XCOM 2
SPARK Launchers Redux
106 Comments
骑着蜗牛赛跑 6 Jul, 2023 @ 3:55am 
Hello, my SPARKS can't find the ammo rack in the auxiliary equipment bar after being equipped with heavy weapons, I can only carry one ammo at a time even though I have built the ammo rack, I would like to ask you what is the problem
Kinsect 26 Jun, 2023 @ 8:49pm 
Does this work with Covert Infiltration?
Dragon32 23 Mar, 2023 @ 2:50pm 
@doomninjagaming
Do you have the Highlander enabled?
Try clearing your user configs
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
SuffeR 23 Mar, 2023 @ 2:36pm 
I'm not able to use the launchers on a spark at all, I click equip and it doesn't work. Used suggested mod for Utility slot still no success. Please help
EM7HydraFox 21 Feb, 2023 @ 12:54am 
This being an "explosive" weapon also means SPARK can somewhat boost it with Rainmaker but in an Interesting way, Spark's 'Rainmaker' ability supposedly buffs explosive equipment/weapon's Range and Damage significantly however that ability seems to both functions and have stroke with this. It buffs the Launcher's range but doesn't increase it's damage, this thing can turns Sparks into literal howitzers just a not very damaging one.
EM7HydraFox 21 Feb, 2023 @ 12:48am 
The Launcher's Damage is kinda disappointing but the Archer Variant's Range kinda makes up for it, they're relatively cheap and sort of give sparks a grenade of their own with lower damage.
Gandair 6 Sep, 2022 @ 5:03am 
This mod is compatible with Mechatronic Warfare by editing the XcomGameData.ini file.

Under [XComGame.X2AbilityTemplateManager] there is instructions in the file for how to add a utility slot. All one must do is delete the ; in front of +AbilityUnlocksExtraUtilitySlot="Overdrive" to activate the utility slot.
4rrakis 3 May, 2022 @ 10:17pm 
@The Teaser Of Horizons
Not exactly the one in the picture, but there is this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1768418191
Depresso Espresso 3 May, 2022 @ 5:48pm 
I wish we could take that tank in the photo tbh, love the idea of the resistance actually having vehicles after a time.
Alan 15 Mar, 2022 @ 10:10am 
The launchers appear to be unaffected by packmaster, despite being in the utility slot. Anyone know what to add to the INI to make it work? Rainmaker only affects radius, for some reason (specifically stated in INI, though unsure why).
Alan 9 Mar, 2022 @ 7:58pm 
Why does it say that Adapted Shoulder Launchers turn into Heavy Support Launchers (non combat)? Shouldn't the Heavy Smoke Launcher turn into the Heavy Support Launcher?
Wolfnyr_OctoDude 8 Jul, 2021 @ 11:21am 
What does the red triangle exclamation mark means?
EvilPolygons 12 Jul, 2020 @ 3:56pm 
*Item deletion bug!*
When equipping a launcher on a MEC Trooper w/ 2 utility slots (Tactical Rigging) it's possible to permanently delete items by mistake!

Example: With a vest in slot 1 and a launcher in slot 2, you may find that the vest in slot 1 gets "stuck". Only way to dislodge it is to exchange the slot 2 launcher for some other item, which will reset your slots. If you change utility slot 2 to a SIMILAR item type as what's stuck in slot 1, the item currently in slot 1 WILL BE DELETED from inventory. This applies to ALL mutually-exclusive non-infinite items.

Normally, you won't see this bug happen to SPARKs because they usually only have 1 ammo and/or 1 utility slot from mods. But MEC Troopers can have 2 utility slots via Tactical Rigging. I'd imagine this bug can affect SPARKs modded to have two utility slots, but I haven't tested that.

