Killing Floor 2

Killing Floor 2

Crystal Caverns
24 Comments
Immortal_Machine 9 Dec, 2017 @ 6:35am 
krutaua karta
dragon808tr 8 Nov, 2017 @ 8:24pm 
You know, I actually like the older version much more. It had a more "anchient" feel, as if it was still a mine of some kind, this looks and feels like scientists are there. Also, the new map feels much smaller and more empty than the old version. Also, the old version had a wooden plank up the scaffolding than an actual stairs in this version, which added the risk of falling if one wasn't careful. Just some constructive criticism moving forward.
Necrowolk 7 Nov, 2017 @ 6:22pm 
As you will tell
Thothdj  [author] 7 Nov, 2017 @ 3:25am 
I tailored the map around gameplay rather than looks initially, it has large open areas for sharpshooter and commando, closed areas for firebug and support, and lots of loops so zerk can kite. It does feel empty and needs some work but I rather have a map that plays good and runs good on even potato pc's
Necrowolk 6 Nov, 2017 @ 9:56pm 
I say that at first the card has seemed interesting judging by screenshots. But I have played have understood that she not that I wanted. Quite big but empty at the same time. Crystals look unnaturally and constant color anomalies with crystals and skulls. I haven't met expectations generally. But it is possible to try to finish.
Thothdj  [author] 6 Nov, 2017 @ 2:09am 
@necrowolk care to elaborate?
Necrowolk 6 Nov, 2017 @ 1:52am 
Сперва показалось клевой.Но потом пришло уныние и сыроватость карты на вид.
Storm_at_Sea 2 Nov, 2017 @ 2:51am 
This is a decent map, but I didn't see a single ammo box until my 5th wave (I was playing a 7wave game). I play it sp, so I don't have someone to get ammo from. Otherwise it seems nice.:zcrystal::redspyder:- - - PS The spider you put in was a nice touch.
dragon808tr 1 Nov, 2017 @ 7:56pm 
@[Zy.Ls] Spookdj Inspired by a GOOD SPYRO game? Count me in! I loved Spyro so much back in the day!

RIP My old pal Spyro.
[TFS] Pyro934 1 Nov, 2017 @ 1:49pm 
Tiberium Exposure Detected
Thothdj  [author] 1 Nov, 2017 @ 2:53am 
Good to know, thanks
Kill Master 1 Nov, 2017 @ 2:52am 
@[Zy.Ls] Spookdj

So about losing your workshop profiles for the upload tool, it actually doesn’t matter as long as you are logged in to the same steam profile and upload the Map under the same name it will replace/update the one currently on the Workshop.
Thothdj  [author] 31 Oct, 2017 @ 3:48pm 
Well the inpiration for this map was spyro 3/quake, but I can see the resemblance to dantooine :Fleshpound:
Hoxtilicious! 31 Oct, 2017 @ 2:57pm 
Ah yes, good ol' Dantooine.
PuppyMonkeyBaby 31 Oct, 2017 @ 9:09am 
We loaded this new version on our server and played it last night. Absolutely loved the changes that you made to the map. Nicely done.
Jmod 29 Oct, 2017 @ 10:34am 
Looks nice, going to try it out now.
Berserker 29 Oct, 2017 @ 4:32am 
Looks like nice ;p
Necrowolk 29 Oct, 2017 @ 1:07am 
Best map what i see for this year, ty bro.
dragon808tr 28 Oct, 2017 @ 8:38pm 
@Zy Thanks. I've had the first one on my "to play" list for awhile, but I don't think I played it. I just love the gothic archetecture and buldings though.
Storm_at_Sea 28 Oct, 2017 @ 5:28pm 
:tu1:Dark map:tu1:
Thothdj  [author] 28 Oct, 2017 @ 1:43am 
The spider area is new, since before it was a huge pit which people had no reason to go down into other than the trader. A lot of spawns got moved to make some incredibly hard areas easier. Pretty much fixed all of the pathing bugs aswell, so zeds won't try to take silly paths to get to players like they used too
dragon808tr 27 Oct, 2017 @ 6:24pm 
So wait, what are the changes? Same layout just updated visuals? Is it larger or smaller than the first? Sorry for my confusion.
sebul 27 Oct, 2017 @ 4:19am 
one of the best
picklechungus24 26 Oct, 2017 @ 5:56am 
hi