XCOM 2
SPARK Pugilist Class (WOTC)
65 Comments
Nero 27 Jul, 2022 @ 6:33am 
need someone to remake the mod to work with alterd's kinetic smite module lmao
The Overseer 6 Sep, 2021 @ 6:54pm 
It's the eInvSlot_SecondaryWeapon itself that conflicts with Spark Arsenal
The Overseer 6 Sep, 2021 @ 6:42pm 
Iridar's SPARK Arsenal 3.0 adds a range in the BIT to make it compatible with Scanning Protocol. There's also a TON of other changes in it that can interfire with Flurry.
Dęąth Viper 23 Jun, 2020 @ 3:41am 
Oh the dependency is the old none wotc spark mod...
Emong  [author] 9 May, 2020 @ 5:43pm 
It's been a pretty long time since I booted up XCOM2, but if I remember right that means that some other mod is stomping on range changes I made to the Bits.
ParalyzedTortoise 9 May, 2020 @ 4:51pm 
Pretty big glitch when using this: the "flurry" ability designed to reaction punch any enemy that enters or leaves melee range activates instead whenever somebody moves in my Spark's line of sight, meaning it punches enemies from like 5 tiles away.
Dęąth Viper 12 Mar, 2020 @ 5:38pm 
um... u need to update ur mod ddependency to the current WotC version please. thanks. confused the hell outta me why it wasnt functioning
Nononym 21 Dec, 2019 @ 9:45pm 
You do need the WOTC version of Spark Custom Class support for this though.
Nononym 20 Dec, 2019 @ 8:46pm 
I've found a fix to use this in WOTC. It requires a quick ini file change. Go to the mod's XcomSparkClass.ini and delete the first line only, and replace it with [SPARKCustomClassSupportWOTC.SparkClasses]
Emong  [author] 10 May, 2019 @ 8:54pm 
If it uses the same config structure as the old one it should work fine.
darkdill 10 May, 2019 @ 6:06pm 
Does this work with the WOTC version of the Spark Custom Classes , or do you have to use the vanilla one?
Latis 22 Jan, 2019 @ 8:56am 
this doesn't work with spark costum classes? I mean y can get iconoclast and stanchion but not this
spiritplumber 28 Nov, 2018 @ 7:46am 
Battlebots 2015 team member here... I approve
Emong  [author] 23 Nov, 2018 @ 5:55pm 
@Dex: Go for it.
Dex 22 Nov, 2018 @ 6:18pm 
Hey is it okay if I put this class in a tabletop game I'm building? I'll credit you.
NowiJ 22 Nov, 2018 @ 10:07am 
G Gundam reference? Nice.
Emong  [author] 22 Oct, 2018 @ 4:00pm 
Might need to be recompiled maybe. Busy right now so I probably won't be able to check it for a bit.
Anakameron 22 Oct, 2018 @ 10:40am 
Anyone else having issues with this class not being selectable after the TLP update? I can't imagine it changed much affecting this so it may be my heavily modded game, but if anyone else is having similar issuse it might mean the mod needs an update. Started a new game, then another with all the WOTC specific mods related to this and sparks but no luck so far.
Daemaros 21 Apr, 2018 @ 9:48am 
Really missed the "mech tyson" pun opportunity here.
Akos 3 Apr, 2018 @ 5:05pm 
Because of course you built a giant robot that specializes in punching things.
Dio Off-Brando 29 Mar, 2018 @ 11:54am 
All i heard was ora ora ora ora ora ora ora.
Mice 25 Mar, 2018 @ 8:25pm 
do I individually create this in the proving grounds? or do they upgrade from existing sparks?
Azure 23 Nov, 2017 @ 11:02pm 
Punchbot is reliably crashing the game when using a Shredder cannon.
Emperor Mollune Veilis Emouran 4 Nov, 2017 @ 7:51pm 
thanks for responding :8bitheart::8bitheart::8bitheart:
Emong  [author] 4 Nov, 2017 @ 7:29pm 
I don't have a detailed understanding of how the Custom Class Support mod works, you'd be better off asking -bg- about this instead of me.
Emperor Mollune Veilis Emouran 4 Nov, 2017 @ 6:55pm 
i see... Any extra sujestions?
