Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Expansion Force
97 Comments
Gigachad 18 Apr, 2022 @ 10:53am 
I recently came back to TW2 and as Duke Silver says bellow the ancient carnosaur has strange texture blocks.

Was no strange textures when i used this mod before.
Duke Silver 6 Aug, 2021 @ 10:10am 
when i got the mod the carnosaur has blocks all over them all different colors. what could be the problem?
hardlinerain 6 Jun, 2021 @ 6:58pm 
WOW ! very cool units .like the larger Carnosaur.these work in custom battles as of 6/6/21 .but have not tried campaign.although if anyone uses a mod that speeds up flying units (like I do ),they tend to not hit ground targets alot.nothing to do with this great mod just FYI..
djdomi44 21 Jun, 2020 @ 1:00pm 
udate pliz?
The Wriggler 15 Feb, 2020 @ 9:45am 
Since they're just completely custom units they generally don't need changing with updates
TheCatGod 9 Nov, 2019 @ 10:23am 
Why are there caps on how many I can have?
Lion 5 Aug, 2019 @ 4:08pm 
Im hoping that this gets balanced for SFO at some point
Pug 5 Aug, 2019 @ 10:12am 
UPDATE?!
Fruit 27 Jun, 2019 @ 7:33pm 
Will this be updated soon?
klaysdnd 5 Jun, 2019 @ 11:58pm 
update?
andrewdeugo 25 Apr, 2019 @ 2:20pm 
Even a unit pack just for the terranodon to put into the Tiktaq compaign!
MrDucke 18 Apr, 2019 @ 7:03am 
would be an update after new dlc patch?
Gigachad 17 Apr, 2019 @ 4:00pm 
hey would an update be possible since the new patch please? :>
Shindara The immortal 6 Apr, 2019 @ 4:51am 
would love to get an updated version for the next little expansion where we get the Profet (Tehenhauin)
maybe some of the other dinoes made anchient like you did whit Carnosaur.
emiel123 20 Mar, 2019 @ 8:02am 
I dont't know if it still works in the campaigns but combined with radious and some other mods the custom battles don't include these units...
klaysdnd 11 Mar, 2019 @ 11:17pm 
update?
Donut 10 Jan, 2019 @ 9:45pm 
Any way for you to remove the out of date marker on it?
Buffalo 1 Jan, 2019 @ 5:03pm 
possible to make it balanced for sfo?
Revelation 7 Dec, 2018 @ 8:59am 
A, Everyone asking for an update, ignore the marker and click it to go.
B, yes it still works for ME camp.
C, no it's not htis mod doing X thing it works fine for me.

To the creator of the mod, would you consider doing a player only version of this mod and have it work with Cryos faction unlocker mod?
miyiqiao 12 Nov, 2018 @ 7:36am 
Please update
Kait Mateo 10 Nov, 2018 @ 5:53am 
Could you please update it to the latest version?

Thanks!
SlimCharly 9 Nov, 2018 @ 12:09pm 
Could you please update it to the latest version?

Thanks!
FriskyCheeks 11 Oct, 2018 @ 3:14pm 
well done. is it possible to increase the elite skink infantry speed a little bit please?
klaysdnd 31 Aug, 2018 @ 5:28pm 
up date?
narkwatson 4 Jun, 2018 @ 1:57pm 
great links...
The_Sticky_C 17 May, 2018 @ 9:17pm 
so for everyone that cant recruit the units if its not that hard to edit mods heres a guide (i didn't make the guide but its explains everything)
heres the guide-http://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding&p=15270205#post15270205

just edit the Main_units and change the limits from 0 to whatever you want all you need is the file pack manager
found here -http://www.twcenter.net/forums/showthread.php?759230-PFM-5-0-Warhammer-2-support

its really easy i have no experience with this type of shit but its simple with that guide and tool
Be Happy 12 Mar, 2018 @ 7:38am 
i would want an update too :(
Final_Boss 17 Feb, 2018 @ 1:04pm 
Update! And make for Mortal Empires
Kait Mateo 14 Feb, 2018 @ 1:45pm 
UPDATE DUDE XD plssss
Kait Mateo 28 Jan, 2018 @ 8:23am 
uupdate pls
Khorne Flakes 26 Jan, 2018 @ 7:43pm 
In campaign it is saying that I have recruited the maximum amount of this unit, but I havent recruited any at all. Why is this?
petersbijland 25 Jan, 2018 @ 12:51pm 
Great mod could you please update this awesome mod
Avenger_0047 24 Jan, 2018 @ 2:37pm 
update
Judah Warrior 24 Jan, 2018 @ 10:07am 
please update
Grasp 20 Jan, 2018 @ 12:37pm 
Warhammer keeps crashing when i load a campaign and it better not be because of this
CSUV 16 Jan, 2018 @ 12:18pm 
Great mod, update pls.
trextrextrextrex 23 Dec, 2017 @ 8:11am 
ihope this gets updated soon, this seems to be the only big unit expansion mod i can find that doesn't overhaul everything else
Kait Mateo 23 Dec, 2017 @ 4:20am 
update pls
trextrextrextrex 20 Dec, 2017 @ 2:46pm 
could you update the mod? also, could you make saurus warriors with great weapons, kinda like the orc berserkers?
Fruitful Tree 6 Dec, 2017 @ 12:12pm 
why 2 per campaign? Can I fix this please?
Louie04k 27 Nov, 2017 @ 11:03am 
Keep it a 2 per campaign
Avenger_0047 25 Nov, 2017 @ 11:21am 
Can you or I change the unit caps? 2 ancient carnasours per army seems fair but 2 per campaign?
isRobin 20 Nov, 2017 @ 6:51pm 
Was wondering why these units were OP as fuck, then realized they are balanced around radious. Ugh I love this mod too :/
Mrmarko123  [author] 11 Nov, 2017 @ 11:42pm 
Removing units always causes problems, it's why it's easier to just 'blank' them out - so the AI/player can't recruit from in custom or campaign. It will mean existing save games wil have 'relic units' of the same name.

But once they die off it should sort itself out.
Mrmarko123  [author] 11 Nov, 2017 @ 11:41pm 
Ay, yeah well the difference is - I'll just remove from from the recruitment pool.

They will still exist, just not be recruitable (that way save games don't die)
Louie04k 11 Nov, 2017 @ 5:58pm 
because i had someone elses mod for high elves and when radious released his units for them there was 2 units the same so he deleted it and it crashed everyones save games
Louie04k 11 Nov, 2017 @ 5:56pm 
about to start a campaign with your mod so just curious
Louie04k 11 Nov, 2017 @ 11:52am 
so when he adds the lizardmen units everything should be save game compatible?
Mrmarko123  [author] 11 Nov, 2017 @ 11:50am 
But if he does, i'll likely trim units he makes if he does them already (like I'm expecting temple guard club warriors
)
Mrmarko123  [author] 11 Nov, 2017 @ 11:49am 
Nope, same name is fine - just if it's the same ID.