Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

SSNE Remastered Weapons Resource
54 Comments
šarko 8 Jun @ 1:27pm 
hey spys cr3ed can you port them on the serious sam hd second encouner as a reaplacment mod for weapons?:steamsad:
renato.wertheim 11 Feb, 2024 @ 2:51am 
do i need the second encounter for it
Osaka 4 Aug, 2022 @ 1:47pm 
Holy crap, someone ACTUALLY DID IT. Next Encounter was the first SS game I ever played and it got me into the series, so having the guns there actually in another game is amazing to me <3
Chilihoot 8 Sep, 2018 @ 6:03pm 
cant seem to duel weild the eagles
Mr. Dual 2 Jul, 2018 @ 11:04pm 
Oh yes thanks
Spy's Cr3ed  [author] 2 Jul, 2018 @ 2:22pm 
Still working on a bit more important stuff but yeah, i should think about do some improvements like animations and BFE Support
Mr. Dual 2 Jul, 2018 @ 2:06pm 
So, will there be BFE support or you aren’t planning to add it?
SolexRaeve v3 1 Jun, 2018 @ 10:11am 
how weapons?
Miko Niku 21 Apr, 2018 @ 1:57pm 
the dual uzi kindna weak
Spy's Cr3ed  [author] 16 Apr, 2018 @ 4:58am 
- Added a video i found randomly around youtube, thanks to this guy
And are you sure that alt attack is impossible on this engine? I saw alt attack on flack cannon in this workshop. Of course its not like in the original game, it shoots one shard instead. But anyway its look like alt mod.
So are you going to fix lightning?
Slots matters for me because there are too much weapons on some slots and i cannot use them all otherwise i get a hollow slots and columns in the other.
Spy's Cr3ed  [author] 22 Jan, 2018 @ 2:32am 
1. I don't think slots really matter so to be honest i never played the game
2. I tested it and works well.. weird
Now this pack is complete. Goodjob! But i have two issuses. The first one isnt Sirian PG must be on the eight slot or i dont know actually, but wiki says that weapon is accuared later than cannon. And the second one is you cant see the energy beam from 3d person veiw.
Spy's Cr3ed  [author] 21 Jan, 2018 @ 11:04am 
SSFusion doesn't support something like that
Does it have got alternative fire?
Melody 21 Jan, 2018 @ 10:56am 
:OOOO!
Lets check it out.
Spy's Cr3ed  [author] 21 Jan, 2018 @ 10:38am 
- ADDED SIRIAN POWER GUN !!!11
Melody 17 Jan, 2018 @ 2:59am 
:O
Spy's Cr3ed  [author] 17 Jan, 2018 @ 2:53am 
SIRIAN POWERGUN CONFIRMED AND WILL COME SOON !!!!1111
WHERE IS THE SIRIAN POWER GUN!? WHERE IS IT!? WHERE IS THE SIRIAN GUN!? YOU COULDNT GIVE IT TO AN ORDINARY MAN! WHERE IS IT!? WHERE IS THE SIRIAN GUN!?
Fiendzy 28 Dec, 2017 @ 3:37pm 
would it be at all possible to change the double barrel shotgun animations? if you can, I'd love to see the animations like the ones in the actual game. that be neat.
Add Sirian Power Gun pls.
So syrian beam rifle is supposed to be made?
Miko Niku 24 Nov, 2017 @ 9:55pm 
this is a mod i waitting for
Well, when i used give all cheat game crashed with error refering to three serious bomb files. "Unnable to load".
Yay. Its finally added.
Spy's Cr3ed  [author] 11 Nov, 2017 @ 6:36am 
Update #03 Bugfixes 02
---
-Fixed itemdrop on every weapon
-Fixed crash while using Serious Bomb
-Fixed crash via using Custom Weapons Management !

Special thanks to: Bon-Bon (Mihai) for testing
Spy's Cr3ed  [author] 11 Nov, 2017 @ 3:13am 
I dont think this is possible same weapon to use mutiple ammos, and yes it will be added in next update :V
I know you already went mad from this question, but do you have a plan to add sirian power gun.
And more uncommon question, does flamethrower use different types of ammo like in next ecounter?
Spy's Cr3ed  [author] 10 Nov, 2017 @ 11:54am 
Update #02
----
Pistol draw (Activate) animation is faster
Double shotgun's particles is fixed on FP/TP
Cannon's specilaruty was reduced
Bullets on DUzis is on right position ( Visible on 4:3 monitor/res )
Fixed Serious Bomb's specilaruty and fuse animation
Sniper sound is now not so quiet
Chainsaw's arm is set on different position
Changed Minigun's position
--
Sorry for such a dumb troubles but tha's why comments are allowed.
Melody 10 Nov, 2017 @ 8:38am 
Not all people are able to learn that fast. I personally learn my stuff very easily and fast, but that doesn't mean all other people have the same capabilities. Also, I play games since 2004 (Unreal Tournament 2004 specifically for 6,000+ hours) and I have seen many people still not being able to play properly after 2,000 hours of gameplay, including duels and deathmatches.
Spy's Cr3ed  [author] 10 Nov, 2017 @ 7:59am 
Good, i will put some more love in it
NSKuber  [developer] 10 Nov, 2017 @ 6:18am 
I can see some improvements, but laziness is still felt all over the place.
I will add it to CWM (I don't have a mod called CSW), if you fix "Serious problems" that I listed here: https://pastebin.com/YLicGtyv
Fixing "Less serious problems" will also be much appreciated.

