Stellaris

Stellaris

SME_spaceport
20 Comments
Galaxar7 8 Dec, 2018 @ 5:24am 
update please to 2.2.1 ver
76561198148577520 9 Apr, 2018 @ 7:53pm 
any word on an update?
whitefox_braveheart 4 Mar, 2018 @ 10:37pm 
i really hope this mod is updated soon...this is one ofd those cant live without mods lol
Riot 2 Mar, 2018 @ 8:48am 
When you do the 2.0 version lemme know and ill send you what I gotfor reference. i really dont need another project :)
Greenboy007  [author] 2 Mar, 2018 @ 7:24am 
@Riot was just gonna leave it as a legacy for anybody who still plays version 1.9.
Not had chance to play and try version 2.0 yet. Thanks for allowing me to keep it updated for the game till they made all these changes.
Think a complete fresh start for version 2.0 would be the best.
Riot 2 Mar, 2018 @ 5:15am 
are you going to uypdate this? I figured out the code already
Choppstick 28 Feb, 2018 @ 12:31pm 
Any word on a 2.0 update for this or a newer mod that does somethign similar?
Greenboy007  [author] 31 Jan, 2018 @ 10:36am 
Sorry but with the upcoming changes in the next few week wouldn't be worth the time it would take. Going to see how the next update takes shape and how this will effect spaceports before deciding what I will do with this mod.
henk 31 Jan, 2018 @ 6:17am 
Greenboy007

I've been using your mod for a while now, would there be a possibility for a compatibility patch with ExOverhaul Spaceport Automatization?

I love the 20 slots I have here, but I also love the modules from there :)
Mr. Miyagi 15 Jan, 2018 @ 10:56am 
The issue for me was the PlanetEditor mod. This is very fortunate, since I can activate it and deactivate it whenever I want.
NoGutsNoGlory 15 Jan, 2018 @ 8:22am 
@Greenboy007: Gui problem still persits. I think short of verifying files/reinstalling all the 30+ mods i have running together then its a minor problem at best. I can still build all the extra stuff.
Just don't see all the slots, so can't select something past the 6th slot if i want to replace it. Have to dismantel and rebuild the station. Thanks for keeping this mod up to date. =)
Greenboy007  [author] 15 Jan, 2018 @ 6:48am 
If you use 2 mods that change the same files you will get conflict. This may be caused by both files changing same thing in the defines folder. @nogutsnoglory if problem mod being disabled doesnt solve problem, would suggest you un-register from this mod then close down and restart. then register again in workshop to download incase it has been corrupted. Hope this helps.
NoGutsNoGlory 15 Jan, 2018 @ 1:32am 
@Greenboy007: Same problem as Mr. Miyagi. The gui was working fine yesterday and today i installed the NSC/ISB compatibility patch and it broke the gui. Disabling it did not fix it. Any idea how to actually fix it?
Mr. Miyagi 14 Jan, 2018 @ 7:05am 
One of my mods is keeping the spaceport GUI at six modules. What file makes it display all 20 of them?
Greenboy007  [author] 11 Jan, 2018 @ 8:03am 
YES the weapons do increase the damage output of the station.
Azkor 14 Nov, 2017 @ 12:22pm 
do the add on weapons actually do anything? Like the hanger or gauss cannons?
Greenboy007  [author] 6 Nov, 2017 @ 6:23am 
Spaceports strength reading is bugged. Its lot stronger than it states. And also depends on how you equip it.
Mal 5 Nov, 2017 @ 10:19pm 
3k ai spaceport just took out a 32k fleet -.-
Greenboy007  [author] 17 Oct, 2017 @ 10:31am 
Will take a look at all the modules in future when have more time.
WWDragon 15 Oct, 2017 @ 4:05pm 
Did you rip out the huge amount of science junk modules that he put in, hated, but never had time to rip out?