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I do commend the detail of the maps. Some areas are a bit detailed which could cause claustrophobia but otherwise they fit the theme of different areas. It's nice to see what "beta" Lockdown looked like and I'm glad you've changed and fixed a lot of glaring errors from it.
This is definitely one of the worst campaigns Ive played through - don't waste your time
lack of health kit and at the final you dont where you have to go there no clear sign or mark
It's the middle level and the last level. You can squat under the truck and easily kill zombies and tanks.
First, the map is too dark to see the road clearly most of the time.
Second, the guidance is too poor. The route of two passes is to jump down the wellhead, which is hard to find hidden in the trees.
Third, the rescue level map is very small, but the zombies refresh at a lot of points, and it is difficult to find the rescue location.
I played many maps, crapy ones, difficult ones, dark ones....
But this map is too dark, there are too many hordes and no time to figure out where to go.
First time I leave the game after 5 mins.
Amazing work!
I hope it got you a good grade.
It shouldn't be a struggle to get what you need when the maps themselves are content with bending you over backwards and setting you up against insane odds. It shouldn't be so hard.
And what's with the fucking sliding shafts in the testing lab instantly incapping people? I went from healthy to black and white after going down just two of them, this is legitimate bullshit and I can tell this was your first custom campaign because it has so many silly design choices. Looks nice at least.
Have you actually played more than one campaign and tried to pick up on how to design one?
This has got to be one of the worst campaigns I've had the displeasure of ever playing. I hope my unnecessary and lengthy comment at least sparks a drive to create a more refined version. I will remain optimistic that it's possible, but this is so crusty I couldn't help but be annoyed at all of the mess.
2/10.
Way too many fucking tanks. Especially constantly having to fight one on the first map with a t1 shotgun and hordes constantly spawning. Did you only test this on Easy? Also, several witch forests? Especially with a goddamn obnoxious rain overlay preventing you from seeing forcing you to use the flashlight.
Item spawns are actually fucking garbage. I can tell they're mostly manual placements and convenient defibs after bullshit segments is intended to mitigate them.
Why are the supplies a considerable distance from the goddamn safe rooms? Are you mad? When you're black and white and limping to the safe room waiting for that holy medkit to save you it's not there and you have to limp at least 20 feet from the safe room to find where the medkits went and not where they should be? Where's the ammo?
Too many tanks, too many hordes (this map is designed to be challenging which it was!) but the main reason I deducted points is the finale wasn't well designed or finished with open areas you weren't permitted into and lack of direction on what to do when the gates, or even where the gates were or where to go. You might like it. I sorta did.
Отец шведской мастерской