Total War: WARHAMMER II

Total War: WARHAMMER II

Unrestricted Confederations (Dead, New version in description)
129 Comments
chubbyninja89 (TNB) 31 Dec, 2020 @ 7:54am 
Does this mod even still work?
The Jacq of Hearts 11 May, 2020 @ 7:40am 
what does this mod do?
ereb 19 Jan, 2020 @ 5:34am 
bQuoll 16 Dec, 2019 @ 5:56pm 
Tested and confirmed it's working from turn 1.
MadGAD  [author] 23 Sep, 2019 @ 10:50am 
@ShadowSivice
Well, thank you. Will check for that issue soon.
ShadowSivice 23 Sep, 2019 @ 3:23am 
@MadGAD
It turns out you can still later confederate them, you just have to wait a few turns for some reason after each confederation. I don't believe I'm using any other mods that would affect confederations that way, just one to change the diplomacy value to confederate.
I also wasn't able to confederate other Vampirates as Sartosa in my most recent campaign.
Tarsis 21 Sep, 2019 @ 6:30am 
I disabled all but this mod, I played Mazdamundi, I sent my hero south, I could not bribe anyone to confederate, much less more than one.
MadGAD  [author] 21 Sep, 2019 @ 4:38am 
@Tarsis
Wuld you do some check for me?
1) Disable all the mods.
2) Enable only "unrestricted confederation" (and "Simple Diplomacy", for a testing purpose).
3) Start as an empire or lizardmen (not Nakai) or Dark Elves. Or skavens.
4) Try to confederate with them on a first turn as many as you can. Simple DIplimacy allows you to bribe any faction for some 300 gold to confederate with you.
Tarsis 20 Sep, 2019 @ 6:34pm 
I'm sure I do. That was why I changed the load order in hopes this would overwrite others and then I could easily pick through and find the culprit.

Note: This mod worked fine for me *before* H&B came out.
MadGAD  [author] 20 Sep, 2019 @ 8:19am 
@Tarsis
@ShadowSivice
Do use any other mods that changes scripts?
Tarsis 19 Sep, 2019 @ 7:48pm 
I can only confed every 5 turns. I have tried multiple factions in ME, I have unsubbed and resubbed, I have put it at the top of my load order, I have put it at the bottom of my load order.

