Portal 2

Portal 2

simple turret problem 13-I'm on fire
65 Comments
mood3rd  [author] 7 Feb, 2018 @ 4:55am 
jjgm glad you enjoyed it :steamhappy:
Gilles1946 6 Feb, 2018 @ 5:46pm 
I get scared a bit at the end. Thanks had fun to flew witrh turrets.:steamhappy:
mood3rd  [author] 4 Mar, 2017 @ 4:15am 
jandlml
thankyou
congratulations :)
glad you liked the surprise :)
jandlml 3 Mar, 2017 @ 3:28pm 
oh i did it, wow that was cool a little surprising there at the end. lol
jandlml 3 Mar, 2017 @ 3:15pm 
thanks i will try again
mood3rd  [author] 3 Mar, 2017 @ 11:55am 
jandlml
after entering the anti-gravity field.
their are 3 pedestal buttons to press & 1 sphere button.
the 1st pedestal button, air walk to, as you enter the A.G. field.
2 more above.
the sphere needs to go past the laser field above you, to a blue funel.

hope this helps.
jandlml 2 Mar, 2017 @ 9:24pm 
have no idea what to do once i start floating
mood3rd  [author] 8 Jul, 2014 @ 5:21pm 
Talisac
thankyou
I don't play coop maps.
but I subscribed to your 1 single player map.
Talisac 8 Jul, 2014 @ 11:39am 
Interesting gravity, what a floating mess :o

What a pity others rooms are not as... surprising as the last one.

If you can test one of my coop maps and give me some feedbacks, it would be nice! (Not as "fun", but CUBE^2 has some hard puzzles and some tricky coop plays, even one involving turrets :) )
mood3rd  [author] 7 Jul, 2014 @ 10:41am 
mrsumo
glad you had fun :)
mrsumo 6 Jul, 2014 @ 5:12pm 
MORE WACKY TORTURE FUN TO WATCH AND PLAY
mood3rd  [author] 15 Mar, 2014 @ 4:20pm 
Sye
fair enough, all constructive comments welcome.
but if you have played maps where turrets catch fire, they then explode.
on this map, they catch fire, but don't explode.
so the purpose of the anti-gravity field, is to save the turrets, from exploding.
also their are different types of anti-gravity fields.
some where turrets & cubes rise, but you don't.
& more.
& their are uses for them.
as for the mid air obsticle course.
I have also done that a while ago.
the main purpose was something different, with a positive impact on the player.
you said comical. thankyou.
then a good result.
for some it intrigued them, & I was asked how.
which I answered, by making the other map, showing the gate system.
thankyou for your comments :)
Sye 14 Mar, 2014 @ 6:11pm 
Maybe I am critical but i'll share my thoughts.

The aspect of controlling a ball through a grate was clever. When I finished the puzzle I didn't see how the puzzle needed anti-grav or even really used it. If you replaced the anti-grav with just the blue tractor beam would things even change? It would be harder to get the ball since you would be rising faster when trying to hit the button that spawns it, but I think that is it. The turrets rotating in mid-air and on fire was comical but had no other purpose from what I could see. Hmm, just thinking outloud.

The best aspect of these anti-grav things is that they rise slowly, and you can't stop rising. I'm thinking mid-air obstacle courses to navigate as a good anti-grav puzzle. Worth investigation.

Still a cool map, mood3rd!
mood3rd  [author] 6 Aug, 2013 @ 2:29pm 
ProfDave64
great :)
ProfDave3d 6 Aug, 2013 @ 10:29am 
Yes, I finished the map. Like a weightless Wilt Chamberlain!
mood3rd  [author] 6 Aug, 2013 @ 8:36am 
ProfDave64
thankyou for your feedback.
glad you had fun.
yes Jade BGE's "Smile, with the franken cubes was fun :)
the turrets here do not explode.
the flames eventualy go out though.
but they are still there.
did you finish this map ?
ProfDave3d 5 Aug, 2013 @ 8:45pm 
Hilarious! That was the screwiest level I think I've seen, and I've played Jade BGE's "Smile" level! :-)

I think the turrets burn out eventually. I remember watching them from below, thinking "Do they usually take this long to explode?" and then, suddenly there were no more flaming turrets overhead.