Emong  [author] 4 Nov, 2017 @ 6:49pm 
No idea. I don't have any influence on actually selecting the class, that's all on the Custom Class Support mod's side. I don't know the specifics of how it's done.
Emperor Mollune Veilis Emouran 4 Nov, 2017 @ 6:44pm 
Would The x2 highlander have an effect on this?
Emong  [author] 4 Nov, 2017 @ 6:04pm 
Keep in mind that the way it works is by having you choose what class to promote the SPARK into after you build it (by going to the normal promotion screen). If that's not working then there might be some kind of conflict messing with the support mod or something.
Emperor Mollune Veilis Emouran 4 Nov, 2017 @ 3:57pm 
Class isnt apearing in my game but I have the support mod. Any help?
Emong  [author] 31 Oct, 2017 @ 4:48pm 
Tiny update (making sure all the strikes increase the Lost counter by the correct amount). Also tags!
Reddeyfish 28 Oct, 2017 @ 3:53am 
Thank you very much!
Emong  [author] 28 Oct, 2017 @ 2:52am 
Yep, that was also fixed.
Reddeyfish 27 Oct, 2017 @ 9:33pm 
Yay! I assume that also fixed the problem where they won't repair afterwards, right?
Emong  [author] 25 Oct, 2017 @ 6:47pm 
Just switched the required mod back to -bg-'s SPARK Custom Class Support. The crash has been fixed and wounded Pugilists work correctly now.
Game kNight Plays 24 Oct, 2017 @ 10:22am 
Good to see this in WotC - I loved him during my last playthrough of the game! Kudos to you Emong!
Emong  [author] 23 Oct, 2017 @ 8:49pm 
Other SPARK mods not impacting Pugilists is mostly those mods checking specifically for the vanilla SPARK class.
Emong  [author] 23 Oct, 2017 @ 8:46pm 
All this mod contains is the class definition and the code for the combat abilities. Anything outside of that is part of Custom Class Support.
Reddeyfish 23 Oct, 2017 @ 8:46pm 
In general, pugilist sparks also aren't affected by other spark-modifying mods, such as spark ammo slot and Sparks with AWC abilities.
Reddeyfish 23 Oct, 2017 @ 7:57pm 
I tried switching back to the original Class Support mod, the SPARK still doesn't repair. (Scanned for 6 days before the next mission popped up). Are you sure it's because of the new Class Support Mod?
Emong  [author] 23 Oct, 2017 @ 6:38pm 
Yeah I did notice that later. That's wholly on the Class Support mod's side as far as I can tell. Nothing I can do about it on my end.
Reddeyfish 23 Oct, 2017 @ 6:29pm 
Switching to "SPARK Custom Class Support WOTC" prevents the end of mission crash for me. The damaged SPARK doesn't show a number of days anywhere, I'll have to see if it is being repaired at all. (It's assigned in engineering)
Emong  [author] 23 Oct, 2017 @ 3:13am 
Actually that gives me an idea. Anyone who's been having that crash try using this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128879172 instead of the version set in the required mods above. They handle injured SPARKs differently after a mission and I'm wondering if that's it.
Emong  [author] 23 Oct, 2017 @ 3:03am 
Cool. I'll give it a look later today and see if that gets me anywhere.
Reddeyfish 23 Oct, 2017 @ 12:10am 
I also have the crash on mission end. Pugalist took a bit of damage, maybe that's what triggered it? I have completed previous missions with the Pugalist, but without it taking damage during the mission.
Mr.Shafto 22 Oct, 2017 @ 6:34pm 
After the other things i've tried, disabling the pugilist was the only thing that would allow that save to get back to the avenger.
Emong  [author] 22 Oct, 2017 @ 2:48pm 
If anyone else is having a crash on mission end with a Pugilist let me know. I've tried a few times and can't reproduce it.
Mr.Shafto 22 Oct, 2017 @ 2:13pm 
I'm not a pro member, so pastebin is a no go
Emong  [author] 22 Oct, 2017 @ 2:02pm 
Just throw it up on pastebin and post the link here if you can.
Mr.Shafto 22 Oct, 2017 @ 2:01pm 
sure, how do I post the full thing?