Space Engineers

Space Engineers

(AOE) Station Modules
90 Comments
Dots 22 Oct, 2024 @ 7:48am 
these sets are cool but old. if you combine them you get huge fps drops and pcu goes off the roof.
Kenny 7 May, 2020 @ 2:04pm 
Is this usable in planets as well or just in orbit?
Foundation 25 Mar, 2019 @ 2:35pm 
Which module do you recommend to start using ?
k_medlock  [author] 7 Aug, 2018 @ 11:26pm 
@ryan.perkins Was the first module that you built from a station or a ship? It might be that you cant paste ship blueprints onto a grid that is set to a station...
Tample_IV 6 Aug, 2018 @ 12:45pm 
@k_medlock I tried that method with yours and a few other people modular stations. Late last night I finally tracked the issue to everything I bring in being assigned as a "ship" and not a stations. I had to slap down a terminal on every modular piece and assign it as a station then it worked a peach. Any thoughts on whats causing this?
k_medlock  [author] 5 Aug, 2018 @ 11:03pm 
@ryan.perkins It can happen, the way you get around this issue is by pasting the module in the world. Then look at one of the conveyor blocks of the module and press "Ctrl + X" to delete it while looking at the conveyor block. then try pasting the module back in and put your cursor over the conveyor block of the already pasted module. They should now be much easier to connect. Hope it helps.
Tample_IV 5 Aug, 2018 @ 4:59pm 
maybe im just a moron, but I can not for the life of me figure out how to get the modules to connect. they are always placed 1 block apart. I have tried cut/paste and that isnt helping, any advice
Retro 12 Jul, 2018 @ 8:48pm 
I'd be so happy if you made a mining module and assembly module.
Nite Mohz 21 Feb, 2018 @ 9:28pm 
Thank you for the info. Once again Amzing work you have done. I only wish I could do stuff like this.
k_medlock  [author] 21 Feb, 2018 @ 9:25pm 
I have promised those for so long... They will come eventually. I don't have a release date however...
Nite Mohz 21 Feb, 2018 @ 9:23pm 
Awesome Thank you very much. And your modules are amzing. This is the wrong place but are you thinking of some smaller mining and utility crafts?
k_medlock  [author] 21 Feb, 2018 @ 9:22pm 
Yes the cargo storage module comes with refineries. The station hubs have assemblers for example.
Nite Mohz 21 Feb, 2018 @ 9:15pm 
Hey I may be missing it but do any modules come with refineries and assemblers?
k_medlock  [author] 13 Feb, 2018 @ 7:15am 
@Exelsiar No the external vents are for detailing only. They are turned off so they should not cause any trouble.
Exelsiar 13 Feb, 2018 @ 6:37am 
I've started building these, I'm curious, What's with the external vent's? Would building these planet side be feasable?
k_medlock  [author] 10 Feb, 2018 @ 5:13am 
@awesomeguy101 Np!
sammie_boy 10 Feb, 2018 @ 5:06am 
Thanks!
k_medlock  [author] 9 Feb, 2018 @ 11:21pm 
@awesomeguy101 You try until the two modules line up correctly. It is easier if you paste the module in and delete it again where the merge block or conveyor is. Then it will be easier to connect the modules up.
sammie_boy 9 Feb, 2018 @ 4:55pm 
How do you actually get these to merge?
Spicy Shrimp 7 Jan, 2018 @ 11:26am 
The longer I think about it, the more charming a warp drive sounds to me. On another note, maybe a medium to large room for anything like a warp drive (or an energy shield generator) would be an easy way for "one fits all". On a second thought, one could easily throw stuff like this into a small- to medium-sized hangar too.
Cheers!
k_medlock  [author] 6 Jan, 2018 @ 3:48pm 
@rippedandburned I made a gatling and missile version so you can pick and choose what suits your needs.
pobblebonk 6 Jan, 2018 @ 3:40pm 
looks awesome! that didnt take long at all
k_medlock  [author] 6 Jan, 2018 @ 12:02pm 
@rippedandburned Done.
k_medlock  [author] 6 Jan, 2018 @ 11:16am 
@rippedandburned Alright haha I get your point... Should be a fairly quick module to build...
pobblebonk 6 Jan, 2018 @ 11:05am 
I think it would be a good idea, because on slim corridor sections you're gonna want to use those as a means of transportation between the ports and a station, so if you want to put defenses on the end of the port, you would need a hybrid x section, like i've had to use here[/here] and it just looks funny like some kind of counterweight at the other end of the station. [image.prntscr.com]
k_medlock  [author] 6 Jan, 2018 @ 1:32am 
@rippedandburned I would have to think about that... Is there any demand?
pobblebonk 3 Jan, 2018 @ 11:42am 
Will there also ever be a slim corridor defense module?
k_medlock  [author] 3 Jan, 2018 @ 11:13am 
@Spicy Shrimp Np ;)
Spicy Shrimp 3 Jan, 2018 @ 11:08am 
Great and even more "Wow-effect" for the speed with which that has been fixed!
k_medlock  [author] 3 Jan, 2018 @ 10:56am 
@Spicy Shrimp Fixed it.
k_medlock  [author] 3 Jan, 2018 @ 10:01am 
@Spicy Shrimp... Hmm thats not good I'll fix that rightaway...
Spicy Shrimp 3 Jan, 2018 @ 9:51am 
There seems to be a tiny issue with the collectors on the storage units.
Looks like only the middle row is connected to the grid.
Fixed it for now by replacing some light armore blocks with conveyor connectors. (In case anybody wonders)
Oh, and Happy New Year!
k_medlock  [author] 31 Dec, 2017 @ 2:40am 
@The Little Dumpling Thanks mate xD

