Sid Meier's Civilization VI

Sid Meier's Civilization VI

Caps Lock
120 Comments
Gaunt 2 Mar, 2020 @ 10:11pm 
FIxed a few patches ago? 3 games in a row a civ has started 3 to 5 hexes away from my starting settler
phenyxasher 20 Mar, 2019 @ 12:57am 
gotta, still great mod.
beezany  [author] 18 Mar, 2019 @ 4:47pm 
@phenyxasher For now I recommend disabling the mod. Map generation has changed enough that it would take a substantial rewrite to make this work again.
phenyxasher 16 Mar, 2019 @ 6:06pm 
could you please update for gathering storm.
delorean.fanatic 16 Feb, 2019 @ 11:03am 
@bszonye Ok thanks!
beezany  [author] 16 Feb, 2019 @ 2:39am 
@delorean.fanatic This mod is not compatible with the new Maori civ, and there may be additional problems. I don't recommend using Caps Lock with Gathering Storm. Please note that this mod mostly exists to solve a problem that was fixed in the game a few patches ago, so fixing it is currently a low priority.
delorean.fanatic 16 Feb, 2019 @ 2:15am 
Game says the mod is no longer compatible...can it still be used or could an update be done? Thanks!
test 7 Feb, 2019 @ 6:23am 
I see, thank you!
beezany  [author] 6 Feb, 2019 @ 4:04pm 
@test This mod won’t break your game, but it has very little effect with the current map generators. I don’t currently recommend using this mod and only keep it online to support current subscribers. If there are any incompatibilities with Gathering Storm, I will take the mod offline rather than fix it.
test 31 Jan, 2019 @ 10:13pm 
Does this still work with latest game version?

Im only interested in improving spacing. Vanilla map scripts still spawn you very close to other civs, i hate that to no end.
beezany  [author] 18 Dec, 2018 @ 2:41pm 
@d34dluk3 The mod doesn’t interact with the civ start biases, and I haven’t personally encountered that problem. That said, the game vastly improved the map scripts in February 2018 such that this mod is no longer necessary. If you suspect that it’s causing any problems, I recommend simply disabling it.
Kang Sae-byeok 18 Dec, 2018 @ 8:15am 
Hi bszonye, love the mod but it seems to disable or devalue start bias? Which is a significant nerf to desert and ocean civs.
beezany  [author] 24 May, 2018 @ 3:06pm 
@bennylf2 I have not encountered that problem before with default settings and Standard map size. Note that the default map size is Small, not Standard, and 6 total players is normal for that. If you are definitely using Standard and still getting bad results, I recommend simply turning off the Caps Lock mod. It has only subtle effects on map generation since the February 2018 update and isn’t generally needed anymore.
bennylf2 24 May, 2018 @ 8:51am 
https://imgur.com/a/9Eans9C
https://imgur.com/a/ly7R3e9

standard size and i only use this mod and Reveal Entire Map mod
bennylf2 24 May, 2018 @ 8:43am 
When i choose standard map size i always get only 6 AI in game how to avoid it?
beezany  [author] 10 May, 2018 @ 1:08pm 
I have verified compatibility with the Spring 2018 update. It does not change any resources associated with Caps Lock.
Kid Viking 11 Apr, 2018 @ 12:06pm 
I love this mod! I've been using it since before R&F and, having started games with and without it, always notice a HUGE difference and it's awesome! One difference I notice when I am using it is the frequency that City-States get to claim Natural Wonders. I have this internal conflict between not wanting to wipe out City-States but also wanting the Natural Wonder perks. But I suppose this is to be expected. Anyway, thanks for a great mod!
beezany  [author] 19 Mar, 2018 @ 1:32pm 
@Raven_2012 It’s tricky to explain. The R&F map script still has most of the bugs that the Fall 2017 script had. However, they changed the high-level organization so much that the bugs rarely get triggered anymore. So, there are a few hypothetical problems that Caps Lock might help with, but it’s more likely that you wouldn’t see a difference.

