Total War: WARHAMMER II

Total War: WARHAMMER II

Sunfire Mages
70 Comments
Dramn 12 Feb @ 12:46am 
<3
Strainski19 6 Oct, 2022 @ 9:32am 
Do have any plans putting this into WH3
n.pedrazalis 22 May, 2022 @ 3:08pm 
sfo port please
mastervovan 22 May, 2021 @ 6:36pm 
is it worked?buff?
Vahamon 9 Feb, 2021 @ 5:50pm 
I wish this mod get some mroe love, it was amazing.
Wolf 29 Jan, 2021 @ 7:05pm 
pls update
Leksar 1 Dec, 2020 @ 12:39am 
Would love a SFO port too.
DonYohKu 28 Feb, 2019 @ 12:31am 
So Tried this in battle recruited to sunfire mages successfully. but for some reason they aren't using a ranged attack they are trying to rush into melee. looked to make sure toggle fire was on which it was. Any thought why they wouldn't be functioning in battle properly?
Hans Worst  [author] 4 Jan, 2019 @ 11:53am 
Did another update, I hope this fixes the campaign limit bug.
campaign_cap in main_units_tables was set to 0. I assume at some point CA changed how this value works. It's now set to -1, which should be no limit.

As for a SFO version, I won't be making one. Perhaps you can do it yourself, or ask someone who is more familiar with SFO to do it. There's an outdated version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221372172 , which probably doesn't work anymore. It should be possible to compare (combat) values and port them over to my version.

Anyone who wishes to do such things, or even take my work and add it to their own, has my full permission and blessing.
AshKing7 18 Dec, 2018 @ 9:47pm 
Would you consider making this mod compatiable with SFO?
Streetraat 24 Nov, 2018 @ 7:58am 
Yeah, it's still saying unit has reached maximum number in campaign despite having none.
I've tried editing the cooresponding value in the PFM but can't even find the entry for it, only vanilla units, can't seem to google my way out of this either, anyone able to help?
哪条狗盗我号 20 Nov, 2018 @ 6:41am 
gooooood
Hans Worst  [author] 18 Nov, 2018 @ 11:40am 
Updated :steamhappy:
Mr.White 18 Nov, 2018 @ 9:25am 
pls update
哪条狗盗我号 6 Oct, 2018 @ 9:43pm 
please update!!my god,I am dying for this.
쿠로마몽 28 Sep, 2018 @ 2:24am 
Please update this cool mode!
arg2007_043 23 Aug, 2018 @ 9:45am 
Any update on the mod getting fixed? Would love to try the unit out, but I have the same crash when you hover over the unit card in the city builder.
KingArthur78 4 Aug, 2018 @ 2:34am 
Just wanted to add that the game loads fine, but as Edward mentioned, when you are in City Building browser and hover over the unit card, the game freezes and crashes.
Witchkingofdangmar 11 Jul, 2018 @ 1:48pm 
Please update this if you can. This unit was a wonderful addition to the HE roster!
Edward 7 Jul, 2018 @ 9:09am 
ya, still CTD on info card. really strange bug:steamsad:
Shoko 9 Jun, 2018 @ 11:26am 
keeps crashing game, please update
libērtaŞ 31 May, 2018 @ 12:57pm 
displaying the unit info crashes the game
Eebex 24 May, 2018 @ 2:53pm 
ahhh man
Exelia Noctalia 7 May, 2018 @ 7:11pm 
bug : recruitment limit reached by default :surprise_lif:
Gregor MacGregor 28 Mar, 2018 @ 10:17am 
ya, i seem to always have mym ax numbver recruited. . .probelm is, Ive never recruited any of the mages. seem i can actually use this mod. the units are theree. . . but not accessable
vaa 24 Mar, 2018 @ 10:43am 
hi stormpowered, would you want to help all of us hapless lazy players out in campaign by modifying the recruit table so we are not at maximum recruited at all times:D
i have seen this problem for a few other unit mods, it seems that the values change with updates and break the proper reading of unit cap.
Alan 18 Mar, 2018 @ 2:09pm 
No idea how to download anything as it was not made clear, so I can't apply any fix. So this Mod is broken now then>? Dead Mod.
OhNotZak 11 Mar, 2018 @ 12:57pm 
this mod wont work says i have the max already
narwhal 5 Feb, 2018 @ 6:28pm 
thnx dude worked like a charm
BEEF 5 Feb, 2018 @ 9:56am 
people you can also do this locally to fix it by yourself, just download the pack file manager, put in the warhammer 2 directory (it will ask for its path when you install) and then open the mod, find the main unit table and change that one number described below - save - and youre good to go.
can be done by everyone even without any modding knowledge.

