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Question for you do you know how to make the AI use these secondary ammo options in battles,?so far they seem to stick with the default ammo/
Deepwood scouts with and with out swiftshiver shards can't change ammo types. There is not bution
The units are completely redundant though.
https://www.etsy.com/listing/475090988/inert-120mm-armor-piercing-capped ?
They already have murderbows with shields.
Could you take a look? I have send you a friend invite. The mod is WIP so its in private mode.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1207216697
I will do that once I am done with my current mod. Thanks for the heads up
I managed to add the icons by overriding the standard ones with ones I got from a previous total war title.
If you notice, I gave flaming shot to bretonnian archers. You can do the same for handgunners. Make them shoot fireballs if you wanted to.