Divinity: Original Sin 2

Divinity: Original Sin 2

Debug Tools
59 Comments
LaughingLeader  [author] 13 Oct, 2018 @ 10:12am 
Debug Tools is now released for the DE. :praisesun: Get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1538035439
Kierara 21 Sep, 2018 @ 5:13am 
any news brah?
Terysch 16 Sep, 2018 @ 6:59am 
DE?
Space Potato 13 Sep, 2018 @ 10:08am 
cant wait to see this on DE. Any news?
LaughingLeader  [author] 30 Aug, 2018 @ 10:00pm 
Yep! All my mods will be updated, and most of them should be ready (when we can publish for the DE).
Kierara 30 Aug, 2018 @ 8:01pm 
Just wondering if you going to update it for definitive edition?
LaughingLeader  [author] 3 Jul, 2018 @ 3:04pm 
@Prendragon Sort of. DT has a race change menu, but it's experimental at the moment. There's some issues with changing race: Mainly, the racial talents aren't visible in the character sheet, but they show up when respecing.
Invader 3 Jul, 2018 @ 12:50pm 
Anyway to use this to change a character race?
Shale 23 Jun, 2018 @ 6:45pm 
@LaughingLeader Cheers mate, works perfectly.
LaughingLeader  [author] 23 Jun, 2018 @ 5:47pm 
@ErikRedbeard Thanks for letting me know. In a past update, Larian changed the default question node value of "ShowOnce" to "true", when it used to be false. ShowOnce does what it says - makes the node only selectable once, so unfortunately that means I always have to make sure to uncheck it for dialog menus. That one slipped past me. :dos2skull:

Anyway, I sent out a "hotfix", which was literally just unchecking that checkbox in the node, so it should work like expected now.
ErikRedbeard 23 Jun, 2018 @ 5:34pm 
When I went into "Talent Menu > [Help] Talent Help > Where can I see what these talents do?"
I randomly lose the [Back] option a few clicks after it making me get stuck in the menu.

Only happens after I clicked "Where can I see what these talents do?"
Not that much of an issue since you should save beforehand anyway, but figured I'd report it.
LaughingLeader  [author] 23 Jun, 2018 @ 7:03am 
@Leynok Just pushed out the new update, containing a brand new Talent Menu, for adding/removing talents. "Zombie/Undead" is available right at the top of the "Default" talents menu. The rest of the talents are in alphabetical order - I added Zombie to the top since it's likely a common talent people will want. :otrmetalhand:

I did a little testing, and adding the Zombie talent to a non-undead race definitely works - Your poison resistance will be 200%. Though, like the racial talents, it doesn't show up in the talent section of the character sheet.
Shale 22 Jun, 2018 @ 3:56am 
@LaughingLeader Thank you so much.
LaughingLeader  [author] 22 Jun, 2018 @ 2:19am 
@Leynok Thanks for the comment. :praisesun: Sure, I can see if that's possible.

Last I checked, racial talents could be added to other races, but the issue was they wouldn't show up in the talent screen, since there's some hard-coded engine stuff that makes the racial talents only display if the character's race is correct.

The racial talents may still be in effect, despite not showing up, so I'll see if Zombie specifically works.
Shale 21 Jun, 2018 @ 6:38pm 
@LaughingLeader
First off, I love these tools. They're so useful to have and let me play without ever feeling the need to do everything for the exp.
While I hate to ask, is there any chance that you could make them be able to add racial talents to characters? Really I just want some way of having the Zombie talent without being a skeletal undead >.>
LaughingLeader  [author] 2 May, 2018 @ 6:12am 
Nearly forgot to send the update out. Sorry, haha. :dos2barrel:

The waypoints should teleport the party to other levels now, and I manually registered the Fort Joy and Nameless Isles waypoints, since I discovered those are only registered when those levels are loaded.
SimranZenov 2 May, 2018 @ 3:54am 
@LaughingLeader
Awesome! Thanks! I don't know what I would do without this handy tool :)
LaughingLeader  [author] 1 May, 2018 @ 11:32pm 
Looks like I got it working. I'll be pushing the update out soon.
LaughingLeader  [author] 1 May, 2018 @ 11:06pm 
@SimranZenov Yeah, it seems to be a result of a recent change (I think? I forget if you could teleport to other levels previously :dos2skull:).

All DT does it unlock the waypoints (using Larian's ProcDoWaypointUnlock and DB_WaypointInfo), so there seems to be something lacking now to move you to the region the waypoint is located in.

When you teleport to a waypoint, all it seems to actually do now is teleport you to the position of the waypoint trigger. This is why you end up in the ocean and other weird places when trying to teleport to a different level's waypoints.

