Source Filmmaker

Source Filmmaker

Ocean Sims
56 Comments
Mglogo/Jordanisgreat 11 Oct, 2024 @ 1:25pm 
The animation for this breaks upon reloading a session. It works fine on spawn, but as soon as you reload the session the animation is broken and wont work.
Xtreme_Shoot 19 Jul, 2023 @ 11:50am 
So cute. <3
bill 28 Jun, 2023 @ 5:26am 
can i port his gmod port to sfm?
Anomi  [author] 26 Jun, 2023 @ 11:02pm 
sure
MRcedaguy 20 Jun, 2023 @ 8:23am 
can i port this to gmod?
Komi 1 Jun, 2022 @ 6:57pm 
This model without fail will break your session if your not careful, Scaling it in any manner causes your session to be unstable and sometimes just having it in your session sometimes will just straight up break it. Shame as its the best water model out there. :/
bill 8 May, 2022 @ 1:02pm 
IDK
the stain 29 May, 2021 @ 8:07pm 
@zerrek the dog

Look at the sequences for it, you'll find it there.
Zerrek The Dog 22 Jan, 2021 @ 12:27pm 
You say import the animation, is there an animation available or is it something you have to make yourself?
Balls24 9 Jul, 2020 @ 3:15pm 
mate, The water sometimes disappears at some camera angles or when i come close to it. Whats up with that?
Atlas 3 Jun, 2019 @ 1:40am 
cheers
Anomi  [author] 2 Jun, 2019 @ 9:42am 
yeah, just stretch the curve out for the vertexanim bone
Atlas 2 Jun, 2019 @ 1:20am 
is there a way to slow down the animation?
Ludwig, Shadow Protogen 10 Feb, 2019 @ 6:57pm 
It kept crashing the sfm application
cortek 30 Oct, 2018 @ 6:13pm 
thank you for this :)
Anomi  [author] 15 Apr, 2018 @ 4:02pm 
more animation means more data per vertex; one new frame of animation is equal to essentially the position of every single vertex on the model. The size and constraints add up fast
PickledSosig 15 Apr, 2018 @ 3:56pm 
Maybe instead of making a perfect loop you could just extend the animation for like... a really long time.
emo braixen gf θΔ 26 Mar, 2018 @ 7:19am 
back again with the oCEAN MAN-
yaasho 25 Mar, 2018 @ 9:42pm 
hi there

so after a day of coming back into my file, the oceans don't appear to be moving. I tried reloading the sequence. The animation shows up, just nothing happens. In the console though, I am getting errors like this:

Error: Material "models/colum/ocean/ocean" : proxy "invis" not found!
No such variable "$yellow" for material "models/colum/ocean/ocean"

Error: Material "models/colum/ocean/ocean" : proxy "YellowLevel" unable to initialize!
No such variable "$yellow" for material "models/colum/ocean/ocean"

Error: Material "models/colum/ocean/ocean" : proxy "Multiply" unable to initialize!


would you happen to know the root cause of this?
Shunn3d Shadow 27 Dec, 2017 @ 3:39pm 
Toon Water... why do I have to be reminded of that late Midway racing game, "L.A. Rush" I swear the ocean water here looked just like that
Leet 4 Dec, 2017 @ 12:47am 
:steamhappy:
Dicoguy 1 Nov, 2017 @ 7:43pm 
ah silly me thank you
Anomi  [author] 1 Nov, 2017 @ 7:07pm 
you gotta animate it via sequence or manually via the vertex anim bone
Dicoguy 1 Nov, 2017 @ 6:55pm 
doesnt appear to be playing, as in when I spawn it and start the timeline it doesnt move
Anomi  [author] 29 Oct, 2017 @ 1:30pm 
yes, blender source tools. You can find it very easy via google (valve dev wiki)
Capt Fuzzy 29 Oct, 2017 @ 1:22pm 
When he says 'BST' I believe he is referring to Blender Source Tools...
SherlockShepard 29 Oct, 2017 @ 1:15am 
Can you please explain what BST you used is?
A Commodore 64® 23 Oct, 2017 @ 6:41pm 
pretty helpgul. good job.
Dinoboy555 7 Oct, 2017 @ 4:03am 
causes sfm to ctd for me. unsure why
big man 3 Oct, 2017 @ 5:33pm 
Ocean man! Take me by the hand!
Xoriak 1 Oct, 2017 @ 2:53am 
@Ms. Fortune You read my mind
emo braixen gf θΔ 30 Sep, 2017 @ 5:11pm 
ocean man
take me by the hand
take me to the land
Film-Shot 30 Sep, 2017 @ 3:06pm 
cool right when I was in the market for an ocean scene for an animation im makin. just in time, thanks
Anomi  [author] 30 Sep, 2017 @ 10:23am 
add scale control to roottransform, via right clicking the animationset and going to utilities
i will p rank wotw 30 Sep, 2017 @ 8:23am 
is there a way to make it bigger, its tiny
Con 30 Sep, 2017 @ 8:12am 
even with the brightest colors the ocean tone is way too dark, any way to fix this?
Autism Gaming bruh momento 30 Sep, 2017 @ 1:09am 
its so small
Catter 29 Sep, 2017 @ 6:17pm 
YES
MrXBX 28 Sep, 2017 @ 10:08pm 
Awesome work, I'll definitly be using this
BlueFlameMoltres 28 Sep, 2017 @ 8:34pm 
THANK YOU!
Evil ass eyeball 28 Sep, 2017 @ 5:08pm 
decent
Albino 28 Sep, 2017 @ 3:26pm 
ABOUT TIME!
Jay T. Dawgzone 28 Sep, 2017 @ 1:05pm 
Very useful!
PixelEgor 28 Sep, 2017 @ 9:49am 
Jotaro?
FLARP 28 Sep, 2017 @ 9:39am 
very cool. might have to try add my own sims to sfm some time
Sam-I-Ain't 28 Sep, 2017 @ 8:47am 
O C E A N M A N
Hucket Bat 28 Sep, 2017 @ 8:31am 
Dankie baie.
Warfaremachine 28 Sep, 2017 @ 8:22am 
i was researching about car crashes with that method, this one is really useful! thanks!
Infinite9 28 Sep, 2017 @ 7:36am 
Nice
Frisk 28 Sep, 2017 @ 6:13am 
WOAH! FINALLY A GOOD ONE! :D