Left 4 Dead 2

Left 4 Dead 2

OBOW: Pump Shotgun - Gritty Realism Script
15 Comments
the clown 21 Nov, 2018 @ 10:07am 
I'm already Tracer
𐌔𐌀𐌔𐌊𐌉𐌀 27 Jul, 2018 @ 7:59am 
Any order you like, as long as they get made that's all that matters.
Lankycide  [author] 27 Jul, 2018 @ 7:55am 
@Christinson:
Those difficulties sound hectic. xD And yeah, I'll add a secondary shotgun to the list. It'll probably work similarly to the one you showed me, but I'll make it fit in with my own balance.

@Godfather:
Yeah, that's on the list of stuff I need to make. The next Gritty Realisms I make will probably be the semi-auto shotguns though.
Christinson 26 Jul, 2018 @ 11:59pm 
Thanks a ton for your mods, Overseer. I play expert quite a bit, and soon to be nightmare.

[ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759369306

Your scripts make the game feel way different and fresh. I played Left for Dead 2 a lot on console and I currently have heavily modded the game so that it would be a completely different experience.I have to say; almost all of my weapon scripts are from you, except a secondary shotgun script for the pump and a scout script I use. Though I already have a secondary shotgun script, I'd like to see your take on one. For better detail, I'll also provide a link to the pump shotgun mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166519970
𐌔𐌀𐌔𐌊𐌉𐌀 26 Jul, 2018 @ 11:53pm 
Honestly just use these for realistic magazine sizes. Do you think at some point you could please make a gritty realism for any of the weapons you haven't done it for like the Uzi and the Mac-10?
Lankycide  [author] 26 Jul, 2018 @ 11:50pm 
@Godfather:
I was just about to ask how you managed to oneshot a Witch, even with my scripts. I thought I goofed. You had me worried for a moment there. xD

Yeah, on easier difficulties enemy health scales dramatically. On Normal, Commons have 50hp, 67hp on Advanced, and 100hp on Expert. Same goes for Specials and Bosses. Tanks have 4000hp on Normal, and a massive 8000hp on Expert. Stressful doesn't even begin to describe that. xD

My mod was balanced for Advanced and up, but don't feel bad playing on Normal. We all have our own preferences, and should never be made to feel bad for them. Just keep playing the way you play. ;D
𐌔𐌀𐌔𐌊𐌉𐌀 26 Jul, 2018 @ 11:43pm 
The Chrome shotgun is so OP tbh. I love it. I can one shot witches without even needing to risk crowning because it just does so much damage. I mean, I was on Normal, but that's pretty much the only thing I enjoy. Anything higher is too stressful.
Lankycide  [author] 26 Jul, 2018 @ 11:40pm 
@Christinson:
In the vanilla guns, the differences between shotguns in the same class were negligible. Something I don't enjoy. To answer your question, the Gritty Realism Chrome Shotgun fires less pellets with more damage each, has one more round per magazine, and a tighter spread (not always a good thing). While the Gritty Realism Pumpshotgun may have a smaller magazine, it's wider spread and many pellets make it far more practical for horde-killing.

You'll need to choose between them with actual forward-planning and strategy, an opportunity the original game missed. Hope this helps. :)
Christinson 26 Jul, 2018 @ 5:42pm 
I'm glad to see this mod made, but what are the pros and cons between this and the chrome shotgun with both realism scripts enabled?
𐌔𐌀𐌔𐌊𐌉𐌀 24 Jul, 2018 @ 10:56am 
True.
Lankycide  [author] 24 Jul, 2018 @ 10:52am 
@Godfather:
That'd be the most likely, but the Pumpshotgun is most certainly a Police Magnum variant, and the Chrome is definitely a Marine Magnum. Not sure how or why they're the guns Valve chose, but L4D2 isn't about realism or likelihoods. After all, there are the most bizarre choices for guns just lying all over the place. xD
𐌔𐌀𐌔𐌊𐌉𐌀 24 Jul, 2018 @ 7:48am 
To be honest. The pump shotgun is likely just a civilian Remington 870 used for hunting. So it would almost certainly have a 5 round magazine. The chrome 870 on the otherhand is probably a police variant.
Lankycide  [author] 24 Jul, 2018 @ 7:15am 
@Godfather:
Actually, scratch that. I dug a bit further and found this line on the Wiki page:

"Police models are available with 18" or 20" barrels, with or without rifle sights, and have a standard capacity of four rounds. They can be ordered with a two or three round extended magazine tube from the factory, bringing total capacity to 6+1 (18" barrel) or 7+1 (20" barrel)."

I knew I made it 7 for a reason... Sorry, this script is an old WiP of mine and I finished it recently. I must've done the research and forgot. xD
Lankycide  [author] 24 Jul, 2018 @ 7:09am 
@Godfather:
Well that's just it, the Wiki page isn't specific about variants, and says the Remington 870 has anywhere between a 5+1 to a 7+1 feed system. I went with 7 just to add a variance between this and the Gritty Realism script for the Chrome Shotgun, which is set to 8. Another big issue is that a six-round magazine, despite only having one shell difference, is more frustrating to use to me. Not sure why it makes such a big difference, but I find I'm reloading more with just 6, so 7 is a gameplay choice that also factors in realism.
𐌔𐌀𐌔𐌊𐌉𐌀 24 Jul, 2018 @ 5:16am 
I thought the Remington only had room for 5 shells in its mag tube. Does the police version have extra tube space?