Fun one!
mood3rd  [author] 13 May, 2013 @ 11:51am 
Big Moustache
was that over the moon ?
or did you portal there ? :)
thankyou for your comments.
item limit prevented going into overtime.
most of my maps are on or near the item limit.
glad you did not want to leave so soon.
Big Moustache 13 May, 2013 @ 7:21am 
Great, I'm over the moon. I put a lot of time to find the sphere, but after, everything goes very quickly, perhaps too quickly. I thought there would be more puzzle. 2 thumbs up if i can do it
mood3rd  [author] 28 Apr, 2013 @ 12:47pm 
SkyRoots
thankyou.
glad you had fun :)
will play 1 of yours soon.
SkyRoots 27 Apr, 2013 @ 7:53pm 
Epic fun! Thanks for making this! =)
mood3rd  [author] 10 Feb, 2013 @ 11:02am 
Mitch McWiggins
thankyou for your feedback.
glad you liked it.
if you want to know more about the machanics, just ask a specific question.
& I will be happy to reply :)
I just subscribed to your map: "The Warning"
Mitch McWiggins 9 Feb, 2013 @ 6:58pm 
Sounds great, and feedback is welcome. I have more of yours in my queue. Thanks. And I do love that the funnels are invisible on this, that's a great find. Crazy. Had me staring for a minute or two.
mood3rd  [author] 9 Feb, 2013 @ 3:53pm 
Mitch McWiggins
thankyou for your positive feedback :)
I just subscribed to your map:
Club Gel
when you play 1 of my maps, in the comments, you can put a link to 1 of your maps,
or your workshop & I will play, rate & comment on 1 of your maps.
(if you want to, it is not compulsary, it just helps to get them played.)
Mitch McWiggins 9 Feb, 2013 @ 1:15pm 
Awesome map, good ideas. Fun, thanks!
mood3rd  [author] 26 Jan, 2013 @ 3:10pm 
Jade BGE a suggestion:
I am not 100%, but I think daloboy recently solved the same problem.
he commented on this map, click his name, play a game from his workshop.
then ask in his comments.
mood3rd  [author] 26 Jan, 2013 @ 3:03pm 
Ravoria
I have subscribed to "The Odysseys Initiative 1.2.1"
thankyou for your comments.
as for your idea, to show how the funels work.
I had the same request earlier, & did this to help anyone understand.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=121059108
I put cubes in so people can block & create connections, to see exactly what does what.
Spacesuit Spiff 26 Jan, 2013 @ 12:46pm 
Buggy invisible funnels and your usual turret spectacle... upvote for novelty :) Very amusing to see turret debris in the exit. You might want to put in a demo that shows how the funnels work first, just so people don't think it's a(n unintended) glitch. I can't remember if I've had you try this before, but it's been hugely updated so you'll enjoy it either way. The Odysseys Initiative: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=118113879
Jade BGE 25 Jan, 2013 @ 6:53pm 
Thanks, I have done some searching and I'm sure they are on there but the file names are not obvious so I cannot be sure exactly where they are and I'm affraid to mess with unknown files. But I will keep digging.
mood3rd  [author] 25 Jan, 2013 @ 6:10pm 
sorry, I have not been in this situation yet.
if you still have you old pc, they will be in the steam files somewhere.
to access steam files on windows pc- click start / my computer / (your harddrive the operating system is on, might be C) / either program files or program files (x86)
you might try contacting steam, they might be able to help.
Jade BGE 25 Jan, 2013 @ 5:23pm 
Yes I know. There is one thing though that perhaps you may have the answer for and that is; When you change to a new pc how do you get your "old" maps back to edit them? On the new pc they are in my workshop, I can comment on them, and add/edit title/description/add photos etc. BUT when I go into create chamber menu where the editing of the actual map takes place they are not there. Where are they? Well, on the old pc of course so how to get them on the new one is the trouble. Any clues?
mood3rd  [author] 25 Jan, 2013 @ 4:59pm 
I enjoyed your map "Orange and fizzle"
if your not happy with it, you can update the published version in the editor & click publish.
you should not lose your comments.
I have updated my early maps, as I was not happy with them.
we knew less when making our 1st maps.
Jade BGE 25 Jan, 2013 @ 4:08pm 
Yes I know of and have played several of Genosis's maps myself. Orange and fizzle was obviously my first map and no doubt reflect that. It's not my best work but...Thanks again.
mood3rd  [author] 25 Jan, 2013 @ 3:29pm 
Jade BGE
here is a link to geneosis map I mentioned, if your interested.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76183561
mood3rd  [author] 25 Jan, 2013 @ 3:24pm 
Jade BGE
glad you liked it.
I just subscribed to your map: "Orange and Fizzle"
the floating is funels alternating blue to orange, controled by lasers & relays.
I descovered, while experimenting in the editor, that turrets will not explode,
when on fire in an alternating polarity field. from that discovery, this map was created.
I 1st saw this type of anti-gravity field on 1 of geneosis's maps.
Jade BGE 25 Jan, 2013 @ 11:47am 
