Stellaris

Stellaris

All-in-one Species Groups
17 Comments
FortuneHost 1 Jul, 2020 @ 8:57am 
How did you do thing, if I may ask? I might be interested in making a "compilation" species groups of my own in order to make custom empires for personal use.
SpeisCheese  [author] 28 Dec, 2018 @ 4:24am 
I'll update the mod comptability version, but I cannot ensure if the code is still 100% compatible with Stellaris, since major updates tend to change a few things.
Lord Hylia 27 Dec, 2018 @ 9:28pm 
does this mod still work in 2.2?
infernalthing 5 Jul, 2018 @ 11:53am 
There's no plantoid group :(
SpeisCheese  [author] 2 Jan, 2018 @ 4:43am 
I could do that too. Since I'm not playing Stellaris for the moment though, the update will take some time to be published.
Grump 1 Jan, 2018 @ 2:23pm 
would it be possible for a group with all portraits in one? so (humaniods, molluscoids, plantoids, fungoids ect.) all in one group?
SpeisCheese  [author] 8 Nov, 2017 @ 3:01am 
@Apapse Attenion! The game considers that each pack of portraits (single portrait or multi portraits like in my mod) is one species! That means that what would look like different species is actually considered by the game as one. If you begin a game with my mod, you will have a lot of different portraits, with only one species.
Apapse 7 Nov, 2017 @ 2:29pm 
How do I differentiate the names of the species. Like if I'm creating a multi-species federation.
SpeisCheese  [author] 6 Nov, 2017 @ 1:02am 
Actually, no. Because all portraits are considered as one species. Syncretic evolution works differently, but I never used that trait, so I could be wrong
GamerD00f 5 Nov, 2017 @ 8:52pm 
so is this like sycretic evolution but with more?
unfun 5 Nov, 2017 @ 12:41pm 
@SpeisCheese ah well it's a start. At least I can pick some blanket traits and just RP!
SpeisCheese  [author] 5 Nov, 2017 @ 10:11am 
@unfun Actually, I was inspired by the Covenants. Yes, they are one species with several portraits. They share same traits since they are considered by the game to be "one" species.
unfun 5 Nov, 2017 @ 9:26am 
Would this technically be one species, with shared traits and all? If not, I look forward to playing as the Covenant :D
SpeisCheese  [author] 5 Nov, 2017 @ 8:50am 
I don't know why, but there is so much cut content in this game, or missing stuff, and since it is pretty easy to include those fixes, I don't understand why Paradox isn't doing that. Instead, they rely on modders.
robobird3000 5 Nov, 2017 @ 7:26am 
I was looking for something like this since one and a half year! (from release to be exactly)
Thank you so much!
SpeisCheese  [author] 1 Nov, 2017 @ 9:58am 
Very kind of you, because I really need mod testers roght now. Quite often, I seem not to find bugs, so it's always good to have independent testers.
Lord Malkus 1 Nov, 2017 @ 8:21am 
Very interesting mod. I will enjoy looking into this and report any possible issues.