Total War: WARHAMMER II

Total War: WARHAMMER II

135 ratings
Sunfire Mages
   
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Tags: mod, Units
File Size
Posted
Updated
425.395 KB
18 Oct, 2017 @ 9:32am
4 Jan, 2019 @ 11:44am
10 Change Notes ( view )

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Sunfire Mages

Description
Description
This mod adds a new unit for the High Elves: the Sunfire Mages.


It's a flamethrower infantry unit that is strong against large groups of unarmored infantry, but weak against monsters, lords, and heroes. Their loose formation offers some protection against artillery, but they are vulnerable to cavalry.

As mages, the majority of their damage is magic-based. They also have access to a medium-range bombardment spell.

In the campaign they can be recruited from the Dragon's Lair (Tier-4) or Tower of Mages (Tier-5), and receive extra stats from skills and technologies that benefit Archers (Bow Master, Favourable Winds, etc.).

Compatibility
This mod only adds new things to the game and should be compatible with most (if not all?) mods.
It's also savegame compatible.


Check out my other unit mods mods
High Elf Flamespyre Guardians
Lizardmen Golden Horde
70 Comments
Dramn 12 Feb @ 12:46am 
<3
Strainski19 6 Oct, 2022 @ 9:32am 
Do have any plans putting this into WH3
n.pedrazalis 22 May, 2022 @ 3:08pm 
sfo port please
mastervovan 22 May, 2021 @ 6:36pm 
is it worked?buff?
Vahamon 9 Feb, 2021 @ 5:50pm 
I wish this mod get some mroe love, it was amazing.
Wolf 29 Jan, 2021 @ 7:05pm 
pls update
Leksar 1 Dec, 2020 @ 12:39am 
Would love a SFO port too.
DonYohKu 28 Feb, 2019 @ 12:31am 
So Tried this in battle recruited to sunfire mages successfully. but for some reason they aren't using a ranged attack they are trying to rush into melee. looked to make sure toggle fire was on which it was. Any thought why they wouldn't be functioning in battle properly?
Hans Worst  [author] 4 Jan, 2019 @ 11:53am 
Did another update, I hope this fixes the campaign limit bug.
campaign_cap in main_units_tables was set to 0. I assume at some point CA changed how this value works. It's now set to -1, which should be no limit.

As for a SFO version, I won't be making one. Perhaps you can do it yourself, or ask someone who is more familiar with SFO to do it. There's an outdated version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221372172 , which probably doesn't work anymore. It should be possible to compare (combat) values and port them over to my version.

Anyone who wishes to do such things, or even take my work and add it to their own, has my full permission and blessing.
AshKing7 18 Dec, 2018 @ 9:47pm 
Would you consider making this mod compatiable with SFO?