Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Production
29 Comments
aerational 1 Nov, 2023 @ 1:28pm 
does this work still?
yobbo  [author] 28 Jun, 2020 @ 6:14pm 
Yeah, I gave up hoping Civ 6 would be good about a year ago... I am not planning on updating this mod moving forward.
joekraska 12 Apr, 2020 @ 5:28am 
Update again. I disabled all mods except this one, verified integrity of game cache, still have these errors and several others. Looking at the code a bit, it's not really compatible wtih the latest version of GS.
joekraska 11 Apr, 2020 @ 2:53pm 
Update. Maybe a mod interaction on my end. That table is really suppposed to actually exist, and does exist in my base game Improvements.xml, so I'm not sure what I'm seeing. Can you confirm you don't get such a DB error on your end?
joekraska 11 Apr, 2020 @ 2:48pm 
Your SQL block has lines that look like this:

-- I don't know why, but setting this to '1' actually increases it by 2, and so forth. (3=4, 6=7...)
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_MINE', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_LUMBER_MILL', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_QUARRY', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);

The Database.log file responds like this:

[1789865.771] [Configuration] ERROR: no such table: Improvement_BonusYieldChanges

One can conclude that this mod is probably therefore not working properly.
BruinKiller 20 Jan, 2020 @ 9:18pm 
Thanks! Now I'm gonna have to go back to Civ6 and try it out. There goes another week of my life :)
Chim-Chim 20 Jan, 2020 @ 4:36am 
Just tried it today, can confirm it works.
BruinKiller 8 Oct, 2019 @ 11:05pm 
Does this work with the new September update?
Dewmeister 13 Sep, 2019 @ 8:45pm 
hammer
帕累托 17 Feb, 2019 @ 11:48pm 
HOORAY!!!!
yobbo  [author] 17 Feb, 2019 @ 8:31pm 
Mod should work now with GS! Enjoy!
帕累托 16 Feb, 2019 @ 5:28am 
@bp! sucka LOL ! WAITING UR UPDATE !
yobbo  [author] 14 Feb, 2019 @ 10:40pm 
I haven't bought the new expansion pack yet - I'll try to get it this weekend and sit down and figure out how their backend stuff has changed - cause I use it too in my games :)
帕累托 14 Feb, 2019 @ 8:49pm 
plz upgrade
plz
QAQ
i lv ur md so mch
[ZSU] Roof_Korean 14 Feb, 2019 @ 4:32pm 
Any chance of a GS update ?
Gus Mackay 8 Feb, 2018 @ 4:45pm 
Arguing on the internet is like competing at the special Olympics
Bernard 7 Feb, 2018 @ 8:42am 
Thanks

yobbo  [author] 6 Feb, 2018 @ 9:15pm 
@mashandgravy - no, the AI gets it too. It's not a "cheat", it improves all terrain.
Bernard 3 Feb, 2018 @ 10:37pm 
Is it player only?
Fernando Alonso 20 Jan, 2018 @ 12:14pm 
Pink isn't well, he stayed back at the hotel,
And they sent us along as a surrogate band,
We're gonna find out where you fans really stand!
Moose 17 Jan, 2018 @ 2:15pm 
Its from a pink floyd album ya retards
Mister Bones 13 Jan, 2018 @ 9:22pm 
Skinhead groups have used it, but to say you should switch it to commie shit because of it is ridiculous.
yobbo  [author] 13 Jan, 2018 @ 3:20pm 
This has nothing to do with neonazis. It's the cover of a Pink Floyd album, but thanks.
Mandelmassa 12 Jan, 2018 @ 12:30pm 
Should propably change that logo from the neonazi group hammerskin to the workingclass hammers..
Mister Bones 6 Jan, 2018 @ 5:57pm 
Marching hammers, kek
yobbo  [author] 18 Dec, 2017 @ 8:38pm 
@Gus - how much of an increase were you looking for?
Gus Mackay 15 Dec, 2017 @ 6:58pm 
Perhaps create a v2 with more production than in this mod? Am seeking the ability for civs to be able to build buildings quickly, and focus more on units.
riceroni 27 Nov, 2017 @ 11:49pm 
Sweet!
Sheriff Sneed 21 Nov, 2017 @ 12:37pm 
Good idea, how everything scales just makes it seem like end game you can never really keep up with production.