I'll see if I can find a workaround.
SimranZenov 1 May, 2018 @ 8:07pm 
I don't think the waypoints are working correctly anymore with this mod. It seems to keep me in fort joy no matter which waypoint I select. I'm not sure if it's the mod, or something else, but it teleports me to random coordinates on the same map. Such as selecting Arx town square takes me to a spot in the forest in Fort Joy, others drop me in the ocean. :/
Cybeast Gregar 25 Feb, 2018 @ 9:51am 
Hello, does this allow you to add skills (not the debug skills, but regular ones like fireball or turn to oil) to characters? Wanted to know if it can be used to quickly test out skills from other mods.
HavocLordX 11 Feb, 2018 @ 9:04am 
I had a thought: why not add the ability to remove unspent points in certain fields? I have one unspent attribute point that i'd like to remove.
Wolf Shepard 4 Feb, 2018 @ 10:36am 
is there anyway i make it so it doesnt appear in inventory of my other party members.
im running a solo game with 3 origin people and its just clutter i dont want in their inventory.
Lorelock 1 Feb, 2018 @ 9:43am 
can you use this to change your race?
LaughingLeader  [author] 24 Jan, 2018 @ 8:17am 
@Haze How to open what?
LaughingLeader  [author] 24 Jan, 2018 @ 8:17am 
@Wade Wilson The teleport commands are actually skills. So either equip the fork to get them, or use the menu command to grant them to yourself/allies.
garry 24 Jan, 2018 @ 8:14am 
How*
garry 24 Jan, 2018 @ 8:13am 
Hoe to open?
garry 24 Jan, 2018 @ 8:11am 
how open ?
RiverJester 21 Jan, 2018 @ 7:03pm 
got it all working but i can't figure out how to teleport. unless you mean the watpoints. i was hoping to teleport people around me much like the gloves in the beginning.
adajak 30 Dec, 2017 @ 9:56am 
Hmm that does seem odd but it sounds like you've got a good idea there.
LaughingLeader  [author] 30 Dec, 2017 @ 9:56am 
Seems like this may just be a bug with the talent UI - just changed into an elf, and the elven talents appear in the respec window, and appear to be applying their bonuses outside (getting +1 Loremaster), even though they don't appear in the talent screen.
LaughingLeader  [author] 30 Dec, 2017 @ 9:50am 
It seems racial talents may be impossible to change. At least, adding them via scripting doesn't make them appear in the talent window. Like if you were to add the elf talent "Corpse Eating" to a human preset, that talent won't appear.

What makes it even weirder is after changing races, when you go and respec to change your appearance, leaving the respec window then makes your original race's talents appear. So in my case, the dwarven talents showed up on a human.

That makes it seem like the character's original race still exists in their data somewhere, which may be preventing them from gaining their transformed race's talents. Polymorphing may provide a way around this (hard-coded possibly), so I may be able to hack around it by applying the talents via a polymorph status.
adajak 30 Dec, 2017 @ 8:59am 
Thats fantastic thank you so much. I hope it goes well.
LaughingLeader  [author] 29 Dec, 2017 @ 8:32am 
Good news. It appears to be working. Just changed myself from a human male to an undead dwarf.

I haven't tested what happens when you respec, and I'm still working on getting the racial talents to change, but so far so good.
adajak 28 Dec, 2017 @ 6:42am 
Brilliant. Thank you so much. If it doesn’t work don’t worry but that’s fantastic thank you. :)
LaughingLeader  [author] 27 Dec, 2017 @ 10:00pm 
@adajak Hm... That may be possible, as there's a few script methods for transforming your character into another. I'll see what I can do. :uHero:
adajak 27 Dec, 2017 @ 9:09am 
Hi, I was hoping to make a request. Would you be able to add in a feature that allows you to change your race without having to use polymorph spells or open up the character creation menu please. :)
LaughingLeader  [author] 22 Dec, 2017 @ 4:41pm 
@RickGrimes74 Yeah, I moved a few commands to a new sub-menu (Quick Commands).
@helaene Haha, no problem! It was fairly easy to do, since it's literally just a flag. ("FTJ_RemoveSourceCollar").
RickGrimes74 21 Dec, 2017 @ 8:36am 
nvm found it
RickGrimes74 21 Dec, 2017 @ 8:31am 
@LaughingLeader Where is the command to remove your source collar, is it supposed to be in the debug menu?
helaene 21 Dec, 2017 @ 8:14am 
@LaughingLeader holy crap - you added it within hours of my request? You're definitely getting some credit on my mod release (hopefully today!) Thanks so much!
LaughingLeader  [author] 21 Dec, 2017 @ 1:16am 
@helaene Hey helaene!

Per your request, the latest update now has some source collar removal commands, and I went ahead and also added some commands for adding source points and raising/lowering the max amount of source points a character or the party can have.

There's also a new immortality command, and some party heal/resurrect commands as well.
helaene 20 Dec, 2017 @ 8:39pm 
Hi LaughingLeader! If I could make a request, an option to remove the source collar (or its effect) would be great for testing source skills. Thank you!
Greekfire 17 Dec, 2017 @ 4:28am 
Awesome, I forgot to add tags to an ongoing coop game and it was really bothering me. Your sir are a life saver.
LaughingLeader  [author] 16 Dec, 2017 @ 9:33pm 
@Greekfire Yep! Should work on existing saves. You'll know it's working when you go to load your save for the first time, and it takes longer to load (due to it rebuilding the story).
Greekfire 16 Dec, 2017 @ 8:10pm 
So can I use this to load an existing save game to change a created characters tags?
SimranZenov 8 Dec, 2017 @ 3:00am 
Seems to be working now :)
LaughingLeader  [author] 7 Dec, 2017 @ 9:43pm 
@SimranZenov Might be. The latest patch changed some base story code, so it's possible that I just need to rebuild the story. Thanks for letting me know.
SimranZenov 7 Dec, 2017 @ 8:25pm 
I think you may have a hiccup in your story code. I've tried several times with only this mod turned on and keep getting "Unable to create a working story" error :(

Maybe due to the new patch?