the mods are saved in this folder
C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data
BEEF 5 Feb, 2018 @ 9:38am 
hey whats up buddy,

i recently found out that you need to change campaign_cap from 0 to -1 in the main_unit_tables to fix the problem described by amalia-kogarashi.
thats all i had to do to fix my mod.

good luck!
Exelia Noctalia 4 Feb, 2018 @ 9:19pm 
''Cannot recruit unit , recruited the maximum number of this unit. Construct additional buildings to increase the capacity'' please update
Scrublord 31 Jan, 2018 @ 4:07pm 
Can confirm what others are saying. Base game, fresh install, runs fine and doesn't appear to crash the game, but you can't recruit the units. :2016imnotcrying: Here's hoping for an update
WiseGuy5 29 Jan, 2018 @ 5:01pm 
Falchion is right, the mod appears to have been updated and usable, however the units aren't recruitable anymore
Falchion 29 Jan, 2018 @ 1:23am 
Hi!
I'm not able to train these units in campaign as it is greyed out.
'Cannot recruit unit'
You have already recruited the maximum number of this unit. Construct additional buildings to increase the capacity.
j0190238 25 Jan, 2018 @ 11:13pm 
Needs an update to work with Tomb King DLC - currenty cannot recruits as "exceeding unit cap"
Alan 24 Jan, 2018 @ 12:54am 
ahhh Update!!!!!! Please
Radioactive Pope 10 Dec, 2017 @ 1:40am 
I love this unite but they do no damage. how can I change this?
Goberin Sreya 6 Dec, 2017 @ 11:30am 
okay.
Goberin Sreya 6 Dec, 2017 @ 10:01am 
are they OP?
Goberin Sreya 6 Dec, 2017 @ 10:01am 
this mod seems so cool. but is it loreful?

and i can't see how this isn't pretty OP.
Khârn67 6 Dec, 2017 @ 9:52am 
Seeing how interesting this unit is, and how anti-infantry focused it seems, perhaps they could have different varients, for example, instead of mage shooting flames, they could be called something else and be hurling balls of magic that destroys heavily armored targets or monsters. Just and idea to put out there, also; Male version?
Good Golly It's Toppy 5 Dec, 2017 @ 3:39am 
So Im trying to change the unit a bit for personal use, Im converting them to fire the projectile from "Shem's Burning Gaze" instead, but I simply cannot get it to work and I am really unsure why. I can get other Warhammer units to fire it (An entire unit of Quarrelers firing Shem's Burning Gaze is hilarious by the way) but for some reason no matter what I do, this unit just stands there dumbly.

It indicates that they are firing on the unit card, they drop into a "ready" stance, but nothing happens. No projectiles, the enemy takes no damage, nothing.

I can get them to fire Warpfire instead of your custom projectile, so I thought perhaps it was a problem with Flamethrower infantry being unable to fire magical projectiles, but the Dwarf's flamethrower infantry had no problems doing it (Also hilarious, by the way) so I am quite stumped!
perl 3 Dec, 2017 @ 3:35pm 
Please make a SFO version of this mod, they are underpowered
vaa 2 Dec, 2017 @ 3:23pm 
this is extremely fun to make use of :D
and it looks great, ty!
greypurple 18 Nov, 2017 @ 8:21am 
Can you make this SFO compatible? They need a bit of a damage buff. For reference, warpfire throwers have 270 missile damage in SFO.
dizzy 14 Nov, 2017 @ 4:08pm 
Just wanted to provide some feedback on this unit. 1st I love this unit mod. It adds a flamethrower unit to the Helves that is unique and fun to use, but it's not an easy unit to use. You need to be able to flank to the front of the fight and use it down the whole length of the enemy line to get the full effect of what this unit can do. If you leave the unit alone, and allow it to fire at will, these mages have no qualms about scorching friend and foe alike.

So be careful, but in a few battles, just one unit of these mages have turned an entire battle as I was able to get their flames all across my fighting line and their flames scorced so many units at once, I dropped my keyboard and did a little dance. So thanks for this mod!
StormDancer01 1 Nov, 2017 @ 7:16pm 
I have tried running this mod by itself, as well as with my normal build of other mods (mostly unit packs, a 5x growth mod, a skill point mod, and a mod that makes High Elf lords "prettier") I've never been able to get this mod to show up. Which is a shame because I love the idea. Is it built for Radious or anything?
Hans Worst  [author] 24 Oct, 2017 @ 11:14am 
Any chance you have other mods installed as well? If so, could you try disabling those and seeing if it works?
I just went over both mods and really can't find any issues. All filenames are different, all indexes are unique, none of the internal names used are the same.. as far I can see the mods should be 100% compatible (and they are for me ._.).

I've shifted some things around internally, but to be honest I doubt this would fix anything, and I can't test if it actually does.