Divinity: Original Sin 2

Divinity: Original Sin 2

Phase Shift Skillbook Mod
19 Comments
-`💗 Nikki V 💗´- 15 Oct, 2017 @ 7:05am 
Sounds lit there, we appreciate all the hard work! If I knew the entire process on how to make them myself I'd refrain from buggin' ya more aboit it. ^.^
Moon Fairy Kyra  [author] 15 Oct, 2017 @ 4:28am 
I'll try @JINXXX, since right now, Phase Shift is just the equal to Void Glide due to me getitng a screw up. ;-;

However, I have learned that it's pretty feasible to make self-teleportation skills, so it's a matter of graphical effects and additional affects/balancing if any would be needed. :vanilla:
-`💗 Nikki V 💗´- 14 Oct, 2017 @ 8:57pm 
Hey, small question. Are you planning on creating more self-teleport spells in the future? Maybe with different icons and graphical effects like those of the teleports of Vredeman and that lich guy from Act 2? Would LOVE that to bits. Awesome work all around!
luisedgm 13 Oct, 2017 @ 10:12pm 
Seems like the huge load time is a glitch in the game, it happened with other mods, seems to happen if you have a ton of mods and adds even more in a savefile in the second act
after 25 minutes the game finishes loading, if you save after that all future loads will be normal, the game was probably sorting tables or solving mod conflicts and shit
James 13 Oct, 2017 @ 3:05pm 
Ditto to the last post. any modification to loaded mods, and I have 46+ at the moment, bloats the load time. But then gets better after loading a save game with no changes to your mod list, almost like it has to recompile your environment using the new values you added and check the new mod against all existing enviroment + mods.
<null> 13 Oct, 2017 @ 2:29pm 
@luisedgm - I've got quite a long list of mods and I've noticed that sometimes adding, enabling or disabling certain mods during a save does impact loading times (assuming the game is trying to compile and sort the changes is what causes it to hang up). However, despite occasionally lengthening the initial loading times, I've found that if you just be patient and let it load, it will work. Go make a sandwich, call your mom, feed your fish, do some pushups and situps, or watch some YouTube, and when you come back it'll be loaded.

After this initial loading time bloat from new mods, once you get in the game and save, you won't experience it again until you make more changes to your mod list. I know its not ideal and there might be something the mod developers can do to work around this, but it could just be limitations within the engine. Hope this helps.
Moon Fairy Kyra  [author] 13 Oct, 2017 @ 6:28am 
@Luisedgm I noticed that yesterday. If you could tell me or isolate them for me, that'd be great!

I'm not sure why a lot of these issues are happening, but they're being fixed over time.
luisedgm 12 Oct, 2017 @ 9:32pm 
Seems to conflict with some other mods, i run other 15 mods and when i add this one the game simply gets stuck at 75% loading and the bar doesn't move anymore
I played with the load order, but the problem persists
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 6:24pm 
Well, from what I know, I could just place the books down raw and it'd always spawn them, existing save or not. So I know the issue is the chest itself rather than the item. So , as an alternative, I can literally just place all the books outside of chests which will just fix everything in general.

But that's....not a good taste in my mouth as well as a bad taste in my mouth for knowledge's sake.
James 12 Oct, 2017 @ 6:24pm 
Ah, so that chest is always there eh?

If so then I guess that's why I don't see any books in there for the Summoner madness mods.

Mods are starting to trip over each other, I have choices to make on which ones I wanna keep :(
James 12 Oct, 2017 @ 6:21pm 
Eh, someone already beat you on the kid, they're using him for the native source skill books (Which is the only way to get the dome ability without a custom character in Act 1), not to mention a dragonling summon, which I'm not sure where that's from, I'm assuming late act 2 or 3 which I haven't reached yet.
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 6:12pm 
Alright! I uploaded a new version of the mod which I hope will fix the crippling issues with movement as well as actually spawn the books in Fort Joy's Chest!

If push comes to shove, I'll just have the kid at the beach spawn in with four books for trade.
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 9:13am 
Alright, well I updated the mod to only target Story Mode for now. Maybe that'll fix the issue for the time being.
James 12 Oct, 2017 @ 9:10am 
Well, at least until they patch it apparently, which is a pretty horrid bug for mod makers creating new skills and classes.

Or a disclaimer saying it has to be off on new games. Though I don't know if your skill book will appear in the chest considering it was off on new game, I'll know in 10 minutes when I run through the tutorial for the 50th time :/
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 9:09am 
That's some great info, @PeteyD! Thanks for that little tip. I suppose I shouldn't make any of my mods target both Story/Arena and GM Mode then. :vanilla:
James 12 Oct, 2017 @ 9:07am 
SO ITS YOU WITH THE GM MODE, 3 hours of debugging to figure out which of the 45 mods I use was targetting GM mode :(

This mod breaks new games, has to be disabled on first starting a new game, can then be loaded on the save. Else you get off the operating table and you can't move cause of the GM targeting bug that Larian wil eventually fix, maybe when they're back from holidays. There's a post about it on larian forums with @Switch who had the same issue with his mod.
Moon Fairy Kyra  [author] 11 Oct, 2017 @ 3:33pm 
@XavierL.Wulf That's mainly because of request more than anything. The main purpose of the mod was to fulfill said request while also granting other players access to it in GM Mode. :vanilla:


I had intentions of putting them in in traders for the bigger collab pack of mods. Sworry!~
Xavier L. Wulf 11 Oct, 2017 @ 2:51pm 
Sounds awesome, except one thing: why are they in chests instead of traders T_T
Perforated Hymen 11 Oct, 2017 @ 2:30pm 
Awesome thank you