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campaign_cap in main_units_tables was set to 0. I assume at some point CA changed how this value works. It's now set to -1, which should be no limit.
As for a SFO version, I won't be making one. Perhaps you can do it yourself, or ask someone who is more familiar with SFO to do it. There's an outdated version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221372172 , which probably doesn't work anymore. It should be possible to compare (combat) values and port them over to my version.
Anyone who wishes to do such things, or even take my work and add it to their own, has my full permission and blessing.
I've tried editing the cooresponding value in the PFM but can't even find the entry for it, only vanilla units, can't seem to google my way out of this either, anyone able to help?
i have seen this problem for a few other unit mods, it seems that the values change with updates and break the proper reading of unit cap.
can be done by everyone even without any modding knowledge.
the mods are saved in this folder
C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data
i recently found out that you need to change campaign_cap from 0 to -1 in the main_unit_tables to fix the problem described by amalia-kogarashi.
thats all i had to do to fix my mod.
good luck!
I'm not able to train these units in campaign as it is greyed out.
'Cannot recruit unit'
You have already recruited the maximum number of this unit. Construct additional buildings to increase the capacity.
and i can't see how this isn't pretty OP.
It indicates that they are firing on the unit card, they drop into a "ready" stance, but nothing happens. No projectiles, the enemy takes no damage, nothing.
I can get them to fire Warpfire instead of your custom projectile, so I thought perhaps it was a problem with Flamethrower infantry being unable to fire magical projectiles, but the Dwarf's flamethrower infantry had no problems doing it (Also hilarious, by the way) so I am quite stumped!
and it looks great, ty!
So be careful, but in a few battles, just one unit of these mages have turned an entire battle as I was able to get their flames all across my fighting line and their flames scorced so many units at once, I dropped my keyboard and did a little dance. So thanks for this mod!
I just went over both mods and really can't find any issues. All filenames are different, all indexes are unique, none of the internal names used are the same.. as far I can see the mods should be 100% compatible (and they are for me ._.).
I've shifted some things around internally, but to be honest I doubt this would fix anything, and I can't test if it actually does.