The bug is 100% reproducable. I managed to delete my entire inventory of non-infinite grenades, ammo, and vests in testing.
Wet Dog Squad 13 Apr, 2020 @ 7:52pm 
Is it at all possible to set these as secondary weapons? I'm currently using .ini tweaks to remove BITs from the game, and I would love if I could fill the empty slot with these, rather than using an inventory slot.
4rrakis 25 Mar, 2020 @ 10:45am 
Make sure to pick Metal Over Flesh REDUX - Metal Over Flesh is the vanilla version (not WotC).
wargamesmaster 25 Mar, 2020 @ 10:43am 
Well, I will try this Metal over Flesh mod and see what happens.
4rrakis 25 Mar, 2020 @ 10:15am 
No idea if the ammo slot mod works with this or only with ammo items, but this is from the description above: "(Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs)"
wargamesmaster 25 Mar, 2020 @ 10:13am 
Are you saying that the "SPARK Ammo Slot WOTC" mod is necessary to make the SPARK Launcher mod work? Then why the Workshop didn't told me to subscribe to this mod in the first place?
4rrakis 25 Mar, 2020 @ 9:24am 
@wargamesmaster: Do you have a mod that adds a utility slot for SPARKs? If i remember correctly they don't get one by default.
wargamesmaster 25 Mar, 2020 @ 9:08am 
Yes, I have the X2WOTCCommunityHighlander mod. And I'm sure I have no mods that could possibly cause a conflict with the SPARK Launcher mod, even the MEC Troopers mod cannot enter in conflict with this mod since I can clearly see a picture with a MEC using a SPARK Launcher on the mod's page.
DragonKingAbashī 25 Mar, 2020 @ 7:55am 
There is most likely a cause for your problems with the mod. Trust me when I say, it is the mods you don't expect that can cause you problems. You just have to add and subtract mods from your list until you see what happens. Also, you do have the required mod subbed to as well?
wargamesmaster 25 Mar, 2020 @ 5:52am 
You know what? F it, I'm removing this mod, it's not worth the stress it's giving me.
wargamesmaster 25 Mar, 2020 @ 5:34am 
I have no mods concerning SPARK units except the "SPARK Launcher" mod and the only problem I had with XCOM 2 recently (the game crashed after starting the first mission) was fixed.
DragonKingAbashī 25 Mar, 2020 @ 5:00am 
Tbh, I have no clue. Is it possible that you are using a modded version of the SPARK class or modified the ini somehow? Those are the first things I can think of, but it could be a mod conflict causing the problem.
wargamesmaster 25 Mar, 2020 @ 4:41am 
Then why the "SPARK Launchers" don't even appear when I try changing equipment?
DragonKingAbashī 25 Mar, 2020 @ 3:15am 
I am having no issues with this mod. It appears to be working just fine
wargamesmaster 25 Mar, 2020 @ 1:02am 
Yeah.... This mod doesn't work, I finished the right projects and I had the right materials to build one of these launchers, yet NONE of my SPARK units can equip these launchers...
yes_commander 2 Jan, 2020 @ 4:23pm 
I'm tinkering with a custom spark skill tree right now and I'm curious, would normal grenadier perks function properly with these launchers (salvo, bombardier, volatile mix, etc)?
Zigg Price 5 Sep, 2019 @ 12:30pm 
Or just use one of them at a time...
darkdill 10 May, 2019 @ 2:35pm 
Yep. Author should make an update so the launchers are mutually exclusive when it comes to equipping them.
SingABrightSong 23 Apr, 2019 @ 12:17am 
It seems that whatever launcher is equipped last is the one that's usable.
SingABrightSong 23 Apr, 2019 @ 12:12am 
Unfortunately, it would appear that you cannot, in fact, fit both a smoke launcher and a micro-missile launcher at the same time. Well, you can, technically, but they're in the same spot and you can only use the missiles.
Beagle 9 Apr, 2019 @ 7:36pm 
Thank you! Much appreciated!
RealityMachina  [author] 9 Apr, 2019 @ 5:31pm 
Yeah i can expose the cooldown of it to the .ini, kinda surprised I didn't when I made this but at this point it's been a while since I've actually played the game.

(I'll see if I can't push out an update for it tonight)
Beagle 9 Apr, 2019 @ 3:08am 
Is there a way to reduce the cooldown of this or remove it altogether?
N3V3RFORGOTT3N 7 Apr, 2019 @ 11:09pm 
could someone help me in setting this up so this can be in the grenade slot? i have other mods that add a grenade slot to my sparks (sparks cant use any conventional grenades) and those slots stay unused to id like these to fit there
zxc2008 28 Mar, 2019 @ 9:19pm 
@RealityMachina
I translate the Simplified Chinese language for this mod.
Zolkia Prostif 27 Mar, 2019 @ 10:49pm 
@Dragon32:
Of course it was in the description the whole time. :steamfacepalm: Thanks for the help.
Dragon32 27 Mar, 2019 @ 5:51pm 
@Zolkia Prostif:
"Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs"
Zolkia Prostif 27 Mar, 2019 @ 5:48pm 
Hey, I have both this mod and the highlander installed, the launchers show up in game but the MECs don't have a utility slot so I can't use them. Is there something else that I'm missing here, or is this possibly caused by a mod conflict, or what? Any help would be greatly appreciated.
Johau 1 Sep, 2018 @ 5:35am 
Is there a way I can make this work on normal soldiers?
fox15draco 19 Aug, 2018 @ 2:51pm 
yeah highlander doesn't work for me too since I use a MAC
RedDobe 14 Jul, 2018 @ 8:07am 
I asked the same question on your metal redux, will this work without highlander installed? I don't have a way of using highlander because I am on a MAC. Thanks.
DERPKING1991 10 Jul, 2018 @ 12:34pm 
It be nice to have some old school mecs with some shoulder guns like the railgun from the first xcom game along with the shiv.
TTV/Crimsomreaf5555 2 Jun, 2018 @ 11:26pm 
downloaded and no show in build items
Sophist88 27 May, 2018 @ 5:02pm 
Does this work with ABB? Thanks
花兔 22 Feb, 2018 @ 4:09am 
@Deadput
In addition to
Metal Over the Flesh.
There are other
sparks slot
mod
T'erissk 31 Jan, 2018 @ 9:51pm 
@Deadput, Very well, thank you for your input, I appreciate the help.
Deadput 31 Jan, 2018 @ 9:25pm 
I'm not sure sorry, but you'll find out if it does or not.
T'erissk 31 Jan, 2018 @ 8:38pm 
@Deadput, I subscrubed to Metal over Flesh.

I had a Spark already in progress of being built (so its not done yet), the mod will affect it correctly, right?