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However, I have learned that it's pretty feasible to make self-teleportation skills, so it's a matter of graphical effects and additional affects/balancing if any would be needed.
after 25 minutes the game finishes loading, if you save after that all future loads will be normal, the game was probably sorting tables or solving mod conflicts and shit
After this initial loading time bloat from new mods, once you get in the game and save, you won't experience it again until you make more changes to your mod list. I know its not ideal and there might be something the mod developers can do to work around this, but it could just be limitations within the engine. Hope this helps.
I'm not sure why a lot of these issues are happening, but they're being fixed over time.
I played with the load order, but the problem persists
But that's....not a good taste in my mouth as well as a bad taste in my mouth for knowledge's sake.
If so then I guess that's why I don't see any books in there for the Summoner madness mods.
Mods are starting to trip over each other, I have choices to make on which ones I wanna keep :(
If push comes to shove, I'll just have the kid at the beach spawn in with four books for trade.
Or a disclaimer saying it has to be off on new games. Though I don't know if your skill book will appear in the chest considering it was off on new game, I'll know in 10 minutes when I run through the tutorial for the 50th time :/
This mod breaks new games, has to be disabled on first starting a new game, can then be loaded on the save. Else you get off the operating table and you can't move cause of the GM targeting bug that Larian wil eventually fix, maybe when they're back from holidays. There's a post about it on larian forums with @Switch who had the same issue with his mod.
I had intentions of putting them in in traders for the bigger collab pack of mods. Sworry!~