@rippedandburned Yeah I'll be making a vertical stairs too. Hmm I have never thought about making a warp module because usually stations dont move all that much... But i see your point it would be convenient to move it to more resource rich areas if the current one was depleted...
pobblebonk 31 Dec, 2017 @ 1:29am 
You think you ever want to make a straight vertical staircase so you don't have to go horizontal to go vertical? Also why not think about making a warp drive module, corridor or end or otherwise? That way if you need to relocate the station wether if a near-by asteroid you use for resources has gone dry or if you need to jump to escape a seige you have the means to move quickly.
Helios 30 Dec, 2017 @ 3:18pm 
#momdular
Helios 30 Dec, 2017 @ 3:18pm 
modular*
Helios 30 Dec, 2017 @ 3:18pm 
dude, this momdular station is N U T worthy
k_medlock  [author] 27 Dec, 2017 @ 6:08am 
Haha these comments make building so much more fun! Glad you like them! :D
Spicy Shrimp 27 Dec, 2017 @ 5:07am 
Even though my station will be much bigger than necessary, I do love this blueprints!
The_Lorelock 8 Dec, 2017 @ 11:14am 
Cool, so excited.
k_medlock  [author] 8 Dec, 2017 @ 11:12am 
@Sentinel36 Np mate. Probably will add a medium and heavy module too, but that can wait for now.
The_Lorelock 8 Dec, 2017 @ 11:09am 
Nice, thanks for the defense module medlock
Moadieb 8 Dec, 2017 @ 7:16am 
@k_medlock: Just wondering if there is some progress in your scaled down version of a hub?
k_medlock  [author] 2 Dec, 2017 @ 7:22am 
@Captain Cheesecake Yes i plan to make one.
Cpt. Cheesecake 30 Nov, 2017 @ 2:55pm 
I was just wondering if we can have a defense module, like a turret or something?
k_medlock  [author] 26 Nov, 2017 @ 2:35pm 
@SparkStatic Alright np always here to help!
smokingfent 26 Nov, 2017 @ 2:03pm 
Oh ok thanks! It was the second part I was having trouble with. Love the modules, btw! Great work!
k_medlock  [author] 26 Nov, 2017 @ 1:58pm 
@SparkStatic Alright. So first of all you go into the Space Engineers blueprint menu by pressing 'F10'. Then select one of the station modules and press 'okay'. After this you exit out of the of blueprint menu and then just press 'Ctrl + V' and paste the module in you world. You repeat this wiht other modules.

If you have the feeling that the modules dont connect properly you paste them in the world and copy then while having the crosshair over either the Conveyor Block or Merge Block of the module and then try connecting then.
smokingfent 26 Nov, 2017 @ 1:40pm 
Copy and paste the modules together? (sorry I've never done this before)