Killing Floor 2

Killing Floor 2

Verticality Night Version
9 Comments
its a very pretty shooting range, & absolutly shit for fighting bosses on higher difficulties on, Kinda wish it had 'stand your ground' features implemented into it for the Vault dosh. +1
Lunarian Jester 1 Nov, 2017 @ 7:34am 
I wish there was like a highway of flying cars. This map is always impressive and has that future feel.
Storm_at_Sea 27 Oct, 2017 @ 6:51am 
In my experience with those maps, if you play shorter than 10 waves, then it's always daytime.
RockMax 27 Oct, 2017 @ 3:31am 
Good job but why not make day n night version in this map? Map has less polygons so it would work great without any fps issues.https://www.youtube.com/watch?v=dYq1Y6QjvMw
SyndicateZulu 26 Oct, 2017 @ 6:12pm 
Love this moody atmosphere!
Sean Sindahl  [author] 26 Oct, 2017 @ 9:14am 
I agree there's a significant change in the whole atmos, I was a bit surprised myself.

The day version feels very artsy, while the night version feels more moody. It's quite interesting how much some simple lighting changes can drastically alter a map.
Frostbite* 26 Oct, 2017 @ 8:17am 
i prefer this version sean over the day version,it brings more vibe to the map ,to me it makes a hell of a difference,mood and gameplay,5/5
Storm_at_Sea 25 Oct, 2017 @ 5:57pm 
+Rated/Favorited. Very nice. I did a quick 4 wave/solo/gunslinger- I really liked the glowing colored lights, and the city seemed more impressive and to stand out more with the night contrast. The map seemed to have more character, perhaps it's just my bias, but it felt more interesting to me. The other had a ... dullness? Not the word I was going for, but along those lines, just seemed too flat, but this one stands out. Thanks for taking the time to release this version, it's very appreciated. :irhalfmoon:
Storm_at_Sea 25 Oct, 2017 @ 5:32pm 
Looks awesome, I will try this out shortly. I really appreciate your consideration and effort. Thanks.