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Check if you have the sound files under your mission folder.
Check the path to those files you have defined in your description.ext
audacity
Not sure, but i don't remember if i made in the way to detect players in vehicle.
You would need to edit the part where it looks for targets and make sure that entities command is used instead of nearentities
See this script
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1441052467
I don't remember but i think the script is run via init field of the object, check the demo mission and see how i've done it
These are scripts encapsulated in demo missions, they are not mods.
Check out these to see how to use my script:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
I'm wanting to use this script, but Subscribing to the mod doesn't seem to work. I watched your videos, but nothing came up that caught my eye. I may be missing something. If you could help me out, that'd be great. Thank you and keep up the good work.
Thanks for the input mate! Good stuff!
:) Let us know how it worked. The church is a pretty big object :)
Yeah, i think i introduced that in the update, that is the twins' heart and if is destroyed the TWins can be eliminated
I would make an array with predefined locations and i would select random one of them.
Thanks! :) Same here bro. The creepy factor works on me too. As they say, the best video card is imagination, sometimes sounds/subtle suggestions +imagination do more than visual effects.
As much as i would like to is not easy to make misterious/thrilling stuff. Maybe that's why the STALKER book (and other books) had such an impact on me, books leave more room for imagination.
Making stuff only by suggesting it with discrete things it is difficult, it takes talent and intuition, i still working on that.
Hmm, good to know, tho AI shouldn't influence movement unless they are close enough to be attacked by anomaly, must be something else, however good to know it worked for you
You have all the files and sound in the right folders and definitions in description.ext?
What kind of errors or issues do you have?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1561983295
Completely unmonetized and you've been given credit and linked in the description for the scripts.
If you feel I haven't done you justice there, let me know and I can change or take down the item.
Thanks!
Feel free to use them, as long you don't monetize them is fine by me. Have fun!
Script update
* I made The Twins destructible. In order to kill it use a launcher to shoot his "heart". See the video update.
* When Twins is killed EMP could be emitted so advanced electronics in a range of 300m will be neutralized. To set affected objects and electronics see the EMP script tutorial, is the same.
* EMP emitted on Twins death is optional
* Syntax changed a little
Yup, just replace the tower with any object, name the object and run the script from init.sqf using that name as parameter. The thing is those sparks will look weird up in the air because they were designed for tower
Thanks mate! I keep forgeting about SCP-173, i had to google it. A while back someone sent me a link to a collection of SciFi articles related to anomalies wich from what i remember could be a great source of inspiration for scripts, i think SCP-173 was among those articles, i will have to dig up again that link