Divinity: Original Sin 2

Divinity: Original Sin 2

Druid Class
595 Comments
Negamind 2 Dec, 2024 @ 4:44pm 
I don't suppose anyone would know if this mod functions in 2024?
Xzenowulf 27 Apr, 2021 @ 5:19pm 
honestly sounds less like a "druid" and more just a "shapeshifter"... missing all the nature/plant spells and such. though i suppose that can be corrected by other mods so guess its alright
wizardxp2 12 Dec, 2020 @ 11:35am 
Understandable. To add a couple new forms I added Feenex shapeshifting but the animals do way less damage and some of the forms of this mod became unavailable. The new skills are very interesting though, so still a good compromise imo for anyone in a similar situation to mine.
Switch  [author] 12 Dec, 2020 @ 10:32am 
I was planning on remaking this from scratch, since I lost the original files - but apparently the dev tools still haven't improved since originally making this and I'm not going to sign up for another couple hundred hours of work dealing with BS editor issues.
wizardxp2 11 Dec, 2020 @ 5:52am 
I don't like how the DE version is being handled on Nexus, they removed all the exotic forms and kept only the animals. Kinda boring after level 10. Any chance of an imported version closer to the original, with the dragon, demon and forest forms and all the others? Thank you
Prison Mike 29 Nov, 2020 @ 4:47pm 
DE please
Switch  [author] 25 Jul, 2020 @ 3:24pm 
I didn't make the dragon knight, that class was actually my inspiration to make this though. I did port it over to steam for the original author. I'll probably be playing around and checking out the new resources for modding available and see what's possible and what would be fun. The void knight class came out around the same time I was working on this and was incredibly well done. They had a dragon transformation too, but some really impressive new textures and effects.
Digan 24 Jul, 2020 @ 11:51am 
Yo was it u that made the Dragon Knight too? :O Cuz there is a decent Druid-esque mod alrdy but if u made Dragon Knight id love to see more of that since none has made that yet :O
Switch  [author] 24 Jul, 2020 @ 11:44am 
I'm not sure how much interest there is anymore, but I was considering remaking this mod again. I started this when the game had just come out and there are some way better mods out there now. Would anyone be interested?
RoozterIllusion 12 Jun, 2020 @ 1:24pm 
you guys, check nexus before asking for a conversion..... It's already been done.
Yabi 3 Mar, 2020 @ 10:51pm 
Time for crab?
Big Papa 12 Jan, 2020 @ 1:51pm 
Is there a DE version of this?! This looks awesome!
Koga 17 Aug, 2019 @ 5:53pm 
DE plz :D
ObnoxiousZombi 2 Jul, 2019 @ 3:44pm 
Definitive Edition pls
Laehl 4 Jun, 2019 @ 5:49pm 
Please add this and the supporting mods to the Definitive Edition!
Gealt 25 Apr, 2019 @ 12:28pm 
Would love to use this again for definitive edition if possible
OneHellofaDragon 9 Jan, 2019 @ 7:41am 
Update this as it's the best made shapesifter class. I miss my dragon form with actual awesome skills and animations.
Khorne Flakes 20 Dec, 2018 @ 4:58pm 
Any plans to update?
[GT] TGW 18 Nov, 2018 @ 4:33pm 
any chance for definitive edition compatibility?
The Reaper Of Memes 17 Sep, 2018 @ 12:02pm 
I wish this mod was more balanced but i have not seen a change in a very long time sad too its a great mod but i refuse to use it since whenever i use a form it makes me feel broken now in act 1
i feel fine but when i get to act 2 i feel like it should be not a big challenge but not anywhere as easy as act 1 which its not so when i can get to act 2 and start one shotting enemies it gets VERRYYYYY boring i feel like the balencing is off and i wish there was more forms to play around with like my 2 fave forms to be added would be a troll and a void drillworm
FoxtrotUniformChalieKilo 6 Sep, 2018 @ 1:26pm 
Please bring this to DE. Awesome Mod
Mr_Se1 21 Aug, 2018 @ 10:50am 
duuuuude,so TOTAL unbalanced class =\
unarmed crit 150 from the begining with so much skills?
4real? =\
great idea but so disbalanced all forms.
Schoepfe 17 Aug, 2018 @ 11:17pm 
The Druid skill trader doesnt even sell anything
All i can say is [end]
WildWolfx007 1 Aug, 2018 @ 12:03pm 
The crab doesn't have a default melee attack?
Theuberwar 29 Jul, 2018 @ 6:59pm 
Tried out the commander form today, it uhh seems to have permanently transformed one of my characters into the statue form, shifting into a different form and ending the shift still ends in statue form, but the buff isnt active so it seems to just be a model glitch.
Theuberwar 24 Jul, 2018 @ 10:38pm 
I'm early in act 1 and blob forms taunt doesnt seem to be working, enemies with ranged/spell options are often ignoring my blob and going for any other target, are there any issues you know of with other mods that might cause this?
SaVagex~Myth 17 Jul, 2018 @ 2:54pm 
where the fucking fuck do i find my abilities! im a damn dragonling and i cant figure out how to go back to my true form, i cant figure out where tf my damn abilities are to drag onto my hot bar! IM LOSING IT!
MadHatter 15 Jul, 2018 @ 9:51am 
i placed this mod in the DM section of the game, is there a nps to buy the books from or any whay i can give the skills to the player through the DM format?
