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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989305606
Hope it helps anyone!
https://trello.com/c/AFR2Xf6r/4026-kv-weapon-storage
Part of me feels the same, at the same time, the code is much better written from what I've looked at so performance should be much improved.
For switching weapons I highly recommend using the weapon storage's Assign Weapons screen as opposed to dropping weapons. Using the Assign Weapons you can have pawns have multiple weapons at their disposal and the clunkiness of dropping weapons goes away.
Also there's a glitch make me lose weapon forever when i drop it in other area such as bandit camp
https://gist.github.com/ebf316c9b3ecd2a4957a0d2f3a0ffd7b
When attempting (hitting container button when slave chosen) getting this message: "AssignUI closed due to: NullReferenceException Object reference not set to an instance of an object"
Why do you think that happens? (not asking for a bug fix I'm just curious).
Are these 2 different versions? (Ludeon and Steam)
Fixing issues around finishing an Archonexus Quest
https://gist.github.com/d458e9db1326a2db059e778e359d8162
https://i.imgur.com/W3qmHPA.png
Your mod actually doesn't produce an error, but neither does the other mod if yours is not loaded. I notified the other mod author too, I have no idea which mod actually has the problem or even if it's a big deal at all, but FYI.
Is it compatible with mods that change stack size such as Ogre Stack or XXL Stackl?
The Collect button did not fix this.
I have had both of the settings for "Allow Pawns To Drop Weapon" and/or "Place Dropped Weapons in Storage" turned on before this event turned on, by default.
I did not un-assign the first rifle before changing to the 2nd.
I am using the Sidearm mod and my secondary weapon did not change. Is there a conflict with your mod and the other?
Also can we get toggles for these:
- If a pawn drops a weapon which they are assigned to, they are no long assigned to that weapon.
- If a pawn picks up a weapon, they are now assigned with that weapon.