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"ADVENT Avenger [author] 6 Mar, 2018 @ 7:27pm
Updated the compatibility list to be extra explicit that this mod is NOT compatible with A Better Advent."
It seems this "extra explicit" warning was removed from the mod's description. I wonder why.
FindPotentialAoETargets-AcidBlobProfile
SelectAoETarget-AcidBlobProfile
TryMoveThenAcidBlob
TryMoveForAcidBlob
TryAcidBlob
TryAnimaConsumeOnEnemy
AnimaConsumeStepSelectorEnemy
It, uh, might be best to just remove those lines for sake of avoiding cross-mod errors.
Any idea how to fix it?
Thanks for your advice. Good to have these two mods working together.
Thank you for answering
Is there any other way to all remove ini?
This mod allows Sectoids to raise zombies without ending the turn.
You are an evil, evil person.
Is ... is it smarter? Is it harder without using inflated stats/abilities?
- Psi Bomb range reduced from 30 meters to 17 meters away. That's 11.5 tiles in a straight line.
- Mass Reanimation radius reduced by 1 tile. It should go from hitting absolutely everyone to almost everyone.
- The Psi-Witch Dimensional Rift range has been reduced slightly. Dim Rift is supposed to punish you for bunching up, not for being far away.