XCOM 2
[WOTC] Reliable Wounds
72 Comments
DaViper 6 Sep, 2024 @ 9:26pm 
I switched out and played with the "more sensible" and I'm getting moderate wounds longer than 'grave'.
THIS mod works as intended.
TYVM! :steamthumbsup:
Kittah Khan  [author] 9 May, 2024 @ 2:37pm 
@Krimi
It's a suggested configuration for that mod, that's all.

So, you'd have to install the cover DR mod AND copy the configuration above to it..
Krimi 9 May, 2024 @ 2:29pm 
Thank you Kittah. Since my English isn't helping me, I have a question. If I don't have 'Anisotropic's cover DR' mod installed, is the configuration you have in the box in effect? Or the config works only if I have the specific mod installed?
Kittah Khan  [author] 3 Jul, 2023 @ 5:11pm 
@BlackDog
Interesting choice, kind of a halfway point between various mods and vanilla in more ways than one.
BlackDog 3 Jul, 2023 @ 4:09pm 
Hi,

Yeah CHL has had a fix in the works for a little while. It probably made it into the recent 1.25 release. I've tested with v1.25 and it doesn't make any appreciable difference to my mod that I can see. On the point of overlap, it may appear at first glance in the config that there is the possibility for this to happen, but I'm very confident there isn't - I deliberately allowed overlap only for severity bands inside each wound label, but not between labels. So far I'm yet to have this happen but if anyone finds different I will be happy to check again & sort it out! :)
Kittah Khan  [author] 29 Jun, 2023 @ 4:01pm 
@BlackDog
It also looks like the latest highlander fixed the insta-heal issue, if I'm reading the changelog right.

On another note, your wound config still allows for (some) lighter wounds to be longer than (some) heavier wounds due to the overlapping time spans.
BlackDog 25 Jun, 2023 @ 6:48am 
Hi,

You may wish to consider my mod as an alternative:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992629950

It does have a fix for the insta-heal issue & tweaks a couple of things so that the wound labelling lines up a little better. The balance is broadly in-keeping with (and was inspired by) this mod :)
Sacred 3 Apr, 2023 @ 1:13pm 
Thanks for the explanation! Just saw this now
Kittah Khan  [author] 30 Mar, 2023 @ 3:36pm 
@RustyDios
Thanks for the explanation.

I don't have my modding rig anymore, so if someone wanted to publish their own version with adjusted values, that;d be cool.
RustyDios 30 Mar, 2023 @ 1:37pm 
iirc there is an issue with vanilla that this mod might be falling into too.
Basically as the recovery brackets are floats (xx.xxx), there are instances where a recovery is worked out to be something like 20.23 ... now as this game has a bracket that goes to 20, and the next bracket starts at 21, this unit does NOT fall into a "recovery bracket", and thus heals instantly as it is NOT recovering.... yes sounds stupid but it exists

the solution is to have the number have at least two decimal places... end of a bracket at 20.01, next bracket starts 20.02 for example
Sacred 30 Mar, 2023 @ 2:13am 
Understood. Was also just posting to see if someone else might have been able to point out and have a solution like it's another mod causing the issue for example.
Kittah Khan  [author] 28 Mar, 2023 @ 6:32pm 
@Sacred
This mod is a straight-up ini mod for the wound times using sane values, if something is breaking, it's XCOM2 being a mess, I can't do anything about it, there's no code to debug here.
Sacred 28 Mar, 2023 @ 12:46pm 
Oh, I should mention it's specifically wounded from covert ops, not from the actual tactical missions
Sacred 28 Mar, 2023 @ 12:32pm 
Hello, I have a friend that's playing with this mod and he has the same problem that Advent Avenger and Ganches (Soldier instantly recovers) and it happened twice to them early in the campaign. I'm not sure what could have changed in the two years since that happened, but was wondering if it might be a weird interaction with CI or maybe even proficiency class? I myself from a year or two ago don't recall having this issue with CI at least back then (i didn't play with proficiency class though). Just throwing this here to see if anyone else might still have this problem or if it's been brought up elsewhere.
BottomScorer 6 Jan, 2023 @ 6:57am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Epigamesh 26 Jun, 2022 @ 2:30pm 
@Kittah Khan Indeed (though even coding in general leads sometimes to the strangest bugs, and, to be fair, with almost 300 mods on a game that wasn't the most stable before, I am more amazed to see it work that well)
@Joshua I saw this bug too 2-3 times before on different modded playthroughs, but I didn't investigate it properly back then. I just have to hope nothing else is going on (I didn't see it again for now, but haven't either played enough to be entirely sure it wasn't just luck)
Kittah Khan  [author] 26 Jun, 2022 @ 12:32pm 
@Epigamesh
@Joshua

