RimWorld

RimWorld

[KV] Weapon Storage
435 Comments
Mlie 14 Jun, 2023 @ 12:51pm 
NuanKi 21 May, 2023 @ 4:39pm 
so update confirmed
NuanKi 21 May, 2023 @ 4:39pm 
Tablenack 1 Nov, 2022 @ 6:47pm 
@boldface i didnt do anything lol i got sombody to update it at some point tough so gota wait on him to update it is name is miles ? somthing like that
boldface 1 Nov, 2022 @ 6:14pm 
Really love this mod--here's hoping someone takes it up. Thanks, @Tablenack, for all your work!
Tablenack 26 Oct, 2022 @ 2:12am 
aww :( ok thanks ...
KiameV  [author] 25 Oct, 2022 @ 9:26pm 
I've grabbed a few mods that didn't require any changes but I likely will not do anything with this mod for now.
Tablenack 25 Oct, 2022 @ 2:15pm 
@Kiame Vivacity soooo what's the odd's of this been updated to 1.4 ? in 1 message you seem to say it''s wont the other u seem to be interested into continuing to update ? my english isnt the best so might just be that =/
KiameV  [author] 7 Oct, 2022 @ 7:23pm 
A ton has changed internally code wise (in 1.4) so where I might have been able to recompile most of my mods, it's closer to a whole re-write.

Part of me feels the same, at the same time, the code is much better written from what I've looked at so performance should be much improved.
bearhiderug 7 Oct, 2022 @ 7:13pm 
Hate the 1.4 update. feels like they could have left well enough alone
KiameV  [author] 6 Oct, 2022 @ 8:57pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
The Atomic Option 5 Oct, 2022 @ 6:44pm 
The weapon storage AssignUI instantly closed for me when using the Equip From button on a remote controlled colonist from Android Tiers (S3 android controlled by a colonist with a VX2 chip installed) while the two are on different maps. Saving the game with the colonist connected and restarting the game allowed the remote controlled colonist to function with with Equip From normally, so I think there's some incapability between how this mod gets values it needs for AssignUI and how/when those values are updated by Android Tiers. The game didn't seem to record anything in the debug log. I just got the NullReferenceException as an alert message and the dialog closes as soon as it opens.
bearhiderug 2 Oct, 2022 @ 9:08pm 
+1 BeatMason
:mailedfist:
ExoticButts 1 Oct, 2022 @ 6:18pm 
I will second Brenda Sponge's mention of Dual Wield not working correctly with this, which is a shame, since there's very few other decent weapon storage mods around.
Slash 31 Aug, 2022 @ 9:16am 
I'm glad this doesn't work with Combat Extended 😈
Aspect of Trickery 24 Aug, 2022 @ 11:50am 
Hey, when I try to give weapons to warcasket pawns their name doesnt show up, is there any way around that?
Sponge 26 Jun, 2022 @ 12:34am 
Damn i know its alil old, but Dual Weild is unsupported, it will make weapons disappear if you wield offhand, then main hand, as it says No storage then tries to drop items but it just vanishes
Gidwelion 1 Jun, 2022 @ 10:07pm 
Dear modder, if ure allowing or taking suggestions i would want to make a request for a new mod. specifically a mod where you can assign weapons like you assign outfits. i searched all over the internet and workshop and couldnt find anything besides combat extended doing this. but combat extended has various content that i dont like (and it almost always causes issues)
KiameV  [author] 25 Apr, 2022 @ 3:01pm 
Never tried but doubtful
star 25 Apr, 2022 @ 12:55am 
Multiplayer compatible?
Annnya! 3 Apr, 2022 @ 5:02am 
a bug :if use the BluePrint mod ,when i copy the weapon storage it will be double contents.
Avallac 27 Jan, 2022 @ 9:53pm 
I see, oh well, thanks for the mods anyway!
KiameV  [author] 27 Jan, 2022 @ 9:23pm 
CE modifies waaaayyy too much of the game and is changing way too often. I've tried to support CE in this and other mods of mine. In short, It took way too much time and after finding CE doesn't add anything for me I've long dropped active support. If anyone wants to add support for any of my mods, open a PR on github, i'll confirm and release it..
Avallac 27 Jan, 2022 @ 6:57pm 
Wouldn't it be not too difficult to add compatibility? the dresser just needs to dump not equipped items like grenades or spare weapons and ammo into CE's inventory instead of vanilla inventory... Or is it too much work?
Avallac 27 Jan, 2022 @ 6:54pm 
Will this really not work at all with combat extended? Very unfortunate if so. CE adds lots of cool mechanics that make the game feel more real but at the same time make micro management of inventory/apparel/weapons absolute cancer which your dresser and weapons storage mods fix perfectly..
KiameV  [author] 13 Jan, 2022 @ 8:08pm 
Dropping weapons will be collected in a weapon storage than accepts the weapon. If you don't want a specific weapon type, make sure to exclude them in the filters and/or disable the weapon storage by using the button to not use as storage when selecting a weapon storage.

