Total War: WARHAMMER II

Total War: WARHAMMER II

Skill Point Jumpstart
177 Comments
Gibby 18 Feb, 2022 @ 1:12pm 
@Zorander

Thank you! I have the program that sets it up to look at it, but I wasn't able to find it. Just really want to be able to have more skill points and a little inpatient since the workshop isn't even set up yet. So was thinking of trying to do it myself
Zorander  [author] 17 Feb, 2022 @ 9:54am 
@Gibby: You mean the data table? It's character_experience_skill_tiers in WH I and II. Haven't checked WH III yet.
Gibby 17 Feb, 2022 @ 9:40am 
Hey, figured I'd try this question here, Zorander what data pack do you actually edit to give characters more skill points?
Zorander  [author] 8 Jan, 2022 @ 6:55pm 
@Ancient_SpaceMan: I thought about adding a 1% hit points bonus or a flat bonus. I'm very busy at the moment, but I'll be revising this mod anyway next month when TW : WH III launches
Ancient_SpaceMan 8 Jan, 2022 @ 12:43am 
Would it be possible to convert the skill point dump into a general light buff? For example +1 Melee Defense. Would be sick
Elanion 7 Aug, 2021 @ 10:09am 
That's weird, it doesnt work for me for Settra's lvl 2, but for the other lvl it work...maybe a bug...
Thx ;)
Zorander  [author] 7 Aug, 2021 @ 9:06am 
Elanion 7 Aug, 2021 @ 5:32am 
This mod doesn't work with Settra, first time I have an issue with it!
Kaviel 1 Aug, 2021 @ 1:39pm 
@zorander thanks man will do some testing with my friend see if we can get it working! let us pray it isn't a hard fix
Zorander  [author] 1 Aug, 2021 @ 1:18pm 
@Kaviel: I just started a multiplayer campaign with a friend and we didn't get any errors when using just this mod, so it does not break multiplayer.
Check that both of you are using the same version or try deleting the mod's main file called @_skill_point_jumpstart.pack and letting Steam redownload it.
Steam Workshop usually chooses ...\Steam\steamapps\workshop\content\594570\1170046515 as the installation directory for this mod, but it also likes placing things in ...\Steam\steamapps\common\Total War WARHAMMER II\data .
Sometimes, CA's launcher does not actually do what you tell it to do in terms of mod selection. It also may have cached an incorrect version of the mod.
You can try Kaedrin's Mod Manager [github.com] as well.
There's nothing I can really do about the launcher or Steam Workshop. Hope you can find the issue tho, good luck.
Kaviel 31 Jul, 2021 @ 10:42am 
@zorander when testing with only this mod and playing multiplayer it showed game version incompatible, tested with no mods and other mods the only thing breaking it was this.
Zorander  [author] 30 Jul, 2021 @ 4:05pm 
@phantombandit: There are probably some other mods that do that? I feel like 4 extra points for heroes is just the right amount. It allows you to grab an additional 3-tiered skill and an extra 1-tier one.

@Kaviel, Slender-Groove: I doubt that a mod which doesn't specifically touch multiplayer can break multiplayer, but you're of course free to provide more information than "wha-" and "lol" or elaborate on the matter.
Slender-Groove 30 Jul, 2021 @ 12:11pm 
It broke my multiplayer; wha-
Kaviel 30 Jul, 2021 @ 12:10pm 
lol this breaks multiplayer.
phantombandit 27 Jul, 2021 @ 12:38pm 
@zorander is there a version of this mod that only adds the extra skill points to lords and legendary lords? I feel as tho heroes get way to many skill points already, basically able to get every point, removing choice from the game, but legendary lords in particular dont get any extra points even tho they have more skills in total.
Zorander  [author] 19 Jul, 2021 @ 5:14am 
@Areophany: Originally, I started working on a redesign of this mod where users could select the amount of points for each level via a scripted ingame menu. This never really worked out the way I wanted and was pretty buggy, especially for characters that get spawned at a higher level.
I don't know whether it can technically work out, but it didn't for me.
But the idea of this mod is to make early levels much more valuable and interesting, without making characters too overpowered later on. So I don't think I want to go for a distribution that gives you more points later on.

