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Have also checked the code for the cryopods, there is nothing in there to remove imprints
I will attempt to update once they update the development kit and I can look at the code for the cryo one
Now that we have official, i will have to see how they have changed the storing of dino data and spawning of dino data once they update the dev kit.
I had very high hopes for this mod and this hope it turns out to be fixable if not I have just lost hours upon hours of single player time and work. I tested this mod for a day or so before going all in so imagine the despair when it failed out of the blue.
@fillidill Unfortunately dinos still seem to not spawn some times even with the beta item. For some reason the items are losing the stored dino information or the game client and server are unsynced which causes the server not to procress the spawn, so nothing happens.
Once i get time i will work on another prototype item which handles more like the beehive.
@PantACRO4life(Official) It works on all dinos that you can remote use items in their inventory. This means that raid dinos such as the Titanosaur where you can use items on, can't be stored. You would have to change the server settings to allow raid dino's to eat. Also be warned as some times dinos will fail to spawn. Happens a lot less with the beta item tho.
To fix a dino's concern in a dino in a dino, you can make sure that the ball can not go into a dino inventory once it contains one.
See that you create a new item. I know there are objects that can not be put in some inventory.
But in any case if you remove the fact that the inventory is also kept it will be set automatically.
There is no easy way to make it so you can enable/disable the item from going into an intentory. Items can't read directly from game.ini or gus.ini, would be so much easier if they could tho.
Would it be possible to make 1 ball = 1 dino?
AInsi that set up a Game.ini to activate or deactivate the fact that the dinos keep the inventory.