A Hat in Time

A Hat in Time

Subcon Halloween
18 Comments
wiimeiser 26 Oct, 2024 @ 2:22am 
With what error? Probably needs to be recooked, something major seems to have changed in the game around 2020-2021 that broke any levels made before then.
ParadoxX 30 Jan, 2024 @ 10:12pm 
Game crashes after getting the timepiece
Wilbo  [author] 3 Jun, 2023 @ 4:54pm 
@allergic to deathwish my bad this map is really old (compiled in 2017) I'll recompile it to not crash later. Thanks for letting me know!
allergic to deathwish 31 May, 2023 @ 1:10am 
My game crashed after i got timepiece of this level
brickey.8 13 Oct, 2018 @ 8:08pm 
This level has some neat ideas (I like the part where you used the paintings as platforms). It could have used a second checkpoint after you destroy the owls and the eye thing, repeating that if you die on the last platforming bit isn't fun.

The rift tokens are kinda a mess though. The two you're supposed to hit while you're swinging on the hookshot don't work most of the time, no matter how you manouver; I guess that's just not a good way to place rift tokens. The one near the start of the level at least works, but I couldn't figure out how to get on top of the shortest pillars without using a mod hat. From there it's pretty easy.
V 25 Sep, 2018 @ 9:49pm 
No problem! Probably the reason why I am complaining about the token placement so much is because I played your map with one hit hero on meaning any hits kill me, and the only times I died was getting the tokens. ^-^
Wilbo  [author] 24 Sep, 2018 @ 4:13pm 
@V Thanks for playing the map, I appreciate the feedback! I'll try to make this years map better.
V 23 Sep, 2018 @ 5:48pm 
Horribly dislike the token placement to where if you want the tokens, it forces you to die with no exception. Otherwise, very easy and simple level.
Wilbo  [author] 6 Sep, 2018 @ 6:00pm 
@Sky Son, Thanks for playing the map! Yes sorry, this map was made in the modding beta so the lighting broke for some reason. I'm making a new Halloween map for this year that will hopefully be better!
Sky Son 5 Sep, 2018 @ 3:32am 
oh nooo those poor owls. it might be because the map is old but the lighting is much darker than it is in your preview pictures and its hard to make out the platforms
the crows acting like guards that you avoid on your quest to kill the owls is an interesting concept.
the last rift token is kinda... eh, because it pauses you mid jump so you kind of have no choice but to die after you get it
if the lighting gets fixed then it will make this level way better. its short and sweet with good use of the paintings as platforms and the checkpoint is put in a good place
D YellowMadness 28 Nov, 2017 @ 8:17am 
I would've loved this level instead of hating it if it weren't for the part where I suddenly had to use the dweller mask mid jump but couldn't because I wasn't wearing it, the seemingly total lack of health pons, the fact that there's no checkpoint for almost the entire level & that token that's so low under 2 hooks that I can't even figure out exactly where it is & I died trying to get it.
Pay Child Suport 29 Oct, 2017 @ 8:48am 
and there was a token behind the time piece. gotta do it all over again.

as for the "theme" being halloween, idk. chapter 3 is very halloween for me as it is, so using that as a map is very... unfair imo.
Wilbo  [author] 28 Oct, 2017 @ 5:03pm 
Thank you for all of the feedback, I'll make some adjustments to the map so that future players don't have that problem.
Werti100 28 Oct, 2017 @ 4:58pm 
Few problems with the map. If you drown in the swamp too far away from the nearest platform then you will just be stuck since you will respawn on the spot you drowned, making it impossible to get to a near platform in time.

It was very unclear where to go in the first area. I ended up walking on top of the big but slim gate. which felt like cheating the map but i couldn't find any other way.
The cutscene for the eye watcher breaking triggered while i was on a disappearing cookie, luckily i managed to jump before falling to my death.

I find the general asthetic of the map to be all over the place. It's supposed to be halloween themed and for the most part it's fine but then you have a bunch of random crows sitting at tables on a big hour glass and some other things like cookies.

The idea that you need to kill things in order to reach the end could have maybe been explored a bit more too because i think that it holds potential.

4.5/10

KennKun 28 Oct, 2017 @ 4:27pm 
The direction you're supposed to go near the beginning of the level isn't very clear. At first I had no idea where to go once I got into that small area with the dweller platforms that you need to wall jump off of to get up to the platform with the hammer. It also took me a while to figure out where to go from the platform with the hammer. Pons are helpful for directing the player through the level; try to use them. Also, you need to place a checkpoint after the area where you have to defeat the three Express Owls, and put one of the health pons behind the gate so that the player doesn't accidentally take them and screw themselves on the part afterwards. I went into the final area with one health, fell once, drowned in the swamp, and had to do the part with the owls all over again, which was not fun.
Starschulz 28 Oct, 2017 @ 4:08pm 
Cool level, i enjoyed playing through it. Hard to judge when i am supposed to dive cancel on some of the last grappling hook platforms since they are so high up compared to the hooks.
Wilbo  [author] 28 Oct, 2017 @ 3:11pm 
Thanks for the input Tyler, I've lowered the amount of crows.
Tyler Nocturne 28 Oct, 2017 @ 2:15pm 
The crows on top of the hourglass cause the game to stutter every time their light come on. It affects the entire level, not just the general area near the hourglass. Might wanna try and maybe use less crows or something. This may not happen for everyone but for me I have to be a little cautious because there's a chance the game might not read my input because of the slight pause.