@Doodel: This mod does not change the level cap, you can check that yourself using RPFM [github.com]
ThotPocket 18 Jul, 2021 @ 6:47pm 
Does this mod change the level cap for lords and heroes? I'm not using anything else that would adjust lords or heroes or skills but one of my heroes just hit lvl 42.
Areophany 18 Jul, 2021 @ 4:31am 
So glad I found this. Too many mods in vanilla add way too many skill-points. Hell I might even use it in SFO (though more are needed there imo).

Have you considered making an SFO version with slightly more overall? (mb 2 at 15 and every 5 levels after for a total of 15 points extra instead of 9 for Lords). SFO has a lot more skills for most characters so that would bring it in line.

For Heroes it could be similar (starting at 10th and every 10 levels after) for an extra 8 skill points instead of 4. Since heroes generally speaking get the bigger skill-number increase in SFO the ratio has shifted.

That would make it
15 / 8 in SFO vs 9 /4 in Vanilla
Kharnagor 14 Jul, 2021 @ 11:13am 
I love you
Zorander  [author] 14 Jul, 2021 @ 10:44am 
Hotfix for the file that I uploaded 20 minutes ago. Kevon Lloydstein and some other rare characters from the update now also have a skill point dump.
Zorander  [author] 14 Jul, 2021 @ 10:24am 
Mod updated for The Silence & The Fury DLC and dwarf lightning hammer guy
mikelangelo70 14 Jul, 2021 @ 8:45am 
update please
137438 4 May, 2021 @ 9:03pm 
great mod, make game much better, and unlike some other mods make game unbalanced
Vikram 13 Apr, 2021 @ 10:31am 
The Skill point dump suddenly went missing in my Knights of Caledor Vortex campaign.I remember seeing it some time back but I am not sure when it stopped appearing.
Magirock 19 Mar, 2021 @ 1:51pm 
This is an ABSOLUTELY essential mod, thank you for the amazingly quick update!
Zorander  [author] 19 Mar, 2021 @ 5:04am 
The mod is now updated to work with the new legendary lord, Dark Pokémon Trainer Rakarth.
axor101 18 Mar, 2021 @ 3:46pm 
update please
zgjames 3 Mar, 2021 @ 8:59pm 
hello. can you do the mod without skill dump features since the radious already have such feature
Dom 19 Feb, 2021 @ 7:17am 
I looked through your mod in Rusted pack file manager and it looks like a thing I could do myself- Is there a guide or something you could point me to as I'm not sure where in the game files the entries are located and how you know what database entry relates to what hero/lord.
Dom 18 Feb, 2021 @ 11:16pm 
I really find the constant allocating of skill points every turn so tedious. I tried RPG skill overhaul but it makes heroes a bit op. Would it be possible to make a mod where you only get points every 5 levels or something similar? Maybe not the first few levels as having 5 points on level 2 would be too strong. If only Character Skill Queue would get updated :steamsad:
iloli66666 10 Feb, 2021 @ 4:40am 
last update and public order problem
iloli66666 10 Feb, 2021 @ 4:32am 
public order problem in this mode:(((
Captain Freakout 6 Feb, 2021 @ 2:13pm 
Are there any plans for OvN support down the line? :)
Zorander  [author] 10 Jan, 2021 @ 4:15pm 
@dornenfeld: This is probably because of the skill point dump ability that has been added to the mod. Some character belonging to any faction in your campaign has probably put points into the new skill and when you remove the mod, the game can't find the skill anymore upon loading.
That can't be fixed, as far as I know.

As the FAQ says, the mod is only save game compatible in terms of being added to a savegame.
dornenfeld 9 Jan, 2021 @ 3:37am 
The game doesnt let me load an existing save after disabling the mod :(
skoobeldoobel 23 Dec, 2020 @ 10:36am 
Is there a skill queue mod available for this?
Zorander  [author] 17 Dec, 2020 @ 1:28pm 
@tankdasso: Thanks man :)

@Steelfist: The thing is, there's nothing I could look into as in regards to quests or items, because my mod doesn't touch them.
I checked Belegar and Alarielle's character skill nodes to see if any of the skills which are required for their personal quests interfere with the skill dump skill ("Nothing") that I added to their skill nodes in my mod. But I didn't find any conflicts.