For example, if your “close” AIs started out at least 10 tiles away, then Caps Lock won’t change it, because the game doesn’t consider that to be close! The game thinks that 10 tiles is a perfectly respectable buffer distance. Unfortunately, if you start with an aggressive AI at that distance, it will immediately close that gap and smother you. But that’s not a flaw in the starting scripts, it’s the AI’s strategy.

It’s possible to change the rules so that, for example, all civs are required to start at double the standard buffer distance, but then there is a risk of not having enough room on some maps.
beezany  [author] 19 Mar, 2018 @ 1:22pm 
@BLÀde Bordering the tundra is a totally legit starting position, and even desirable for civs like Russia with tundra bias. Caps Lock makes sure that you don’t start in the snow. One of the screenshots above illustrates this, with Russia in the snow “before” and next to the tundra “after.”
BLÀde 18 Mar, 2018 @ 12:08am 
definitely doesn't work with RAF
https://i.imgur.com/59hmvGY.jpg
Royal Raven 16 Mar, 2018 @ 10:20am 
I'm going to have to use this. I've been gettings some bad starts, even with a Restart too. I'm using Detailed Worlds mod also, but that shouldn't effect anything.

Last game I had was the straw, I was killed in 20 turns or so, because I was next to another Civ whom wanted the land by me and my cities.
Royal Raven 15 Mar, 2018 @ 5:11pm 
Does this mod do more to improve on what was fixed in the around the Rise and Fall release, with the improved Algorithm?
beezany  [author] 8 Mar, 2018 @ 9:59pm 
Caps Lock is compatible with the March 8 update.
p0kiehl 28 Feb, 2018 @ 4:38pm 
@Blade - I routinely play with very large modded map sizes and have never had that glitch.
BLÀde 25 Feb, 2018 @ 9:03pm 
@pauloel7 the game really does not like bigger maps. the more bigger the map you try to get the game to load the more that bug is going to appear. it's best just to stick to the vanilla map sizes.
pauloel7 25 Feb, 2018 @ 1:53pm 
Man! How anoying coding can be? Ok. Well, I was using that "Yet (not) Another Maps Pack" mod along with yours, and remember having the problem with Europe Large (~73x79), standard speed and rules and Poland. Nonetheless I got the feeling it would happen with any config... so I removed both mods: problem solved. In any case, appreciate your support and hope you success. Cheers!
beezany  [author] 25 Feb, 2018 @ 11:27am 
@pauloel7 Thanks for your feedback! That is a known bug in the game that happens when the game cannot find a suitable location for your civ. It is normally very rare, unless you are using extreme map settings, like in the discussion with Dusk Shadow below. The Caps Lock mod does not cause or fix this particular problem, although I may try to address it in a future version, if I can find a reproducible case. If you can post your game settings and map seed, I can take a look at it.
pauloel7 24 Feb, 2018 @ 1:36pm 
Am getting a 100% fog map bug at the start of a new campaign - cannot see land or units.
Willelmus 18 Feb, 2018 @ 12:43pm 
@bszonyw Man, you've made my weekend. A thousand thank you.
beezany  [author] 18 Feb, 2018 @ 10:25am 
@Willelmus There is a known bug with R&F + DLC that causes a crash during game creation. It sounds like you might be encountering that. There is an unofficial patch for the bug. Please follow the instructions here and see whether it helps you:
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
asto1qasw1 17 Feb, 2018 @ 4:21pm 
@bszonye aha ok thx!
beezany  [author] 17 Feb, 2018 @ 12:51am 
@Dusk Shadow: Great! I am glad you were able to tune it to your liking!
beezany  [author] 17 Feb, 2018 @ 12:50am 
@asto1qasw1 This mod does not add any features to the game. It fixes some bugs that are uncommon now but were very severe before the last update. If you are not having any trouble with starting locations, you probably don't need this mod.
asto1qasw1 16 Feb, 2018 @ 11:45pm 
how to use this mod?? can i move another plot?(=can teleport unit?)
Dusk Shadow 16 Feb, 2018 @ 11:02pm 
made more adjustments to the codes and realized it was the minor-major distance and minor-minor distance that stopped them spawning, on land at least. because i changed both to 9 Citystates couldnt be 9 from a major and also 9 from another citystate(minor)
beezany  [author] 16 Feb, 2018 @ 2:52pm 
@Echo Seven Yes, I updated the mod on release day.
Echo Seven 16 Feb, 2018 @ 1:02pm 
Is this compatible with Rise and Fall?
beezany  [author] 14 Feb, 2018 @ 5:51pm 
@Dusk Shadow, I understand what’s happening now. Caps Lock allows civs to squeeze inside the distance limits somewhat but it rejects anything that breaks the rules too much, and the fudge factor is smaller for city-states. If you set the distance parameter to 9, then there just won’t be room for many city-states, because Caps Lock won’t allow them within about 7–8 tiles of another civ.
Dusk Shadow 14 Feb, 2018 @ 5:28pm 
thats probably it. loved the mod cause of better placements and stop then from spawning in vision turn 0. those are lovely instant-restarts. the citystates vanishing when this is active is probably cause of the distance changes i made. majors are 27(vs 9) and citys are 9(vs 7? or 5?)
beezany  [author] 14 Feb, 2018 @ 4:30pm 
It’s entirely normal to find other civs about 10 tiles away – Civ 6 has always permitted this and the mod treats it as unexceptional. Caps Lock only aims to stop civs from spawning right on top of each other.

