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But the coders couldn't care less and just tossed together some random salad
Like... they don't spawn or go in the direction of the loud noise so you can't use them tactically to lure them into ADVENT. They are given virtually no actual fun mechanics or weapons or anything. The missions and maps? Yeah no. Those back up my initial claim very hard. Art team loves them coding team hates them haha
Funny it's making a L/I campaign way harder at the start of the campaign.
i thank you
probably because in the first month you get a resistance op that garenties the lost spawning in order to introduce them
im assuming due to the lost not needing an introduction the game just skips that mission
Hey, only if you have the time!
appreciate you, man
What kind of idiot in the development process suggested or approved of, "Hey, let's punish the player for using explosives." Like, that's seriously "fun police" territory.
Some other enterprising modder boiled down the optimal shooting pattern to a math problem, so you can just press a button and it will have your soldiers do the shooting (but I don't think it will move them around).
That's certainly an impressive mod, but it seems more straightforward to get rid of a garbage mechanic entirely.
Thanks for this mod!
😯
Think of the Lost.