Wow, another bizzar one. I loved this though. I have never seen the likes of it before. Loved the way the turrets just floated away up. Me and the ball too. Took me a few to realize that I coud be like an astronaut maneuvering through space getting to where I needed to be. But when I finally got that ball to where it should go I though "Ahhhhh I'm fried now." But no what fun. A favorite for sure. Thanks for that great time.
mood3rd  [author] 21 Jan, 2013 @ 1:48pm 
thankyou
Rei 21 Jan, 2013 @ 12:52pm 
aaw, sad thing to hear so. I wish you luck having less trouble in future!
mood3rd  [author] 21 Jan, 2013 @ 11:17am 
another reason for not having a mod, is I already am having technical difficulty's.
the deathtrap map I published & re-published, is on steam twice.
as 2 seperate versions, with 2 seperate comments & addresses.
though I only have 1 in my editor ? & have not deleted or saved as.
my internet connection is great, some of the time, but other times I suffer from packet loss.
(data being lost) restarting my pc often solves it.
when that does not work, re-booting my modem solves it.
but next time I am on the pc, if not before, same problem.
so I don't want a mod, as corruption of files likely.
last time I complained to my ISP, they just say reboot modem.
I keep getting steam thinking I last played portal from a different pc.
as my pc files are out of sinc with the cloud.
but I only use this pc. it is the paket loss that stops it sincing properly.
Rei 20 Jan, 2013 @ 3:20pm 
Well, I made a lot of maps, before thinking of how cool an autosave it was for players. I gave it a try and BEEMOD was first choice. Didn't take long to install and it's easy to use. Even if you just use an autosave spot.
Well, dunno why the latest map (Quadro...) shouldn't load. I made an update in just the last few minutes, maybe, if you re-subscribe it will load now. In the Slippy-map, all must be unticked to open the door, but there is a short time-limit! So check first, what the door-symbols say, if you just break the easiest laser. If you mean a different door, try knocking ;)
mood3rd  [author] 20 Jan, 2013 @ 2:14pm 
Reiman
glad you liked & solved it :)
I am not playing as many as I want without a mod.
I have a few under development, but slow process.
never enough time. make / break / update / test, test, test.
the more maps I make, the harder I seem to find playing other peoples ?
had a go of your last 2, 1 could not get started, the other breaking lasers, but exit door all symbols ticked, but still closed. perhaps I did not see an unticked one ?
will have to leave them till I have time to proper spend.
Rei 20 Jan, 2013 @ 1:50pm 
Okay ... haha, that was different fun! ^_^
I'm on fire .... all around ... and not burning! I never was with so much turrets facing me in such a small area, but not harming me or even themselves :)
And kudos to the finale: laser barriers everywhere ... I was really thinking, this must be a dead end, although having the sphere already. But in the end, running in circles for a while, I also solved this one!
And for your F6-Maps, I strongly recommend using a Autosave feature. I recently downloaded BEEMOD [portal2backstock.com] by myself and was surprised, how easy it was.
mood3rd  [author] 17 Jan, 2013 @ 5:14pm 
ps.
if the signage & antlines don't explain enough.
the cubes are for you to experiment, by blocking lasers & activating relays.
mood3rd  [author] 17 Jan, 2013 @ 5:11pm 
tanteckwei86
I just made this for you:
gates used in simple turret problem 13-I'm on fire & polarity
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=121059108
I hope it will explain what I used to control the anti gravity field.
they are in the 1st chamber.
in the second chamber, is for us, a zero gravity field.
the turrets still go up, but we can not move up or down.
when you understand it. use it to reach the exit door.
I hope this explains the machanics behind the 2 fields.
Jade Emperor XII 17 Jan, 2013 @ 2:49am 
Ooh I see... I will note that down lol
mood3rd  [author] 17 Jan, 2013 @ 2:14am 
tanteckwei86
I use lasers & a panel.
mood3rd  [author] 17 Jan, 2013 @ 2:13am 
Constantine
glad you liked it :)
Jade Emperor XII 17 Jan, 2013 @ 1:40am 
ooh ok my bad I just saw the physical funnels at the bottom lol.. But how did you do the switching polarity stuff that fast?
Constantine 16 Jan, 2013 @ 11:27pm 
Interesting puzzle, i like the way you get to the top & then fly down :) Well done!!
Jade Emperor XII 16 Jan, 2013 @ 5:36pm 
Erm... this is hard to explain... Cos I saw that you made the turrets floating upwards in an infinite loop, so I dropped in and realised that it was the excursion funnels switching the polarities repeatedly. I was wondering how you did it, so I noclip in to see your mechanics and saw only just the funnels animation but no physical items that resembles the excursion funnels in there. I will show you a screenshot after work so that you understand it better. but perhaps it could be the noclip side-effects that's causing it like that... lol