Rainstlin 10 Jul, 2018 @ 3:39pm 
how the damage scales for the forms?
str will add normal damage?
int will add magic damage?
finesse will add damage for the finesse forms?
thanks for the mod!
Stresa 7 Jul, 2018 @ 5:54pm 
This class is massivally overpowered it seems, especially the chaos automaton, doing 1k to 2k damage each turn to all enemies around me.. even without a weapon and im level 13
Gizzybear 28 Jun, 2018 @ 7:43am 
the lady vendor on the beach only has one dialogue and that's to end it. No access to skills or anything of the sort can't trade with her for some reason.
Switch  [author] 24 Jun, 2018 @ 8:08am 
@Recession - you've always been able to equip a weapon, the mod is based around being unarmed though. A patch changed it, but it used to be that if you equipped a weapon you could not perform a basic attack when polymorphed with certain forms. Which is why I balanced the mod around playing without a weapon equipped.
Recession 22 Jun, 2018 @ 7:46pm 
I don't know if this has been addressed or not, but I have been able to use a melee weapon while shifted. The weapon adds the weapon skill and adds damage to melee attacks and skills that scale off of weapon damage.
CoheedBlue 21 Jun, 2018 @ 1:43pm 
@switch Thanks a ton man!
Switch  [author] 18 Jun, 2018 @ 7:00pm 
@CoheedBleu - I'll see about making a more advanced tutorial - but here's a basic one showing how to make grenadier spells. https://www.youtube.com/watch?v=lWxWNneZJko
DopeMouse 9 Jun, 2018 @ 11:47am 
Animal forms are too strong, even on high tactician with extra enemy MOD. Only choose this mod if you want to one shot piles of enemies.
CoheedBlue 8 Jun, 2018 @ 7:47pm 
@switch, I understand, yeah I'd be interested in that. Thank you for the response and interest! If you do ever decide to make a turtoral on how to make forms like this please let me know. I would love to be able to do something as awesome as this. The balancing thing is more of just a preference anyway. This mod was well done and amazing. So thank you again for all the work you put into this :)
Switch  [author] 8 Jun, 2018 @ 6:48pm 
Coheed, I know this mod isn't really balanced, I mostly made it for myself and just took community inspiration to grow it otherwise - I've stopped supporting this mod since I'm actually developing my own game now. If I can find the time I can try to make a basic tutorial about how to add abilities like this mod, unfortunately there are a lot of limitations with the modding tool which prevent this from expanding more functionality and where I wanted to go with it. I already made a tutorial for someone else on basic spell creation if you're interested in that.
CoheedBlue 29 May, 2018 @ 2:52pm 
I really enjoyed playing with this mod. But now I have so many ideas for forms and abilities that can be used in forms. The fact that this can be done, and done so well is amazing. Now I do not know much about moding, however I was wondering if the author (or anyone in the comments) would be willing to put a tutorial video on how you did this? For at least one form. It could be a pretty awesome thing for the communitee. I would love to try to make my own, balance it a little more to my liking. But anyways, great job on this! I hope you keep updating it! Please consider a video! :D
CoheedBlue 29 May, 2018 @ 1:01pm 
are there still planned updates for this mod?
Wolfdoggie 20 May, 2018 @ 4:06pm 
Isnt there a werewolf boss u could scale down n make a werewolf form?
Valar 16 May, 2018 @ 3:53pm 
Im also having issues with the healing spells doing 1 point of damage (at level 1). Regrowth, Rejuv, and Swiftment all do 1 damage. I see above the author said this had to do with implementation, but this seems odd?
LukanGamer 6 May, 2018 @ 8:46am 
nvm adventurer told me he noticed he was suppose to choose the class, though he also says the infinite turns add-on doesnt work.
LukanGamer 5 May, 2018 @ 9:07am 
the polymorph abilities dont seem to be appearing for me in Gm Mode
The Reaper Of Memes 2 May, 2018 @ 7:01pm 
does anyone know how to fix the problem with the druid mod where if you hit somebody with healing spells or buffing spells it does damage to them this is a problem since when you try to heal npc's it damages them and pisses them off making so that some quests are not possible to do now this can be fixed by using healing scrolls or healing spells outside of druid forms it would just be nice to be able to use the healing spells in druid form and not have to waste scroll
OddZ 25 Apr, 2018 @ 11:48am 
Anyone else having an issue with the skills not sticking to the skill bar? I have to assign them every time I switch forms for some reason.
Digan 23 Apr, 2018 @ 1:13pm 
And also the Blob's Taunt dosnt seem to work...instead of attacking me they ignore me completely and try to attack some1 easle wtf? o.O
Digan 23 Apr, 2018 @ 12:22pm 
I think The cooldown from weakest to strongest should be increased for balance purposes like blob should have a high cooldown cuz all forms are 6 rn i can just have 2 forms to switch between :D so higher cooldowns would be nice ^^
Zeure 27 Mar, 2018 @ 7:44pm 
@Switch I've sent you a friend request. I'd like to talk to you about this mod and it's continuance going forward. It's amazing and I'd hate to see it languish just because of lost drive and broken editor promises. Can I help you? I'd love to take a look at the project in the editor and see if we could work together on this one. Or if maybe you'd send me the project files and I could pick up for you while you don't have the drive. Accept my friend request and we can talk any time.
Digan 22 Mar, 2018 @ 2:12pm 
Maybe let some1 ealse take over with ur permission temporarily or something, while u try to figure out whats wrong :)