I have not yet encountered any problems with city-states spawning, so I would guess that it’s the unusual settings causing the problem.
Dusk Shadow 14 Feb, 2018 @ 2:59pm 
base starts seems better overall then used too, but still see in visible range other civ starts sometimes. loved the mod before R&F But somereason when i use it (with 80% of my mods now disabled cause dont work in R&F lol) theres only ONE City State. once i disable it and make new game i find some citystates with exploring but 4 different games i had this one active there was only ever one citystate on whole map. and none were reported defeated/destroyed. it may be a conflict but not sure. dont have other mods that affect start locations, and very few mods now.

It MAY be because i edited base files to 27 space for majors and 9 for minors? but there were empty places in the games so not sure. it maybe a conflict between increase spawn seperation buffers(from editing or mods) and your mod.
SalzStange 14 Feb, 2018 @ 12:19pm 
thanks for the update!
beezany  [author] 14 Feb, 2018 @ 11:23am 
The hotfix yesterday seems to have fixed the problems I was seeing with new games crashing back to the main menu. I still see some reports of problems though, so that unofficial patch might still be useful to some folks.
beezany  [author] 11 Feb, 2018 @ 4:16pm 
If you are having trouble with the game crashing back to the main menu, it might be caused by a bug in the Firaxis DLC. Unfortunately, the bug is in part of the DLC that cannot be modded, only patched. You can check Logs/Modding.log for an error message like this:

[1994494.475] UpdateDatabase - Loading Data/Poland_Jadwiga_Expansion1.xml
[1994494.483] ERROR: Failed to release save point.

Hopefully we will see a fix for this soon. In the meantime, there is an unofficial patch:
https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
SalzStange 10 Feb, 2018 @ 1:38pm 
thanks for the response
beezany  [author] 10 Feb, 2018 @ 12:44pm 
@SalzStange The game seems a lot better now, so you can try it without the mod if you like. That said, there are still some bugs in the game scripts, so I am still maintaining the mod for now, in case people start finding ugly starts again.
beezany  [author] 10 Feb, 2018 @ 12:39pm 
@dschoon Oh! I'm sorry, I didn't realize they had finally released the Mac version of the new rules. I thought they were going to skip Fall 2017 and go straight to Rise & Fall. In that case, please grab v0.9.4.zip from the Releases [github.com] page of the Caps Lock source code site, and unzip it in your Civ VI mods folder.
SalzStange 10 Feb, 2018 @ 9:29am 
is this mod still needed with the new improved natio blacing system?
BJ 10 Feb, 2018 @ 3:14am 
Hey guys, I'm playing a lot of MP with friends, usually with 3 people, and the maps are very often totally unbalanced. We'll try this mod as it seems to fix things a bit, but does anyone have a suggestion to have really balanced MP maps? Thanks!
dschoon 9 Feb, 2018 @ 7:43pm 
fwiw, I like the mod, even if it has a terrible name :)