XCOM 2
Scaling Skulljack Chance WOTC
15 Comments
Phoenix 17 May, 2024 @ 1:03am 
@Nemo Jr. Thanks for the suggestion
Asteyr 1 May, 2022 @ 12:35am 
Please accept my firstborn as sacrifice to you
XpanD 27 Aug, 2021 @ 7:33am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
Nemo Jr. 9 Jul, 2021 @ 4:04pm 
Thanks, very useful. I set it up like this so my rookies will have 75% while my colonel rangers & specialists will have 90% (and more with Soldier Development mod).

SSC_BASE_CHANCE=10
SSC_AIM_DIVISOR=1

I'm even considering giving a skulljack to my snipers now, as a last resort "get off my lawn (i.e. rooftop)" measure. Eating the feedback damage might be preferable to getting "bonked" by a Lancer x)
Syro System 25 Nov, 2020 @ 7:11am 
Is this safe to add mid campaign? I just found this mod and realized how much I needed it :)
Ginger  [author] 17 Dec, 2017 @ 1:46pm 
@pauloel7 Yes. It's listed in the game as an objective item and thus blocks concealment. Has nothing to do with this mod. Would be a different mod to include that fix.
pauloel7 17 Dec, 2017 @ 12:21pm 
My question relates to a vanila bug, doesn't it? Figured form fall'17 fix notes...
Ginger  [author] 17 Dec, 2017 @ 11:33am 
Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1134322341 to modify tags and help with uploading. It's 1000x better than the ModBuddy uploader.

The mod preview image is a jpg in ther root folder of your mod that's called ModPreview.jpg. All other images are set using the Owner Controls on the right side of the mod page.
Dęąth Viper 17 Dec, 2017 @ 11:28am 
hey how do you add the picture to the mod preview and the tags?? I cant seem to find it anywhere
pauloel7 12 Dec, 2017 @ 8:57pm 
Kddos on the mod!

On a related issue, are you aware reapers cannor reconceal (shadow) when carrying a skulljack? Is there a fix for that? The game alleges it is because skulljack would be an "objective item". However, even after skulljacking both the officer and the codex that lame excuse does not go away... please help?
Ginger  [author] 7 Nov, 2017 @ 10:34am 
No worries. If it had turned out to actually cause save corruption, I would’ve looked quite the fool. Glad it was unrelated. :)
Mesh2007 6 Nov, 2017 @ 11:33pm 
My bad it was a old ini from another mod. Just coiinciding with me enabling this
Ginger  [author] 6 Nov, 2017 @ 10:34am 
This mod can’t corrupt saves. Normally I wouldn’t make such a sweeping statement, because mods can do some weird things, but a corrupt save implies that a save file has been messed with in some way. This mod adds nothing that comes anywhere near a save game.

It adds one function that the game calls every time a soldier with an equipped skulljack has an action. The function gives the game a series of numbers, and then disables. Nothing gets saved, nothing gets added to save files.
Mesh2007 6 Nov, 2017 @ 4:11am 
Corrupting saves as of fall patch
trsand98 15 Oct, 2017 @ 8:23am 
Thanks for this mod. I always found the fact that the skulljack has a fixed 70% hit chance stupid.