For switching weapons I highly recommend using the weapon storage's Assign Weapons screen as opposed to dropping weapons. Using the Assign Weapons you can have pawns have multiple weapons at their disposal and the clunkiness of dropping weapons goes away.
Chernov 13 Jan, 2022 @ 7:11pm 
This mode make me cant drop weapon because it collects weapon in unlimited range, that i cant switch weapon during combat.
Also there's a glitch make me lose weapon forever when i drop it in other area such as bandit camp
Sentient_Worm 27 Oct, 2021 @ 3:50pm 
Kiame if you ever have the free time could you help me figure out whats causing this exception when I try selecting a specific colonist in the weapon storage?

https://gist.github.com/ebf316c9b3ecd2a4957a0d2f3a0ffd7b
Skullywag 6 Oct, 2021 @ 4:30pm 
As per a few people below this is not compatible with Simple Sidearms, you WILL lose weapons when doing certain actions ingame or when your pawns are downed etc. Just an FYI.
Dimedrollum 17 Sep, 2021 @ 10:17am 
Great mod but i got a problem: UI closing when im trying to equip wepon to slave.

When attempting (hitting container button when slave chosen) getting this message: "AssignUI closed due to: NullReferenceException Object reference not set to an instance of an object"
odaswifteye 14 Sep, 2021 @ 4:27pm 
There probably is but I didn't check to make sure. If I ever do it again I'll let ya know if there is.
KiameV  [author] 14 Sep, 2021 @ 3:16pm 
If a pawn fails to load or a colonist pawn no longer exists that could cause the model this mod adds to track what weapons are equiped by/assigned to that pawn causing the load to fail. Any errors on load related to weapon storage?
odaswifteye 14 Sep, 2021 @ 1:40pm 
I know the golden rule is to never remove a mod mid game but I noticed that if I remove a race mod, all weapons in the weapon storage that were equipped or spawned at the beginning of the game will vanish, this includes weapons not related to the race that was removed.
Why do you think that happens? (not asking for a bug fix I'm just curious).
KiameV  [author] 3 Sep, 2021 @ 6:13am 
No I supported CE very shortly but after CE updates kept breaking compatability and I found CE didn't add anything for me I stopped support
byadge menshinkai 3 Sep, 2021 @ 4:10am 
Hey, In Ludeon forms, this mod says it is Combat Extended compatible, but here in Steam page, it says Combat Extended not supported.

Are these 2 different versions? (Ludeon and Steam)
KiameV  [author] 3 Aug, 2021 @ 11:36pm 
Update:
Fixing issues around finishing an Archonexus Quest
BlueTressym 25 Jul, 2021 @ 9:28pm 
@Kiame Vivacity. Ok, thanks for getting back to me. I just thought I'd better flag it as I've had way too many colonies fall over like Jenga when all of the harmless-by-themselves errors just collapsed the whole thing. I lack the knowledge to tell real issues from 'Eek! Scary red errors!' things. One day, maybe I'll even figure out how to stop my colonies dying a painful death from lag...
KiameV  [author] 25 Jul, 2021 @ 12:58pm 
That's a harmless error that I'll figure out how to stop
BlueTressym 25 Jul, 2021 @ 11:38am 
Hi. I've got an error come up saying 'Could Not Find Player Faction', upon generating the world. Staring at the error in a vain attempt to understand what's going on, I noticed it appears to mention 'WeaponStorage' so I'm wondering if there's something going on that you might be able to identify.

https://gist.github.com/d458e9db1326a2db059e778e359d8162
Lee Meowth 25 Jul, 2021 @ 6:36am 
Say~ your well verse with modding am I right~ There is one thing an Allow Tool that It doesn't have... a Capture tool. Man capturing merchandise takes too much effort.
Lee Meowth 25 Jul, 2021 @ 6:34am 
idk~ probably mod conflict so I decided to unsub some latest mod I added, It already fixed itself.
KiameV  [author] 25 Jul, 2021 @ 6:27am 
Nope no limit. What's happening?
Lee Meowth 25 Jul, 2021 @ 5:52am 
is there a limit how many weapon can it store? for some reason it stop storing stuff.
Flesh Forge 10 Jul, 2021 @ 7:29pm 
For some reason this specific mod causes another specific mod (Smoked Meats) to throw an error:
https://i.imgur.com/W3qmHPA.png

Your mod actually doesn't produce an error, but neither does the other mod if yours is not loaded. I notified the other mod author too, I have no idea which mod actually has the problem or even if it's a big deal at all, but FYI.
Arcanant 8 Jul, 2021 @ 2:26am 
Is it compatible with Dual Wielding?
KiameV  [author] 6 Jul, 2021 @ 1:59pm 
Update for 1.3
Panacea 28 May, 2021 @ 1:02pm 
Is mod compatible with Simple Sidearms and other storage mods, such as LMW Deep Storage?

Is it compatible with mods that change stack size such as Ogre Stack or XXL Stackl?
Jäger 25 May, 2021 @ 5:55pm 
Jäger 25 May, 2021 @ 5:51pm 
I just had this same problem as described by Diplane below. I attempted to replace a rifle equip on my pawn with another rifle. The first rifle is no long in game. Not in a pawn inventory, not on the ground and not this mod's container. The 2nd rifle is now equipped in the primary weapon slot that the 1st rifle was in.

The Collect button did not fix this.

I have had both of the settings for "Allow Pawns To Drop Weapon" and/or "Place Dropped Weapons in Storage" turned on before this event turned on, by default.

I did not un-assign the first rifle before changing to the 2nd.

I am using the Sidearm mod and my secondary weapon did not change. Is there a conflict with your mod and the other?


Kylo 6 Mar, 2021 @ 8:09am 
Or better yet let pawns auto switch weapons (tools) from their pocket of holding for the job at hand?

Also can we get toggles for these:
- If a pawn drops a weapon which they are assigned to, they are no long assigned to that weapon.
- If a pawn picks up a weapon, they are now assigned with that weapon.