Crusader Kings II

Crusader Kings II

We Are Legion
29 Comments
Nyarlathotep 22 Sep, 2020 @ 8:24am 
I am not really sure why, but it seems like city_vassal_min_levy = 0 doesn't do anything, which means that I get to keep my vassal's levies as well.
cjae 9 Nov, 2019 @ 12:01pm 
I have been looking for a mod like this for a long time. You sir are my hero!
SinStar87 (He/Him)  [author] 15 Sep, 2019 @ 10:52pm 
:)
L0ne_W0lf_95 15 Sep, 2019 @ 1:04pm 
"My Name is Legion, For we are Many."
SinStar87 (He/Him)  [author] 14 Dec, 2018 @ 7:27pm 
Freaking workshop, yet another mod that it refuses to update. Fixes are in the manual link.
kasper.krusejensen45 14 Dec, 2018 @ 4:27pm 
This mod has a problem which is that every empire on the map immediatly seems to toggle the legionary law on, that in and of itself isnt a problem, the problem is that it doesnt seem to reqognise when the empire gets into debt. So because of this it makes every AI empire become insanely into debt by paying for legions. Like -20000 into debt for the byzantine emperor. While this is funny there should be a function for the legions getting dismissed when the emperor go bankrupt to keep the emperors from absolutely dying economically.
SinStar87 (He/Him)  [author] 25 Apr, 2018 @ 9:17am 
SinStar87 (He/Him)  [author] 5 Apr, 2018 @ 8:02am 
Glad to hear it, I'm a bad speaker so, since I won't be narrating them, dread making videos. But I'll try to do some more for other things.
The Owl 5 Apr, 2018 @ 7:48am 
Yes sir. Thanks
SinStar87 (He/Him)  [author] 4 Apr, 2018 @ 9:31pm 
So, was it helpful?
SinStar87 (He/Him)  [author] 18 Mar, 2018 @ 10:03am 
https://www.youtube.com/watch?v=zyW9bw5EkII here, but I think it demonstrates why I don't do such things >>
The Owl 17 Mar, 2018 @ 1:42pm 
Would it be possible for you to do a youtube video with like the basics for modding? Would greatly appreciate that!
Dimension 19 Dec, 2017 @ 12:48pm 
Thanks for keeping my ERE restoration dreams alive mate!
SinStar87 (He/Him)  [author] 16 Nov, 2017 @ 12:26pm 
no idea I don't use it. It's based on a request I got in my well-rounded mod to make a standing army mod because a mod called "Legion_Mod" no longer worked. only so many ways to create an event army so there are bound to be similarities.
Nox 16 Nov, 2017 @ 10:01am 
Is this based on the Legion system from Elder Kings? Seems similar in implementation.
PhilosopherKing 3 Nov, 2017 @ 6:27pm 
Tah
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 6:14pm 
Yes the version on Moddb is updated.
PhilosopherKing 3 Nov, 2017 @ 2:45pm 
on moddb
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 2:45pm 
? The workshop won't update this, it'll only let me publish it new again.
PhilosopherKing 3 Nov, 2017 @ 2:42pm 
the nove 3rd update?
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 2:42pm 
Manual link is updated with new lower cost for legions.
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 2:41pm 
WTF is wrong with the Workshop, it refuses to link my dev version of this for updating.
PhilosopherKing 3 Nov, 2017 @ 1:24pm 
The merc cost kinda cripples me - 77 is very expensive
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 4:11am 
The legions themselves are based on old roman legion make ups, vastly heavy infantry with support troops of light infantry and cav.
SinStar87 (He/Him)  [author] 3 Nov, 2017 @ 4:05am 
Not really, but works much the same. More manual, using a decision to replenish rather than events and what not.
Thorne the Magnificent 2 Nov, 2017 @ 11:33pm 
Is this based on the Legions of Ghiscar submod for AGOT? Just curious if that code is still being used.
PhilosopherKing 28 Oct, 2017 @ 2:18am 
Thanks for the fix
SinStar87 (He/Him)  [author] 28 Oct, 2017 @ 12:12am 
not currently.
Ys 28 Oct, 2017 @ 12:11am 
Does the amount of legions depend on the size of the empire?