RimWorld
RimRoads [Deprecated]
369 comentarii
dae 15 iul. la 9:26 
o7
justydusty 14 iul. la 12:29 
o7
justydusty 14 iul. la 12:29 
I could tell
Ryoma  [autor] 14 iul. la 9:24 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
dae 9 iun. la 21:57 
make it work for 1.6 :aurip:
justydusty 29 oct. 2024 la 5:18 
o7
Mr-Bandit 26 nov. 2020 la 3:40 
this mod has been abandoned for 3 yrs - you are all posting for update on the wrong mod

read the comments before posting!
luke.1947 25 nov. 2020 la 16:28 
yeah can we get some updates please
Crinlorite 6 oct. 2020 la 8:44 
Please make it work for 1.2, thanks!
JT 11 sept. 2020 la 8:36 
Does not work on 1.2
Kana 1 mart. 2020 la 5:37 
Not this one.
Kyn Kyan 28 febr. 2020 la 1:35 
didn't jec post that he's updating his mods
Mr-Bandit 25 febr. 2020 la 0:18 
no, mod abandoned, unsub and go get 'roads of the rim'
Kamikaze_dalek 24 febr. 2020 la 17:45 
Should we expect compatibility with 1.1 anytime soon?
Brackishclover7 19 ian. 2020 la 10:51 
Do prisoners speed up road construction?
Kana 4 dec. 2019 la 7:19 
There will be NO 1.0 update, as stated in the previous comments.

Use this mod instead. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613783924
Haxxor bunny 23 nov. 2019 la 6:45 
1.0 version?
Scud 24 sept. 2019 la 9:27 
update plzzzzzz
Mr-Bandit 1 sept. 2019 la 3:25 
thats a good mod - go get it :P
Kana 29 aug. 2019 la 14:59 
WendaRa 29 aug. 2019 la 3:50 
Doesn't work with new update :/
Peaceful Synner (Dee) 27 aug. 2019 la 18:50 
Maybe I am wrong, The Indecisive Gamer, but... isn't that the link for -this- mod?
Kana 30 iul. 2019 la 17:07 
hsenna 28 iul. 2019 la 9:48 
update please
燕然干青水蜜桃 14 iul. 2019 la 6:36 
update up up
Kana 10 apr. 2019 la 6:02 
Crazed Dutchman 30 mart. 2019 la 1:20 
F in the chat

F
Anthony the Wise 28 febr. 2019 la 20:31 
I don't think the percentages are good. If I build two road ten tiles, a stone road and an asphalt one, it would cost 1500 vs 4500 stone + Chemfuel (Whatever, I have Rimefeller), whereas the speed difference is 55% vs 65%, with a variant between the two and a free variant for a 30% reduction. In this case, its like asking for 3x the resources and more time for a reward worth 1.2x more more per tile. I realize that the difference is substantial, just pointing out that it is not at all cost effective. If you consider the time for construction to be 3x as well, it's a 9x total cost (Not considering other resources) vs 1.2x benefit. Seems kinda low, y'know? Sorry for the rant, I realize this mod is old and will not update.
Kana 17 febr. 2019 la 18:05 
It's cost per tile, yeah
Bio[redacted] 17 febr. 2019 la 11:09 
so it costs 150 in total to build a road or does it cost 150 per tile covered (e.g 150 x 10 tiles=1500)? cause if it only costs 150 thats kind of OP
bk3000 7 ian. 2019 la 9:44 
loconeko73 7 ian. 2019 la 0:06 
Hi everyone, please check my mod Roads of the Rim, it partially covers what RimRoads does!
SAI 4 ian. 2019 la 5:54 
@jecrell
please update 1.0
bk3000 1 ian. 2019 la 11:25 
That's already the case. Go through the comments to find the link.
Chubby Boy 1 ian. 2019 la 10:07 
if the OA doesn't want to support it anymore, perhaps they wouldn't mind putting their code on github so someone else can continue supporting it?
Kana 28 dec. 2018 la 3:15 
I have personally spoken to Jecrell about updating RimRoads, and they have let me know that since the release of B19 and the way that roads are handled, the work needed to update the mod to work again would be a huge undertaking, and one that they don't even know would result in finding a way to update the mod to work on 1.0.

Jecrell has a huge catalogue of really fantastic mods that require a lot of time to maintain and update, and they have made the decision to place the update of RimRoads on permanent hold for the forseeable future. They want to devote their time to expanding and updating their other mods because that is where their drive and enjoyment is targeted just now.

The only possible solution I can see is to either have a experience modder contact Jecrell to get permission to investigate if updating the mod is possible, and if so to release it 'Unofficially', or to contact Tynan and request he makes it a part of Vanilla RimWorld.
Marquez 28 dec. 2018 la 1:52 
Hi there. I wish to start a new game on 1.0. But I really wish to try out this mod. Just to let you know there is atleast one more person looking up for it's update.
AleXandrYuZ 27 dec. 2018 la 9:47 
Hi there. I wish to start a new game on 1.0. But I really wish to try out this mod. Just to let you know there is atleast one more person looking up for it's update.
藤原蛋紅 26 dec. 2018 la 20:22 
I pay you plz update it
AmbiguousMonk 21 dec. 2018 la 12:39 
I really hope someone eventually updates this to 1.0. I'm not skilled enough to do it myself. This was one of my favorite RimWorlds mods for the longest time
jackik 18 dec. 2018 la 12:28 
No
Kasarian 18 dec. 2018 la 11:48 
Does it still work with 1.0?
SpookyBlush 17 dec. 2018 la 20:13 
I would totally update this mod, but unfortunately I just don't have the time to learn how to develop/modify rimworld mods at the moment. I hope someone else with as much motivation will pick up this mod and update it, since it looks like Jecrell isn't going to be able to update it anytime soon.
bk3000 15 dec. 2018 la 14:08 
@steelcitydubber
Note the tags on the mods that denote what version of the game you must have to use them. In this case 0.18. There is no 1.0 compatible version sadly.
steelcitydubber 15 dec. 2018 la 8:01 
gutted to download this mod today and find it doesnt work :( I spent a hour trying to figure out what I was doing wrong, too...
BourneMX 14 dec. 2018 la 21:12 
missing this mod please update
Kana 14 dec. 2018 la 7:28 
I have personally spoken to Jecrell about updating RimRoads, and they have let me know that since the release of B19 and the way that roads are handled, the work needed to update the mod to work again would be a huge undertaking, and one that they don't even know would result in finding a way to update the mod to work on 1.0.

Jecrell has a huge catalogue of really fantastic mods that require a lot of time to maintain and update, and they have made the decision to place the update of RimRoads on permanent hold for the forseeable future. They want to devote their time to expanding and updating their other mods because that is where their drive and enjoyment is targeted just now.

The only possible solution I can see is to either have a experience modder contact Jecrell to get permission to investigate if updating the mod is possible, and if so to release it 'Unofficially', or to contact Tynan and request he makes it a part of Vanilla RimWorld.
Neshimi 13 dec. 2018 la 14:21 
Jumping onto the List of people asking for an update. It's the holidays, so by no means am I saying we're more important than your family, Jecrell. But you've made something that the people want! Enjoy the holiday season, my dude, but we'll be here eagerly awaiting your update! :msfortune:
SturmwolfDK 13 dec. 2018 la 10:21 
Been playing Rimworld alot lately, and im missing this mod more and more.