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This mod cause a very strange bug in the World Walkers champing. Right from the begining i can recruit two regimen of renown, hire Azrik the mazekeeper. Also the Warriors of Chaos is present in the map . Can you look into it ?
Yeah, with how many new provinces and "gates" the empire has now, chaos seems to come a little prematurely than it should. And as for the chosen, i have already changed the entries in both of the scripts, but it seems that the army composition will stay the same unless i start a completely new game.
I can try posting my setup.
You wrote on 22th August it was Turn 60 ?
Normally it shall come over Turn 100 - so i guess your Imperium Level was already very high.
Well i could make it so, that the first Wave is not dependent on Imperium Level and keep only the Turn Times.
Regarding your chosen Problem, you could delete them and set Chosen only as mandatory, so that you never will have more.
But the second Invasion will be also weaker.
And always make a Backup before using it, because it is a huge, complicated Script Mod.
English please - i have no Time for Translation.
- reduced Numbers of Armies, Units and Waves, but still more than before
- adjusted Character Levels
- added Heroes to Beastmen, Chaos and Norsca Armies
- more Unit Variety including the whole Rosters randomly
- added more War Declarations for all of them to all playable Factions, especially for the southern Norsca Invasion
Should normally be done now when killed the third Time.
Thx for te research but i'm playing in normal (and it's already very hard with this mod haha) and it's my fourth Chaos invasion (third with Archaon).
I'm gonna try to kill him again and see what's happen.
This is Vanilla:
-- number of times to spawn additional waves before cancelling during late game event
-- easy, normal, hard, very hard, legendary
local ci_num_spawn_waves_late_game = {0, 1, 2, 3, 4};
I don't know how this is possible, but in the vanilla game, Archaon just spawn one time. I've killed him, not wounded, and he continues to spawn, each time with a new global invasion of Chaos.
Ive not edited how many Times you have to kill Archaon, or make him wounded etc.
And i'm just talking about one faction, the other factions of Chaos continue to spawn,each one with 6/12 armies
Were you playing with Better AI 2?
And im trying to balance it more out, currently trying to mix more Troops for this Version, lower a little Bit and putting in Beastmen/Norsca Mixes.
Download this:
https://github.com/Frodo45127/rpfm/releases/download/v1.6.2/rpfm-1.6.2-windows.7z
Open the .pack File in "Steam\steamapps\workshop\content\594570" with rpfm.
Screenshot:
https://i.imgur.com/XV8j9uU.jpg
Save and close after editing
Change ONLY the Numbers, if you dont know what you are doing!
- reworked all Unit Compilations, from Chaos to Warherds and Norsca Invasion in the South and each Army of Archaon, Birdman, Sigvaldi and Khollek
- more Armies to spawn, more Waves
- more Exp, higher Ranks
You will see very good high End Unit Compilations with high End Armies, some with more Exp.
Expect more hard Monsters combined with Chosen, Dragon Ogre Shaggoths, Armoured Trolls, Minotaurs, Giants, Wyrms, Mammoth etc. pp.
Reason:
Chaos should be a Force to be reckoned with, not just an Event, which is soon be gone...
Otherwise you could just deactivate it o.O
Its now automatic Invasion the first at 36 Settlement Points and and the later at 50.
Before that, i had it on 24 and 36.
Vanilla are 42 and 70.
If you dont hit the required Imp Level they will spawn at 135 and the big at 225.
Vanilla are 100 and 150.
Thanks~
Should not be compatible with 5X Chaos Invasion for original. as it edits the Script.
The other one edits Chaos Units Values, like Number and Strength and should be fully compatible.
Choose mine or the 5x Chaos Invasion.
Will he not work with this mod ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1575182034
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202627630
With these two mods it turns out like this + your mod on AI:
https://sta.sh/0b80bay8fep
https://sta.sh/0c43fl40hfs
Not really, only the later ones and they have more diversed Units etc.
Chaos Script Invasion Mods are not compatible.
Does this mean that there will be more Chosen in the Armies?
I just want to use another mod with this mod to enhance the Chaos Invasion.
What is unclear with the Mod Description?
I wanted to ask, but what does this mod do?
Does he make more waves of invasion or will the units be stronger in the Army?
I meant which Chaos Faction.
There are several one, dont know which one you mean.
Thanks for the Info!
Had to do some more Tests and my last Minute Changes before uploading caused a Problem, because i inserted ONE Clamp " ( " too much, while adding one mandatory Cygor Unit for the Beastmen :-'(
Sorry for the Inconvenience, but now everything works fine, as Chaos spawned by doing several Turn Testing etc...
this mod disables all my other mod almost like lorefull empire...
Warning:
Make a Backup Savegame File before using this, in Case of Bugs!