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Im only interested in improving spacing. Vanilla map scripts still spawn you very close to other civs, i hate that to no end.
https://imgur.com/a/ly7R3e9
standard size and i only use this mod and Reveal Entire Map mod
For example, if your “close” AIs started out at least 10 tiles away, then Caps Lock won’t change it, because the game doesn’t consider that to be close! The game thinks that 10 tiles is a perfectly respectable buffer distance. Unfortunately, if you start with an aggressive AI at that distance, it will immediately close that gap and smother you. But that’s not a flaw in the starting scripts, it’s the AI’s strategy.
It’s possible to change the rules so that, for example, all civs are required to start at double the standard buffer distance, but then there is a risk of not having enough room on some maps.
https://i.imgur.com/59hmvGY.jpg
Last game I had was the straw, I was killed in 20 turns or so, because I was next to another Civ whom wanted the land by me and my cities.
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
I have not yet encountered any problems with city-states spawning, so I would guess that it’s the unusual settings causing the problem.
It MAY be because i edited base files to 27 space for majors and 9 for minors? but there were empty places in the games so not sure. it maybe a conflict between increase spawn seperation buffers(from editing or mods) and your mod.
[1994494.475] UpdateDatabase - Loading Data/Poland_Jadwiga_Expansion1.xml
[1994494.483] ERROR: Failed to release save point.
Hopefully we will see a fix for this soon. In the meantime, there is an unofficial patch:
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/