What else should I try?
ShadowSivice 19 Sep, 2019 @ 10:19am 
Added it to a new game of Woodelves after getting the tree to level 3, confed'd Argwylon but couldn't get the confed option for any other wood elf faction
Alfabius 16 Sep, 2019 @ 9:52am 
You are doing Sigmar's work here. Great mod.
Kingronthegreat 15 Sep, 2019 @ 12:20pm 
Hi awqesome mod! is it possible to confederate with marienburg in the new empire elector counts update? thanks
MadGAD  [author] 15 Sep, 2019 @ 2:51am 
@E.
Fixed. Now just try a new version.
Innominatam 14 Sep, 2019 @ 10:06am 
But can go and ask other modders,, I am sure others had that problem an got around it
Innominatam 14 Sep, 2019 @ 10:02am 
Hm I heard about that problem one guy said he had to reupload the entire mod
MadGAD  [author] 14 Sep, 2019 @ 3:59am 
Guys, Help needed! Now my "new and better" CA launcher constantly gives me an errors when I try to update mod. Does anyone knows a solution?
Innominatam 13 Sep, 2019 @ 5:23pm 
Cool thanks my dude
MadGAD  [author] 13 Sep, 2019 @ 8:31am 
@E.
Oh, yes, sorry. Will check tonight.
Innominatam 12 Sep, 2019 @ 5:39pm 
Does this mod still work with Hunter and the Beast?
manx2007 18 Jul, 2019 @ 9:58am 
great mod. thanks.
MadGAD  [author] 18 Jul, 2019 @ 9:18am 
@manx2007
The debuff timer for confederation effect still 5 turn, but ability to use a confederation diplomatic option should be avaiable.
manx2007 18 Jul, 2019 @ 7:32am 
hi. high elves have five turns with this mod. is still working?
WΛRMΩNGΞR 18 Apr, 2019 @ 3:01pm 
I did that yesterday but it still doesn't solve the one mod only problem i'm having now, just like everybody else. It sucks. And CA already knows the problem. We just have to wait now till they fix it.
MadGAD  [author] 18 Apr, 2019 @ 1:34pm 
@Warmonger
Kind of workaorund for these bugs.
Go to your C:\Users\*User_Name*\AppData\Roaming\The Creative Assembly and delete the Launcher folder. This resets a launcher for users and gives them some number of normal launcher working times. Until it dead again.
WΛRMΩNGΞR 18 Apr, 2019 @ 10:56am 
Thank you for staying updtodate with this, but I also want to let you know that It's possible the new patch and dlc broke the launcher/mod manager. Some reports of only being able to activate one mod at a time are apparent while others, like me, have experienced the mod manager going haywire or stop responding altogether when multiple mods are activated. So send in your error reports to CA and good luck to all!
MadGAD  [author] 18 Apr, 2019 @ 10:22am 
Well, I think I've made it. Please, check and test an updated mod.
MadGAD  [author] 18 Apr, 2019 @ 10:22am 
@Warmonger
And as buggy as hell. The only way to update a mod was to return to an older version of launcher cause new one always gives me an Error when I tried to update (oh, and grey launcher bug. And undeletable mods bug. And unsubscribeable mod bug. And mod-not-loading-at-all bug. And so on and so on).
nachovega_22 17 Apr, 2019 @ 8:17pm 
update please
WΛRMΩNGΞR 17 Apr, 2019 @ 1:33pm 
Also I think the update has caused the mod manager to go haywire or not work at all when enabling multiple mods... THANKS CA>
MadGAD  [author] 17 Apr, 2019 @ 1:30pm 
@Warmonger
I think not. Will look for that tomorrow.
WΛRMΩNGΞR 17 Apr, 2019 @ 11:16am 
Is this still working?
Flying Fox 16 Feb, 2019 @ 5:03am 
It seems that this mod isn't entirely up to date, when comparing this to the vanilla wh_campaign_setup script.
Flying Fox 16 Feb, 2019 @ 4:33am 
That's true, but it's nice to be nice.
MadGAD  [author] 16 Feb, 2019 @ 4:31am 
@Flying Fox
Why not? I do not put any new content in my mod so do as you wish - it is just a basic game file edit. Do as you please =) You've got permission.
Flying Fox 16 Feb, 2019 @ 3:34am 
Hey MadGad,
Would it be okay if I incorporate this mod into my "no confederation penalties" mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293219055) .
It's just that it's pretty much a given that everyone should use your mod if they use mine.
MadGAD  [author] 11 Dec, 2018 @ 8:40am 
@Taebrythn
If they allowed to confederate by default.
My mod do not change any script restriction or something other confederation barriers. It is only remove the turn limit between confederations.
If you meet some trouble with unconfederable factions, try mod in description. Or just wait for a Crynos Faction Unlocker (I hope we will see it)
Taebrythn 10 Dec, 2018 @ 4:41pm 
so would that allow say vampire counts to confederate with vampire counts? just checking
EVILGRANDMASTER 13 Nov, 2018 @ 10:03am 
thank you :)
MadGAD  [author] 13 Nov, 2018 @ 1:11am 
@EVILGRANDMASTER
Use this mod. It adds confederation option for races which have not it. My mod only removes turn restriction and works well with this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155808469
EVILGRANDMASTER 12 Nov, 2018 @ 11:43pm 
cant seem to confederate with any of the vampire coast while playing vamp coast x.x
MadGAD  [author] 10 Nov, 2018 @ 3:36pm 
@Shadevar
Updated. Should work now.
MadGAD  [author] 8 Nov, 2018 @ 4:18pm 
@Shadevar
Yes, I still do not upgrade with new DLC and cannot mod for at least a day.
Will look for that thing tomorrow (I mean today but adter a sleep, there is 3 a.m. now)
Shadevar 8 Nov, 2018 @ 2:13pm 
Currently breaks vampire coast campaigns in multiple fashions; characters don't gain xp, theres no advisor starting chat, and no missions
MadGAD  [author] 2 Sep, 2018 @ 10:43am 
@Pale no. You should use something in junction with my mod. Try also "Diplomatic Options - Vassal, Liberate & Confederate", it unlock Arkhan scripted restriction for confeeration with Settra I think. Oh, and "Simple Diplomacy" because it makes Arkhan to be bribed to accept confederation.
ConsiderableFlux 2 Sep, 2018 @ 9:38am 
Quick question: Is this the mod that'll allow me to confederate with Arkhan, playing Settra?
MrWhite 17 Jul, 2018 @ 12:46pm 
Wow, thanks a lot, I moded faction unlocker and it looks like to work on every faction. Meaning I can confederate with high elves or vampire counts or norsca. I wonder would quests work for confederated LL
MadGAD  [author] 17 Jul, 2018 @ 7:54am 
@MrWhite
1) Open data.pack in pfm (it will load some time as file is really big)
2) Look for data\db\faction_tables\data__ and right lick -> extract selected.
3) Click then File -> New, then right click on Untitled -> add from directory (or any other way, you should just recreate here a db\faction_tables directory with "data__" in it)
4) Go to data__ and search for your faction row (wh_main_ksl_kislev) and look for wh_main_sc_ksl_kislev in it (the header called subculture). If you want Kislev to join an Empire then change it to wh_main_sc_emp_empire and save that file.
5) Optional you also could delete all other rows of other factions and rename data__ to something like "mydata__" and save - to avoid most faction mod conflicts (and after confederation in game you could deactivate your mod).
MrWhite 17 Jul, 2018 @ 6:30am 
Can you give a little more info how to create such a mod with pfm?