XCOM 2
Reanimation Psi Amp [WotC]
63 Comments
M0NSTER 10 Oct, 2023 @ 8:01pm 
Yeah the ability was pretty much identical to the Sectoid one, was mostly trying to figure out the animations. Ended up axing the skill.
[OG]CombatMedic02  [author] 7 Oct, 2023 @ 3:57am 
If I remember rightly the actual reanimation ability is just the same one the Sectoids use but it's been a while since I put this mod together. You are free to use whatever you need, I only ask that you credit ADVENT Avenger, PZ and myself as this mod really was a joint effort. :P
M0NSTER 6 Oct, 2023 @ 5:01pm 
@[OG]CombatMedic02 Would it be okay if I possibly used your reanimation ability on a class mod I am working on? Was working on making the ability myself and then noticed you already created the ability.
[OG]CombatMedic02  [author] 25 Jun, 2021 @ 12:32pm 
@Da_Whey It would be but that would mean making zombie models/animations for every other alien unit which is a bit outside my modding capabilities. :P
Nacho Man Randy Sandwich 25 Jun, 2021 @ 10:11am 
Would be awesome if the reanimation wasn't limited to humanoids.
[OG]CombatMedic02  [author] 6 Jul, 2019 @ 3:08pm 
Oh yeah, it all works, he just wanted an extra ability on it.
Figaround 6 Jul, 2019 @ 11:52am 
Understood, yes, it works, thanks.
[OG]CombatMedic02  [author] 6 Jul, 2019 @ 5:18am 
That was going to be a private distribution to the person that asked for it but yeah, I haven't really had time to look at it, work has been busy and I don't get much free time.
Figaround 6 Jul, 2019 @ 3:19am 
I read your comment below
"@Ydah_Shet Nah, you might need to wait till next weekend now though as I probably won't have much time to look at it. :P"
May 6, and concluded that the mod needs to be updated, but there was no update after May 6, the last update was on February 4.
[OG]CombatMedic02  [author] 5 Jul, 2019 @ 2:10pm 
Update?
Figaround 5 Jul, 2019 @ 10:56am 
Will there be an update?
Ember 7 May, 2019 @ 7:06am 
Fair enough! I got time.
[OG]CombatMedic02  [author] 6 May, 2019 @ 9:27am 
@Ydah_Shet Nah, you might need to wait till next weekend now though as I probably won't have much time to look at it. :P
Ember 6 May, 2019 @ 9:11am 
I didnt get anywhere with it. Is it too late to ask for that edited version?
[OG]CombatMedic02  [author] 19 Apr, 2019 @ 12:05pm 
@Ydah_Shet No problem! If you don't get anywhere with it remind me in a few days and I'll try to make the time to create an edited version for you. :)
Ember 19 Apr, 2019 @ 11:56am 
@[OG]CombatMedic02 Completely and utterly understandable. And thanks for the advice. I usualy avoid touching modding because i once bricked my PC trying to change a texture once.

Dont ask how.
I just dont have any experience with it and any attempt at experimenting is frankly terrifying. I think im just gonna comission someone to do it instead of me. Thanks for the niceness and i hope you have a nice day.:steamhappy:
[OG]CombatMedic02  [author] 19 Apr, 2019 @ 11:38am 
@Ydah_Shet It's a low level ability anyway, Psi troopers can easily obtain it. I made this because raising the dead couldn't be done any other way. (Or not at low level anyway) plus it's just fun to do. It should probably have a limit because you can make it pretty World War Z out there but I'm happy with where it is for now. :P

Thank you for your suggestion though. :)

If you know how to compile a mod (It's not too difficult) you could copy the code of the files in this mod and add the line of code which would add another ability to the weapon (It's in the weapon .u file, should be easy to spot where I've added mine.) to make your own private version of the mod? (I do this sometimes to mods I want to tweak a bit, just remake them and add bits for private use.) I could do it for you but I don't know if I'll get the free time this weekend. A bit busy and I'd like to find some time to chill too. >_<
Ember 19 Apr, 2019 @ 11:19am 
@[OG]CombatMedic02 fair enough. You dont need to btw. I was just wondering.
[OG]CombatMedic02  [author] 19 Apr, 2019 @ 10:36am 
@Ydah_Shet It wouldn't be hard to do I guess but I didn't want to make it too overpowered lol.
Ember 19 Apr, 2019 @ 4:26am 
Hey is it possible to have this psi-amp also include the basic "insanity" ability? i love putting this on non-psi soldiers to give them a little extra.
Salt Rifle 2 Aug, 2018 @ 8:21am 
Okay back again with an update, can confirm the dismissal does NOT work with Psi Zombies created by Playable Aliens, all other aspects seem consistent and no major bugs seem to occur. The other mod associated with this, Dismissal Link Fix, might be required to get that to work as intended for other mods however since Zombies Don't Count works as intended it doesn't seem all that necessary.

