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the grass cover you have is more like plants
My intention was to make realistic but buildable foliage, so yes they are a little overditalized....
Currently I facing challenge of making better materials for these blocks, so they not look so metallic, but this is huge topic for novice 3d-artist: from UV-unwarapping to PBR lighting theory, and have not much free time to learn this, thou I making some progress lately: https://www.facebook.com/scadl/posts/2495781797145112
I asked Skallabjorn to reach out to you at some stage about modelling stuff so see what happens :)
And if I mange to modify my block with production capabilities, I'll let you know, so you (if you want) may include my blocks to your "TRUE Survival Needs" mod...
Don't worry we're all using Harag's tool from years go, still does the job for 99% of occasions :D
99% of the textures are actually Keen's textures as well, they have Textures for pretty much anything you need in their Atlas.
In terms of any new Geometry I've found CC attrib models from Sketchfab are a good source, some of the things from daily needs are from there as well as in my NPC Crew mod.
Making some sort of thin "overlay" geometry to mask metal on buildings is actually one of my dreams about this mod. So adding to this some furniture will be very logical. The hard truth is this is a hell lot of modelling, not speaking about LOD's, mount pints, colliders etc. I do understand how to implement all this, but can't imagine how many time it will take, if I do this by myself.
Though thank you for ideas, I think I already have a list of futures for upcoming mod update. )))
As of movie based plants, I agree they wold look better than my imaginary ones, but you just remember that in movies you see "baked" pichure, made with powerful calculation frameworks, called "render farms", so you don't see actual models. But I think I can try examine the ideas behind them and try to implement in lowpoly geometry, acceptable by game engine. I actually learning now how to work with PBR-material, but it's very "heavy" theme to consume it fast enough.
This is a very nice decorative building, but it contains many blocks and there is no possibility to create it in your game. If you want to create something epic but not functional, then I think that making blocks for the type of buildings from different films would be very cool.
But I personally hope that SpaceFoliage will improve to the interaction and have a functional))
Though it looks artificial sometime, but in space it's relief for eyes anyway.
Best. Day. Ever.
I hope this new mechanic will give you a little more fun with my blocks.
I sounds like a difficult task, but if you can do it that would be great.
I believe this happen because of recent modapi updates, while my mod compiled more than a year ago. I'm searching for updated tool set, but because this mod modeled in Blender and it's really difficult to find updated exporter plugin.
The scripts and colliders are also some problem in this context.
I'm really thankful to everyone who still wish to use my small mod, but unfortunately I can't say when I update it with graphical fixes and new block. Sorry.