Killing Floor 2

Killing Floor 2

Castle Wolfenstein v4.0
21 Comments
manolito 9 Sep, 2019 @ 12:47pm 
:steamhappy:
Jolteron 23 Aug, 2019 @ 10:35pm 
This map has a game-breaking glitch; a teammate and I died, and my teammate respawned but I did not. We waited for the next round because we thought the spawns were screwed but I still didn't respond. Please fix this glitch
Ardhanārīśhvegan 16 Apr, 2019 @ 9:36am 
:Speech_Love:
DeLag Cola 2 Jan, 2019 @ 8:07pm 
Love u
DEIMOS-X1 5 Jun, 2018 @ 11:52pm 
i get you "removed" the trader(s) but in doing so you ruin the exploration and traversing aspect that makes KF fun and the suspense of being forced into a new position of the map. you may have well just made the map consisting of only being the big corridor area from where the only trade pod is and the opposite end in which looks like a library

i do not recommend this map in its current state. it's a great and really big map with great areas that you dont even use except for one spot which does not make for a fun experience. it's a lot of wasted space.
⎛⎝ BAKTERIA ⎠⎞ 14 Jan, 2018 @ 11:57am 
nice map!!
Vassago 31 Dec, 2017 @ 9:11am 
This map is really nice - blows me back years to when I frantically played RTCW. Great work! :Alberts:
Pheex 26 Oct, 2017 @ 12:58am 
good looking and fun map.

only problem I have is there's quite a few dead ends if you don't know the map yet; both regarding to hallways and props (the tanks for example) and I've been stuck between objects on a few rare occassions (between a wooden pillar and a staircase near the main entrance for example)

nevertheless great map
Storm_at_Sea 25 Oct, 2017 @ 9:35am 
Not bad Yazza1993, overall, but there were a few places that still seemed a bit empty. I like the theme tho (WWII). :csgohelmet:
SLAY40 25 Oct, 2017 @ 8:01am 
thats exactly how i feel. i have no problem with it at all, you should be able to do what you want.
Marsdudes 24 Oct, 2017 @ 5:47pm 
I mean, its a map from a videogame, what could it possibly do to hurt?
If you dont like, dont download, thats simple!:lev:
Great map btw! I looove these ports of old games, always brings me nostalgia! :8bitheart:
Yazza  [author] 24 Oct, 2017 @ 3:25pm 
I know you're joking, But I don't care about SJW's or feminists or whatever other group attacks videogames.

This is fictional, it has no impact on real life. So I can do whatever I want.
SLAY40 24 Oct, 2017 @ 2:05pm 
OMG GUYS THERES SWASTICAS THATS NOT OK HE CANT DO THAT THATS SO OFFENSIVE.


why are people like that? i don't understand.

PS: not specifically talking about people saying that about this map, but like other stuff they lose their **** when something has swasticas.
Marsdudes 19 Oct, 2017 @ 4:47pm 
Looks really neat! Il be testing this one out :lev:
Pokerman  [author] 18 Oct, 2017 @ 3:47am 
thanks it's the "Anti-Camper" one
Yazza  [author] 18 Oct, 2017 @ 3:32am 
I think I can add you as co-author
Pokerman  [author] 18 Oct, 2017 @ 3:29am 
ok I will check it later
Yazza  [author] 18 Oct, 2017 @ 3:27am 
It's your map fixes, but did a few visual fixes and made the trader radius across the whole map.
Pokerman  [author] 18 Oct, 2017 @ 3:26am 
Also.....did you solve the boomstick campers?
Pokerman  [author] 18 Oct, 2017 @ 3:26am 
I think global trader is no longer require because now we can switch the player spawns.
zachjd 17 Oct, 2017 @ 1:54am 
Hmm thanks for the update. I remember the trader was a pain on the other. Not so much because of the map size but the arrows didn't show.