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@GeneralFurry, i have lost my passion to this game a long time ago. Still have some ready, unfinished partially-ready locations on HDD, tho. I cannot promise anything, i'm not even near my old PC with scenario files, but if i someday wiil be around, i will copy scenario files, map files, and will try to update this version, or even make short (3 levels, incuded the one that presented on this page), based on old works, scenario, that will have a look like a properly functioning SE campaign. The oucomes will depends on how Keens managed to do the scenario creating tools, after all this years. Because if it still looks like shiеt, i will lost hope for humanity :d
what about the End ?
i press the button and like on the video trailer i die so i dont know ? is this the only possible end ?
Mod Ripptide's CW
After almost a two monts i have finaly found a way to fix script bug, that cause you to slowly die.
(Main problem was that i lost my local scenario\script\mod flies, due to HDD death, and KSH has changed the way that i and other authors interact with script files in your scenario to a new one. Also they changed file formats, and i was unable to open them whith their updated script redactor. But now they are ready. Problem is fixed)
I have all mods downloaded and activated.
Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
... at VisualScripting.CustomScripts.Trailer_level.TimerBlockTriggered(String entityName) in :line 1101
only problem i encountered were missing floors. i think most could be replaced with regular blocks. haven't gone further than the armory part
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1312773178&searchtext=shadowflux