...honestly, XCom 2 just weird sometimes.
Joshua 26 Jun, 2022 @ 9:30am 
@Epigamesh @Kittah Khan I just had the same problem, with this mod: Infinite loading screen fixed by disabling this mod.
I am also playing with lots (171) of other mods and encountered the same problem in another campaign with close to 240 modes, including this one. However, in that case I was not playing on iron man so I simply reloaded an older save and cannot speak to what caused the problem there.
Epigamesh 18 Jun, 2022 @ 4:33pm 
@Kittah Khan I just remarked that I had never responded to your question, sorry about that.
No, I didn't find out anything more since then. I did play some XCOM without this mod and didn't encouter the same crash again (either I have had a lot of luck since then or my modlist has gained a little stability).
Dragon32 4 Apr, 2022 @ 6:58am 
@RealPlayTV
Search the Workshop for "red fog"
RealPlayTV 4 Apr, 2022 @ 6:19am 
please make a decrease in the characteristics of movement and accuracy, etc., from wounds received in battle directly. For both Advent and Xcom
Crazy_Nurse69 6 Jan, 2022 @ 12:31am 
This mod actually makes my soldier heal faster
Dragon32 30 Dec, 2021 @ 11:55am 
@Latis
All that does is change the order things are written to in XComModOptions.ini (I think it is), and the game ignores that order. That functionality used to present in the main window, but was removed a year or so ago as it didn't do anything.

@Kittah Khan
Not sure I follow, I'm afraid.

AFAIK, .ini lines with a "-" mean "remove this line if present", and "+" mean add this line. The question's if two mods have added a "+" line, which ones wins? My takeaway from robojumper's blog is "it's complicated"
Latis 30 Dec, 2021 @ 7:29am 
@Dragon32 i also read that you can alter the order in the "inspect" tab in AML and chaning the index number
Kittah Khan  [author] 30 Dec, 2021 @ 6:44am 
@Dragon32
I thought that the followup ini edits wouldn't work because they can't find the original line to edit, anymore?
Epigamesh 30 Dec, 2021 @ 3:34am 
@Kittah Khan No, I didn't found out more since then.
I didn't encountered this bug again since I've disabled this mod, but haven't played enough either to be sure it doesn't appear anymore.
Dragon32 30 Dec, 2021 @ 2:04am 
@Latis
No. Load order for XCOM 2 mods is weird: https://robojumper.github.io/too-real/load-order/

Best it seems a mod user can do is subscribe to the mod whose changes they want after subscribing to the mods they want to overwrite.
Latis 29 Dec, 2021 @ 6:39pm 
Quick question: I can make the load order just editing the Xcommodoptions.ini and place it first or there's another way=?
Latis 29 Dec, 2021 @ 6:30pm 
ty!
Kittah Khan  [author] 29 Dec, 2021 @ 5:26pm 
@Epigamesh
Did you find out anything more? Or encounter the crash again?
Just for information, i'm not modding XCOM2 any longer.

