Crusader Kings II

Crusader Kings II

Dwarfpocalypse
24 Comments
Saint Lucia 5 May, 2018 @ 3:55pm 
Dwarfs.... Dwarfs everywhere....

9/10 "Would dwarf again. But still to much dwarfs, needs more KARLINGS" - Ign
Lord Raymund 17 Feb, 2018 @ 1:30pm 
Thx this is amazing
House of Krey 24 Nov, 2017 @ 2:28pm 
Baruk Khazad! Khazad-ai Menu!

Can you add a selectable Dwarf-themed culture in the ruler designer?
Wolf  [author] 12 Nov, 2017 @ 11:22am 
@Ace - Yup.. some guy asked how to do it on Reddit. I told him (as its super easy).

Then he asked me to put it on Steam workshop..

Note: the artwork took me longer than the mod.
Acceidalby 8 Nov, 2017 @ 7:50am 
So u pretty much changed 2 numbers in the files and called it a mod?
i'm not mad, thats just amazing.
Lord Steele 7 Nov, 2017 @ 9:06pm 
make a all dwarf kingdom
THEREALBEAR 5 Nov, 2017 @ 10:22am 
MADCAT!
Zhukov 4 Nov, 2017 @ 9:41am 
I think that dwarfism should be a new race etirely. Impossible for 2 humans to give birth to a dwarf and impossible for 2 dwarfs to give birth to a human. :D
piss man bubs 4 Nov, 2017 @ 7:54am 
That's a grudgin'
Shizu 2 Nov, 2017 @ 12:24pm 
@Wolf I definitely love this mod. Also, I think that you should make the random birth chance something around 5% (I see quite a lot of dwarves around the world quite early on, which is sort of uncanny. I feel like the "dwarfpocalypse" should really start to kick in at around 100 years, not 20).

Regarding the probability to inherit, maybe something like 80% for one parent, and 95% for both? That way you'd still reliably get your usual non-dwarf in great houses, and probably even give families small breaks from the dwarfpocalypse.
MadCat 1 Nov, 2017 @ 3:35pm 
Aight dude wasn't calling your skill into question, gl on future mods.
Wolf  [author] 1 Nov, 2017 @ 2:57pm 
@(MEOW)MadCat - Suggestions are fine, I'm just sorry i am not experienced enough at modding to manage mandatory beards on a custom dwarf race. It sounds awesome.

@Atlantycki - Why 50% out of interest? (Vanilla is 25% on parent and 50% two parents.)

@Adoring Fan - That seems like a good idea, I will go and learn how to do events. Although I am not sure whether events can edit trait effects. Maybe I could just do different versions of the mod?

[h1]QUESTIONS FOR YOU ALL:[/h1]
On that note, would people like to see different % versions? I'm thinking:
50%, 90%, 99% and 100%.

Also what do people think of the random birth chance? It's currently at 10%.
Khorne Flakes 1 Nov, 2017 @ 11:27am 
Maybe keep everyone happy and give an option at game start to see the chance of inheritance?... Just a suggestion! Still love the mod!
MadCat 1 Nov, 2017 @ 5:35am 
Just suggestions dude
Atlan the Atlarch 1 Nov, 2017 @ 4:31am 
It should be 50% not 100%
Wolf  [author] 31 Oct, 2017 @ 4:49pm 
@(MEOW)MadCat - It sounds like you want a dwarf race mate :P
That is a little bit outside my skill.

@*insert name* - The original premise was it being 100%. Why would you want 99%? The occasional non-dwarf?

@pixelelf21 - That is definitely a dwarf race thing.
Cisarulana 31 Oct, 2017 @ 1:33pm 
Can you change the chance of inhereting to 99% ?
MadCat 31 Oct, 2017 @ 9:27am 
Also Proud and Greedy Traits.
MadCat 31 Oct, 2017 @ 9:26am 
Dwarves must have beards non optional, +5 Stewardship show there mad love of gold, Stubborn must also be a trait they have.
BlackFox#1EugenHater 31 Oct, 2017 @ 9:12am 
Blessed are the midgets, for they shall inherit the earth.
pixelelf21 30 Oct, 2017 @ 6:43pm 
dwarves should get boar pits custom building as special units

Drink Water you Dumb Bitch 30 Oct, 2017 @ 4:33pm 
Definently.
Wolf  [author] 30 Oct, 2017 @ 3:01pm 
Should I add more effects to being a dwarf? to make this more interesting?
Jelly Frog 29 Oct, 2017 @ 2:08pm 
I love this already