Source Filmmaker

Source Filmmaker

Ocean Sims
56 kommentarer
Mglogo/Jordanisgreat 11. okt. 2024 kl. 13:25 
The animation for this breaks upon reloading a session. It works fine on spawn, but as soon as you reload the session the animation is broken and wont work.
Xtreme_Shoot 19. juli 2023 kl. 11:50 
So cute. <3
bill 28. juni 2023 kl. 5:26 
can i port his gmod port to sfm?
Anomi  [ophavsmand] 26. juni 2023 kl. 23:02 
sure
MRcedaguy 20. juni 2023 kl. 8:23 
can i port this to gmod?
Komi 1. juni 2022 kl. 18:57 
This model without fail will break your session if your not careful, Scaling it in any manner causes your session to be unstable and sometimes just having it in your session sometimes will just straight up break it. Shame as its the best water model out there. :/
bill 8. maj 2022 kl. 13:02 
IDK
the stain 29. maj 2021 kl. 20:07 
@zerrek the dog

Look at the sequences for it, you'll find it there.
Zerrek The Dog 22. jan. 2021 kl. 12:27 
You say import the animation, is there an animation available or is it something you have to make yourself?
Balls24 9. juli 2020 kl. 15:15 
mate, The water sometimes disappears at some camera angles or when i come close to it. Whats up with that?
Atlas 3. juni 2019 kl. 1:40 
cheers
Anomi  [ophavsmand] 2. juni 2019 kl. 9:42 
yeah, just stretch the curve out for the vertexanim bone
Atlas 2. juni 2019 kl. 1:20 
is there a way to slow down the animation?
Ludwig, Shadow Protogen 10. feb. 2019 kl. 18:57 
It kept crashing the sfm application
cortek 30. okt. 2018 kl. 18:13 
thank you for this :)
Anomi  [ophavsmand] 15. apr. 2018 kl. 16:02 
more animation means more data per vertex; one new frame of animation is equal to essentially the position of every single vertex on the model. The size and constraints add up fast
PickledSosig 15. apr. 2018 kl. 15:56 
Maybe instead of making a perfect loop you could just extend the animation for like... a really long time.
emo braixen gf θΔ 26. mar. 2018 kl. 7:19 
back again with the oCEAN MAN-
yaasho 25. mar. 2018 kl. 21:42 
hi there

so after a day of coming back into my file, the oceans don't appear to be moving. I tried reloading the sequence. The animation shows up, just nothing happens. In the console though, I am getting errors like this:

Error: Material "models/colum/ocean/ocean" : proxy "invis" not found!
No such variable "$yellow" for material "models/colum/ocean/ocean"

Error: Material "models/colum/ocean/ocean" : proxy "YellowLevel" unable to initialize!
No such variable "$yellow" for material "models/colum/ocean/ocean"

Error: Material "models/colum/ocean/ocean" : proxy "Multiply" unable to initialize!


would you happen to know the root cause of this?
Shunn3d Shadow 27. dec. 2017 kl. 15:39 
Toon Water... why do I have to be reminded of that late Midway racing game, "L.A. Rush" I swear the ocean water here looked just like that
Leet 4. dec. 2017 kl. 0:47 
:steamhappy:
Dicoguy 1. nov. 2017 kl. 19:43 
ah silly me thank you
Anomi  [ophavsmand] 1. nov. 2017 kl. 19:07 
you gotta animate it via sequence or manually via the vertex anim bone
Dicoguy 1. nov. 2017 kl. 18:55 
doesnt appear to be playing, as in when I spawn it and start the timeline it doesnt move
Anomi  [ophavsmand] 29. okt. 2017 kl. 13:30 
yes, blender source tools. You can find it very easy via google (valve dev wiki)
Capt Fuzzy 29. okt. 2017 kl. 13:22 
When he says 'BST' I believe he is referring to Blender Source Tools...
SherlockShepard 29. okt. 2017 kl. 1:15 
Can you please explain what BST you used is?
A Commodore 64® 23. okt. 2017 kl. 18:41 
pretty helpgul. good job.
Dinoboy555 7. okt. 2017 kl. 4:03 
causes sfm to ctd for me. unsure why
big man 3. okt. 2017 kl. 17:33 
Ocean man! Take me by the hand!
Xoriak 1. okt. 2017 kl. 2:53 
@Ms. Fortune You read my mind
emo braixen gf θΔ 30. sep. 2017 kl. 17:11 
ocean man
take me by the hand
take me to the land
Film-Shot 30. sep. 2017 kl. 15:06 
cool right when I was in the market for an ocean scene for an animation im makin. just in time, thanks
Anomi  [ophavsmand] 30. sep. 2017 kl. 10:23 
add scale control to roottransform, via right clicking the animationset and going to utilities
i will p rank wotw 30. sep. 2017 kl. 8:23 
is there a way to make it bigger, its tiny
Con 30. sep. 2017 kl. 8:12 
even with the brightest colors the ocean tone is way too dark, any way to fix this?
Autism Gaming bruh momento 30. sep. 2017 kl. 1:09 
its so small
Catter 29. sep. 2017 kl. 18:17 
YES
MrXBX 28. sep. 2017 kl. 22:08 
Awesome work, I'll definitly be using this
BlueFlameMoltres 28. sep. 2017 kl. 20:34 
THANK YOU!
Evil ass eyeball 28. sep. 2017 kl. 17:08 
decent
Albino 28. sep. 2017 kl. 15:26 
ABOUT TIME!
Jay T. Dawgzone 28. sep. 2017 kl. 13:05 
Very useful!
PixelEgor 28. sep. 2017 kl. 9:49 
Jotaro?
FLARP 28. sep. 2017 kl. 9:39 
very cool. might have to try add my own sims to sfm some time
Sam-I-Ain't 28. sep. 2017 kl. 8:47 
O C E A N M A N
Hucket Bat 28. sep. 2017 kl. 8:31 
Dankie baie.
Warfaremachine 28. sep. 2017 kl. 8:22 
i was researching about car crashes with that method, this one is really useful! thanks!
Infinite9 28. sep. 2017 kl. 7:36 
Nice
Frisk 28. sep. 2017 kl. 6:13 
WOAH! FINALLY A GOOD ONE! :D