I've also looked at Infinite Skill Point Respecs and it's apparently a fork of One Button Respec, which I'm using in my setup. I've never gotten any errors with that, if I remember correctly.
I can imagine the .lua script that is run by the respec mod to be able to somehow throw off mods that add skills to characters, but so far, One Button Respec hasn't given me any reason to believe that.

How does it look for you? For me, quests still get added normally to the quest log and work as normal
Steelfist 17 Dec, 2020 @ 10:52am 
Sure. It could be this alongside running a mod called Infinite Skill Point Respecs, (basically it lets you respec lord/hero skills with a button press) but disabling that mod didn't fix it and disabling this one did.

In the skill tree it *says* the quest is active, but no such quests actually activate so you can't go and complete any quest battles for the equipment. I've tested this on Clan Angrund and Avelorn, and in both cases I had to disable this mod before hitting the level that activates the quest for it to actually be available.

I've also fiddled with load orders and such too, only disabling this specific mod seems to fix anything, and I tried to avoid doing that at literally any cost because this is probably my favorite one lol
tankdasso 17 Dec, 2020 @ 10:52am 
@Zorander, thanks for that level 40 fix. I'll use your excellent mod next time I fire up a new campaign. You are the bee's knees. I hope you get paid to work on more future Total War content. Regardless, your labor of love is appreciated and enjoyed. They ought to just buy the best content from modders and put it in official updates in WH3.
Zorander  [author] 17 Dec, 2020 @ 1:14am 
@Steelfist: It's working in my Heralds of Ariel campaign. I'd say this seems rather unrelated to my mod, since it has never had anything to do with legendary items or legendary quests. Care to elaborate?
For testing purposes, I just fired up a new Empire campaign with Karl Franz for testing, got to level 3 and received the quest for Beastslayer as intended.
Steelfist 16 Dec, 2020 @ 5:49pm 
Did some testing, and your mod breaks all the Legendary Lords' quests for their legendary items now.
Zorander  [author] 15 Dec, 2020 @ 7:23am 
@tankdasso: I also find the skill point dump to be somewhat unnecessary, but it was the most requested feature for the mod before it had one.

However, putting points into the skill point dump requires a character to be level 40, so what you describe should not be able to happen with the current version of the mod. It's true that this was possible when I first added the skill point dump back in August and it annoyed me greatly, too.
tankdasso 14 Dec, 2020 @ 9:23pm 
I don't think you need the skill point dump with only 9 extra points for lords. It just seems like this creates an opportunity for AI to dump skill points rather than making their lords and heroes better. I play a short game once with this and confederated the Huntsman. Several of the heroes had dumped multiple early levels of their skill points rather than improving. Good mod despite that problem.
Zorander  [author] 3 Dec, 2020 @ 11:34pm 
While I updated it for The Twisted & The Twilight DLC yesterday, I forgot to add the integrated skill dump to the Glade Captains from the separate FLC. This is now fixed.
I think the change should apply to all Glade Captains that have already been recruited in your current campaigns
ecachicago90 3 Dec, 2020 @ 7:23pm 
Thankyou for this! Your mod is the one mod i cannot do without in my campaigns
Owlbewan 3 Dec, 2020 @ 5:06pm 
Thanks for the quick update!
Jonas 3 Dec, 2020 @ 10:19am 
Thank you very much!
Zorander  [author] 3 Dec, 2020 @ 7:25am 
The mod is now updated for The Twisted & The Twilight
CopYisRighT 24 Oct, 2020 @ 12:36pm 
Im sorry but I dont understand this :( This mod allowes me to throw away my skill Points?
Zorander  [author] 29 Sep, 2020 @ 10:03am 
Short note on today's update: I've found that the only reliable way to keep the AI from putting too many points into the skill point dump is to make the dump ability itself unavailable until a character has reached rank 40. Hence, to put points into the dump ability, your character now needs to be rank 40.