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Thanks for your hard work!
https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive/
Seems to work for about 15 or so that I've tried. This one is a must have for DE
DE already has scaling adjustments I hear, wonder if this mod is not needed then?
Unrelated, not gaining experience from level 35 mobs at 30+.
Be aware that there is a hard level cap of 35 in DoS2. Once the monsters are lvl 35, they stop giving experience. If you try to scale the monsters higher than lvl 35, the game will malfunction.
So you should use XP Scaling with it, if you use lvl scaling +2 or superior otherwise you will level really too fast unlike the base game.
For example: I buffed the difficulty up to level 35, I think I was getting around 1-2 million XP per kill. That was not the mod, that was the game itself giving XP for a lv 35 enemy.
Pretty much everyone in the game was level 35 except those 3 for us, a little dissapointing because we were hoping for the hardest fight of our lives at the end, but they reverted to 20 and got one shot, oh well.
This mod was amazing, very fun the entire game even with the few mobs that it failed on. Would love to replay with it working on them so we can all get rekt by the enemy!
A. Wasnt talking to you
B. You don't matter
This mod is only about 10 lines of story code though, and doesn't really interact with anything else unless someone copies my globals letter for letter, so I'm pretty confident it shouldn't be the cause of bugs outside of ones that were found like levels overflowing back to 1 which is entirely legitimate.
I'm trying to find the time to get back into this, a massively stressful thing that was occuring the past few weeks is finally resolved, so I'm hoping another thing doesn't take it's place.
The issue isn't how long it takes to create, more that I havn't had the free time to mod unfortauntely.
It's been two months...
This mod doesn't really do much. It should not be capable of any of the things you described.
If you want to change how much 1 point affects certain things, it is very hit/miss. Some things you can alter, some you can't.
Got actually really interested of modding after looking up to your work and really like the stuff you have done to this game.. I have now been messing with the DOS editor myself and feel like I have run in to a wall in terms of what I can access thrue the Divinity Engine. So I was wondering if you could give me a hint on where to look at if I would be interested in altering common formulas of calculating stats and such. I do not seem to find clue on where example CombatAbilties growth per level calculation is actually ecxecuted..
If you are able to give some clue out of the back of your head this would help me out in my new hobby :)