
Search up the error, that is, and see if you can spot the problem. I know there's a couple of weird minor 'quirks' to get around when editing stuff and they don't come to mind at the moment.
I'm not sure either - it looks like you're loading something from another mod (CloneCommandoArmory), but my mod doesn't reference anything in other mods.
You should be fine, I think? That error doesn't look like it'd effect anything in mine.
I imagine part of the reason you're getting that is because you're loading the wrong file or some such. Not sure.
The following resources were not found. Any references to them were set to NULL.
WARNING: If you save now these references will be saved as NULL.
Missing Files
Unable to load package (C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1673453189\Content\CloneCommandoArmory_Assets.upk) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 120, MaxExpected 108.
I've been troubleshooting for hours and have no idea what's wrong. Any help would be very greatly appreciated.
I thought it was set up to work with those, at least if you checked for it - could be wrong, sorry. Not feeling well and haven't had the mod tools installed for awhile.
If it's not there it's not there.
Certain plates remain untinted. Sorry it doesn't match your vision.
@donahuekyle2
Read the description - this is a known issue and there already exists a mod for fixing those kinds of issues in all mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696869256
The mesh underlay of the armor doesn't change color - the armor plating bits do. Look more carefully at the plated parts of the legs and arms. ;)
Nope, all of 'em can. If it can't on your end, I suspect another mod is to blame, as I've never heard of anyone having that issue before.
Note that some components (like the capes) have 'tintable/nontinted' versions, in case you wanted a cape that didn't change color to match the rest.
To myself " drat no pure White knight" :"(
It'd be a bit of a process - I'd have to redownload the modding tools, change the MSK, add a bunch of lines of code (mostly copy+paste), repack the stuff, and test. I'd have to clear some harddrive space to do that, too, and I have work that I do each night - it's not likely, sorry. :\
thank for the mod none the less it really nice to have in my squad
At the moment no, sorry - the forearm piece comes as is, and modding isn't a priority for me due to work.
Hope you still enjoy the mod, though!
was gonna do a Twin set of knight White Knight & Black Knight Templars/Ranger
Thank you!
'saight! Merry Christmas, and glad you like the mod!
Not sure what you mean?
There are torso gears that can be equipped on heroes that kinda clip with this torso, but some can look good anyway. Though I doubt that's what you're talking about.
If they're not showing up, are you using a torso which restricts customization? They should be available for most vanilla torsos as well as this mod's own torso.
They're individual arms, by the way, not the dual-arms slot. So check the Left or Right arm categories. :)
Thanks, and my apology for not checking the Known issues section first. I suspected as much, the cloak item attaching to certain bone from another armor.
Thanks for showing me how to do it, maybe I will download the modding kit and try to have fun with it.
Mentioned many times before. If it's not equipped on a torso piece that has a Cloak socket on the ribcage bone. Read the Known Issues.
If you have the modding kit, you can modify any torsos (from other mods) add directly add a socket named "Cloak" onto their Ribcage bone to resolve this, but for now, the only torsos that work with the cloak 'out of the box' are this mod's and the Advent Pathfinder's (to my knowledge).
Yeah - that'd require the kit to fix, and you'd have to modify the armor in question (from another mod) to have that bone, as described in the above Description.
You may be able to get help from the XCOM 2 Mods reddit, though, if you request assistance. It's not hard to do (literally you just add that slot onto the Ribcage of the torso in question, exactly on that bone and exactly named Cloak, save, and then re-pack the mod), so you could ask someone to do it for you by providing the mod you want to edit.
Again, I don't have the mod tools installed at the moment, sorry. Hope this helps.