@Latis
You should load this mod before others. That way the ini edits done by this mod would apply first and probably invalidate any edits by other mods.
Mind you, it's been a couple of years since I've looked at this.
Latis 29 Dec, 2021 @ 5:15pm 
I'm ussing this with LWOTC. Should it work correctly?
Epigamesh 12 Dec, 2021 @ 5:15am 
Hello,
I just had a mission ending crash that I corrected by disabling this mod and thought I could as well share it :
Just after the mission end, and before the Skyranger returning to base, the game was blocked into an infinite loading screen (with the RAM infinitely increasing). I've tried finding the problem by disabling my mods one at a time, and, strangely, the problem disapeared with this one.
This error seems, however, really rare : I've run several dozens of missions before encountering it ; and it could also be a mod incompatibility (since I'm currently running no less than 180 mods, including majors overhauls). At this state, I'm even wondering if disabling this mod might not have corrected the problem itself, but just changed some post-mission calculs, which prevented the bug
(For now, I will try without, but if I encounter similar mission-ending bug, I will certainly test if reenabling this mod could prevent the crash the same way)
F23 16 Mar, 2021 @ 8:46am 
Thank you Dragon32 for your ever useful comments. Im seeing in all the mods forums. Keep up the great work!
Dragon32 14 Nov, 2020 @ 7:31am 
@F23
Have a look for "Remove Missing Mods"
F23 14 Nov, 2020 @ 7:27am 
Hey, thanks for this mod. I returned to the game after a few months and upon loading I get the missing mod message. The game loads but Im getting some lockups. Would be great to have this name change reverted. Thanks for all the good work!
RustyDios 12 Jun, 2020 @ 8:06am 
No harm done in this case :)
Easy to 'fix' and continue playing. Happy the mod is still getting updates.

Keep on modding :) o7
Kittah Khan  [author] 12 Jun, 2020 @ 7:54am 
@RustyDios yes, it did, I didn't consider the ramifications.
My apologies for the inconvenience, I thought mods were tracked by generated id and not the name.

The only thing touched by this mod is the ini settings for wound timers, so there should be no loss of stability for a running campaign.

I can revert the internal mod name if there demand for it, but the missing mod remover should work just fine.
SthreeP 12 Jun, 2020 @ 1:40am 
oh so that missing mod thing happened due to update. got a missing mod error despite having it subscribed and ticked.
is there a way to disable workshop auto update, btw? I appreciate all the bugfixing but I don't want to relive the highlander shenanigans
RustyDios 12 Jun, 2020 @ 12:22am 
Well, it's not so much as a game breaking thing, just an internal name change... for this particular mod though, using the Remove Missing Mods mod shouldn't break anything and will stop the pop-up from happening again. And you can keep on using the mod.

Just something that cropped up out of the blue...
Static Smoke 11 Jun, 2020 @ 11:19pm 
Fingers crossed. Appreciate all the work modders do, sucks when little things like this can pop up and break campaigns.
ZLRider 11 Jun, 2020 @ 10:49pm 
If you have the Missing Mod Remover mod installed you could remove the old version since the new one is already loaded. Of course that means assuming Kittah Khan fixes it, then you'll have to do it again. No idea if that would make the game unstable though.
Static Smoke 11 Jun, 2020 @ 10:39pm 
I am also experiencing this. Solution?
ZLRider 11 Jun, 2020 @ 10:37pm 
RustyDios just had the same issue.
Langsley 11 Jun, 2020 @ 7:11pm 
It probably did, I experienced the same issue.
RustyDios 11 Jun, 2020 @ 6:54pm 
Did the 12th June update to this mod change the -internal name- from [WOTC]ReliableWounds to WOTCReliableWounds ??

It throws a 'missing mod' identifier to any campaigns that used it with the old name... and confused the hell out of me for a second !
Kittah Khan  [author] 1 Jun, 2020 @ 3:15am 
Just updated this.

There are three changes:
Minimum wounding time increased to slightly over WOTC default minimum.
Reduced wounding tier granularity.
Wounding times are now always multiples of 100.

I'm hoping that this fixes the bugs you've reported.
Crazy_Nurse69 24 Feb, 2020 @ 11:59am 
Finally i have found the mod that keeps crashing my game. The forth mission always keeps crashing because of this mods. Please update it since i love it
Ganches 16 Jan, 2020 @ 10:13pm 
I got the same issue as ADVENT Avenger. This mod works mostly just fine, but sometimes some soldiers will get a -- time to heal, and then as soon as any amount of time has passed they are immediately restored and good to go right away.
Tim_ 8 Oct, 2019 @ 5:08pm 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
Juravis 30 Aug, 2019 @ 11:48pm 
I got a wound time error calculation redscreen and my Skirmisher got " Days" and "-- Hours" to heal and healed instantly. I have no idea why however because your mod values seem correct.