Tabletop Simulator

Tabletop Simulator

Elysium - Scripted
12 Comments
diller9132  [author] 13 May, 2020 @ 3:45pm 
Thank you so much! I'm actually working on some updates and fixes for the scripting thanks to Stormbirdd's suggestions. I'm glad people have been able to enjoy this game as much as I have!
Knaughx 12 May, 2020 @ 12:10pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
stormbirdd 11 Apr, 2020 @ 11:05am 
Three of us are playing right now. Man, this is such a great game.
Can you also, when you look at the script again, remove the visible grid lines and also take out the "Camera #x" words? I realize those are preference things, so absolutely you can disregard this latter. Thanks again.
diller9132  [author] 5 Apr, 2020 @ 6:18pm 
@Stormbirdd thanks for the kind words! It did move the epoch marker and put out new cards when I first programmed it 2 1/2 years ago, so I'll check in and find out what's going wrong. Thanks for letting me know and for the suggestions!
stormbirdd 5 Apr, 2020 @ 5:40pm 
My three friends and I LOVE Elysium! Two of us played our first game today. Thank you so much for creating this!!

A question about the "Next Epoch" script: right now all it seems to do is to clear away the remaining Family cards. I thought perhaps it should also:
- Return columns to players
- Set out a new set of Family cards based on number of players
- Advance the Epoch marker
Also, it would amazing if it counted Victory Points for you. Not all of them at end game - that would be quite complex - however many you have on the board. But that's a nice-to-have.

Anyway, thanks again. We'll be using this mod a lot.
diller9132  [author] 11 Nov, 2017 @ 12:16pm 
Did'nt think about that. I'll take some pics and add them. Thanks for the recommendation!
Scruxx 11 Nov, 2017 @ 10:48am 
pictures dude, i want to see what i will download ;)
diller9132  [author] 13 Oct, 2017 @ 11:54am 
Samuraicat, I have to thank you again! Without your mod as a starting point, what was a three day project would've been at least a week or two long project! I'm glad you like it!
Samuraicat 11 Oct, 2017 @ 4:17pm 
Very cool that you took the time to do this. I don't personally have any desire to learn scripting but I'm glad you were able to take my mod as a base for this version.
diller9132  [author] 10 Oct, 2017 @ 5:01pm 
Thank you for bringing that up, as that actually showed me another bug that I missed in my initial testings! Hopefully that put you off too much. I hope you'll try it again now that I've fixed it. If you find anything else, please don't hesitate to tell me!
diller9132  [author] 10 Oct, 2017 @ 4:45pm 
Oh my gosh! I thought I had taken all of my test insults out! That's a bad habit I plucked up when I first learned coding. For my error messages, I would throw something obnoxious in there to remind me to fix whatever I had messed up. That was the dealing section that didn't know what do with only one seated player. I am so sorry! I'll fix that asap!
merovigiam 10 Oct, 2017 @ 3:09pm 
Very distasteful comment when you try to even look at the game.