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Those difficulties sound hectic. xD And yeah, I'll add a secondary shotgun to the list. It'll probably work similarly to the one you showed me, but I'll make it fit in with my own balance.
@Godfather:
Yeah, that's on the list of stuff I need to make. The next Gritty Realisms I make will probably be the semi-auto shotguns though.
[ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759369306
Your scripts make the game feel way different and fresh. I played Left for Dead 2 a lot on console and I currently have heavily modded the game so that it would be a completely different experience.I have to say; almost all of my weapon scripts are from you, except a secondary shotgun script for the pump and a scout script I use. Though I already have a secondary shotgun script, I'd like to see your take on one. For better detail, I'll also provide a link to the pump shotgun mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166519970
I was just about to ask how you managed to oneshot a Witch, even with my scripts. I thought I goofed. You had me worried for a moment there. xD
Yeah, on easier difficulties enemy health scales dramatically. On Normal, Commons have 50hp, 67hp on Advanced, and 100hp on Expert. Same goes for Specials and Bosses. Tanks have 4000hp on Normal, and a massive 8000hp on Expert. Stressful doesn't even begin to describe that. xD
My mod was balanced for Advanced and up, but don't feel bad playing on Normal. We all have our own preferences, and should never be made to feel bad for them. Just keep playing the way you play. ;D
In the vanilla guns, the differences between shotguns in the same class were negligible. Something I don't enjoy. To answer your question, the Gritty Realism Chrome Shotgun fires less pellets with more damage each, has one more round per magazine, and a tighter spread (not always a good thing). While the Gritty Realism Pumpshotgun may have a smaller magazine, it's wider spread and many pellets make it far more practical for horde-killing.
You'll need to choose between them with actual forward-planning and strategy, an opportunity the original game missed. Hope this helps. :)
That'd be the most likely, but the Pumpshotgun is most certainly a Police Magnum variant, and the Chrome is definitely a Marine Magnum. Not sure how or why they're the guns Valve chose, but L4D2 isn't about realism or likelihoods. After all, there are the most bizarre choices for guns just lying all over the place. xD
Actually, scratch that. I dug a bit further and found this line on the Wiki page:
"Police models are available with 18" or 20" barrels, with or without rifle sights, and have a standard capacity of four rounds. They can be ordered with a two or three round extended magazine tube from the factory, bringing total capacity to 6+1 (18" barrel) or 7+1 (20" barrel)."
I knew I made it 7 for a reason... Sorry, this script is an old WiP of mine and I finished it recently. I must've done the research and forgot. xD
Well that's just it, the Wiki page isn't specific about variants, and says the Remington 870 has anywhere between a 5+1 to a 7+1 feed system. I went with 7 just to add a variance between this and the Gritty Realism script for the Chrome Shotgun, which is set to 8. Another big issue is that a six-round magazine, despite only having one shell difference, is more frustrating to use to me. Not sure why it makes such a big difference, but I find I'm reloading more with just 6, so 7 is a gameplay choice that also factors in realism.