Total War: WARHAMMER II

Total War: WARHAMMER II

Slower Intervention armies
23 Comments
Vinka 15 Mar, 2019 @ 11:51pm 
Just want to mention that this mod is still bugging xp gain. Can't gain any xp for heroes and general if you have this mod activate
AshBird 9 Nov, 2018 @ 8:04pm 
Hoping this gets an update for Vampire Coast DLC patch
BLUESTORM2112 20 Jun, 2018 @ 8:44pm 
Hey. Would it be possible for you fix the intervention armies spawns as well? They're spawning right into the control zones of my armies. I placed armies all around my capital because they keep spawning on it and sieging all in one turn. It immediately tanks my economy because of all the trade lost, and all 10 of my armies take fatigue damage. It's really stupid because there is no way for me to prevent it.
Uriak  [author] 2 Jun, 2018 @ 3:48am 
Bug fixed, hopefully there is no other adverse effect
Uriak  [author] 2 Jun, 2018 @ 1:32am 
Bug indeed exists, and there have been some changes to the script system. I'm loking for a solution, this could take a bit of time.
Kroq-Gar 1 Jun, 2018 @ 4:11pm 
ye same for me, toggling on and of all of my mods 1 by 1 no exp gain
Uriak  [author] 1 Jun, 2018 @ 12:53pm 
oh that is quite strange, Andante, I'm gonna check this tomorrow
Andante 1 Jun, 2018 @ 10:10am 
Somehow this mod prevents lords and heroes from gaining XP, in both ME and Vortex campaigns. Tested with no other mods.
JayJay 17 Feb, 2018 @ 12:27pm 
Thanks for the Update, i appreciate it!
Uriak  [author] 17 Feb, 2018 @ 11:23am 
Just updated it
JayJay 3 Feb, 2018 @ 3:26pm 
Hey Uriak, do you plan to update this mod (even if it still works un-updated)?
Uriak  [author] 30 Nov, 2017 @ 1:12am 
It's possible to discuss this later today.

I'm gonna soon upload a new version of this mod that will ensure mod compatibility with other script editions.
Urrunoa 29 Nov, 2017 @ 4:36pm 
Hi Uriak,

I having a problem with a mod, I tried to figure it out, using your excellent mod as help. Is there any way you could assist with answering a question, there is nothing on any modding forums in regards to changing dlc lua filesa
2Scribble 27 Oct, 2017 @ 1:09am 
Never understood this - MY armies have to WAIT a turn before they do anything; but THEIR armies act before MY turn... what? I know the AI has to cheat in order to beat even the dumbest six year old; but come on... there's cheating and then there's just plain ridiculous.

This is probably one of the most required fixes in the current as-is TWW2 environment.
Uriak  [author] 26 Oct, 2017 @ 3:41pm 
Updated for ME, removed a leftover from debugging
vic4life_jroc 25 Oct, 2017 @ 8:14pm 
This is needed, thanx gonna try it but giving you the thumbs up anyhow
Uriak  [author] 23 Oct, 2017 @ 10:41am 
I've updated it to include the chaos and skaven armies.
farside753 23 Oct, 2017 @ 2:38am 
Please add this for chaos and skaven spawns army, if this posible.
jpinard 22 Oct, 2017 @ 5:34pm 
wow nice!
Uriak  [author] 22 Oct, 2017 @ 1:31pm 
Only for the factions. I may expand it for other spawns...
Vargs 22 Oct, 2017 @ 1:29pm 
Is this only for the intervention armies purchased by the main Vortex race factions, or does it apply to the guaranteed Chaos/Skaven spawns as well?
dizzy 21 Oct, 2017 @ 3:17pm 
I'll test this mod, thank you! One thing I absolutely hated about the Vortex Campaign was how these City Razing Full Army stacks would materialize out of no where and then lay waste to everything before I could so much as say, "oh Sh%t." So now, I have a chance to mobilize and respond to them before they go a razing around. It seemed like a cheap gimmicky way to implement Interventions, I thought, at least start these armies one full turn away from enemy cities... So thanks for this mod. Should be very useful.
Solace 21 Oct, 2017 @ 2:01pm 
Thank you!