Almost all of the problems I listed are easy to fix (or you could easily make it all well from the start), so either your quality standarts are very low, or you just don't care about quality of your mods.
In any case, I don't want to encourage you to continue like this, because nearly all your mods suffer in quality. Please put love in them. Otherwise people won't use your weapons.
Serafettin 10 Nov, 2017 @ 12:15am 
add sirian power gun pls.
Dallas 9 Nov, 2017 @ 10:21am 
The last Serious Sam weaponry that was missing, Thank you.
Spy's Cr3ed  [author] 9 Nov, 2017 @ 8:32am 
Mmm.. i didnt think about this, maybe you can use it if NSKuber add it to CSW
🐟Atlascian Sarnosian IV🦈 9 Nov, 2017 @ 8:18am 
↓ What he asked
FrameRater 9 Nov, 2017 @ 8:10am 
Have you considered making a replacement version of this to replace the standard variants in-game?
Because this mod doesnt added yet in custom weapons manager.
Omidious 8 Nov, 2017 @ 5:37am 
no working. i and it doesnt appear on kuber loot mod and i have no sign of these weapons
Andreiki 7 Nov, 2017 @ 6:40am 
Wtf man change tags please this is no custom campaing and language
Spy's Cr3ed  [author] 7 Nov, 2017 @ 1:41am 
Update #1 Major
----------------------
- Pistol damage is set back to 10
- Single Pistol using different animation
- Changed on almost every weapon the Rendering
- Chainsaw using original teeths
- Bobbling is changed below 1.3
- Remade a Double Shotgun Fire animation
- Resized almost every weapon, (_Item), (_ForItem)
- Particles are reversed, weapons is using SS1Ammo
- Ammo particle (SSNE_Atomic) reduced to smallest variant
- Every weapon support blood decal (Blood UVMap)
- Specularity has reduced on almost of weapons
- Remake the "Fire" animation on Rocket Launcher
noam 2000 6 Nov, 2017 @ 3:27am 
(3)

- The pistol by far has the worst problems with animations. Like with many of your other weapons, the "activate" animation takes way too long to finish when it should be nearly instant. The firing and reloading animations feel really lazy and unsatisfying to use.

- The lighter on the serious bomb doesn't actually light up the fuse, it's not synced at all.



All in all, it's nice that you took the time to create this, but this feels too lazy and rushed to be able to enjoy them. I highly encourage you to start taking more time on your mods and pay more attention to these details, because I know you are able to do better than this but the same problems keep affecting all your other mods.
noam 2000 6 Nov, 2017 @ 3:27am 
(2)

- What is up with the weapon views? some of them take up most of the screen, and some are absolutely tiny. Compare the grenade launcher's view with the rocket launcher's view: https://puu.sh/yfZx5/25ff1f461b.jpg https://puu.sh/yfZwZ/9c92f1ea2f.jpg

You need to start putting a lot more effort into setting proper rendering params, it's really not a hard thing to do.

- Most of the sounds are low-quality and cut off really weirdly.

- The uzi's animations need more work.

- Big rockets on a small rocket launcher. Also the rocket launcher disappears for a brief moment after firing it. Needs more work to be done on it.
noam 2000 6 Nov, 2017 @ 3:27am 
(1)

Kudos on taking the time to create a full weapon pack, but there are some really major problems with this.

- There is inconsistency between the item sizes, the minigun is tiny yet the serious bomb is huge, and so on. Most of them are also not centered causing them to sway to the side.

- Ammo items are using the same atomic effect as weapons, which becomes really annoying to look at when ammo items are placed together. The atomic effect is also way too illuminated. https://puu.sh/yfZrg/8dc8be3c25.jpg

- A lot of weapons (espicially the cannon) have way too much unnecessary specularity

- Why does the chainsaw have HD teeth?

- The double shotgun's muzzle flash effect is pointed backwards.