Now here's a neat little sidenote on how to make those darned zombies extractable, the Custom Soldier Evac Zone Fix by RealityMachina actually works with this mod.

In other words, while I cannot dismiss Psi Zombies made by the Sectoids in Playable Aliens, I can use CSEZF to extract them anyway! The option to dismiss them at will though is really nice for PsiOperatives and adds an interesting layer of gameplay.

I think that should be it, thanks for your time, GLHF!:2018salienbeast1:
[OG]CombatMedic02  [author] 26 Jul, 2018 @ 3:48pm 
@Iratusmagus Good to know it plays well with other mods. Thanks for taking the time to test this and let everyone know. :D:

It was a simple idea and I was stunned to see no one had made it before me but I'm glad I could make it a reality with a little help from a couple of talented modders from the modding community. :)
Salt Rifle 26 Jul, 2018 @ 6:58am 
So far, no problems with performance and no trouble with integration. The Zombies don't count aspect works exactly as intended. I have not yet tested the dismissal/link severing aspect. Haven't been presented with a mission where it was needed yet. May be some issues there for the Sectoids of Playable Aliens.

That said, it looks like this works with the mod!
[OG]CombatMedic02  [author] 22 Jul, 2018 @ 3:34am 
@Iratusmagus I haven't tested it with that mod, let me know how it goes. :)
Salt Rifle 22 Jul, 2018 @ 1:08am 
I'm not sure if you've done any testing with the Playable Aliens mod, but i'm gonna test it out and see if there's a conflict. Here's hoping it works!
[OG]CombatMedic02  [author] 2 May, 2018 @ 11:50am 
This is correct, she let me incorperate it into this mod so that I could ship it with the working perfect rating fix. Was very nice of her, couldn't have fixed things in this mod without her help. :)
Avalon 2 May, 2018 @ 7:01am 
Yeah,I will delete PZ's mod.This mod includes that PZ's mod,so it won't affect the perfect reward?
[OG]CombatMedic02  [author] 1 May, 2018 @ 11:53pm 
This mod includes that mod, PZ and myself worked on this mod together. :) The lag might be caused by having two of the same mod running at once?
Avalon 1 May, 2018 @ 11:35pm 
This is a very good mod, but I use it with " Zombies Don't Count for WotC ",the number of frames of the game is not fluent.
[OG]CombatMedic02  [author] 30 Mar, 2018 @ 12:49pm 
This should work with LW2 but I haven't made a LW2 version.
Shaggoth (Ищезаяц) 30 Mar, 2018 @ 12:06pm 
wasnt there same mod for lw2? seems like i can't find it
[OG]CombatMedic02  [author] 10 Feb, 2018 @ 1:48pm 
Not sure, I don't have that mod. Try it and let me know? :)
Fischy 10 Feb, 2018 @ 1:37pm 
does it work with[WoTC] XCOM Psi Overhaul [Standalone]?
Erazil 3 Feb, 2018 @ 6:08pm 
Nice, thank [OG]CombatMedic02
[OG]CombatMedic02  [author] 3 Feb, 2018 @ 3:58pm 
Updated! This mod will no longer override UIMissionSummary.uc and I have added your french localization file Erazil, thanks again for that. :D:
Erazil 31 Jan, 2018 @ 5:47pm 
good news, I am restless to add your mod again to my list ;)
[OG]CombatMedic02  [author] 31 Jan, 2018 @ 12:02pm 
Yeah, PZ told me about the update. I'll just have to update the code I think. Will get it done when I have some spare time. :)
Erazil 31 Jan, 2018 @ 7:18am 
for info i just find now the mod of PZ " Zombies Don't Count for WotC " and not have conflict with him
if you want look https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1256370393
it is not usefull sorry.
Erazil 31 Jan, 2018 @ 4:59am 
i understand :) and thx for take the time to see if you find another way ( i hope its possible :) )

just a small personal remark, when I test your mod I saw that the link was not visible as the link of the sectoide, I found it a pity, but it's just a personal taste nothing more :)
[OG]CombatMedic02  [author] 30 Jan, 2018 @ 9:49am 
@Erazil The part that is conflicting with other mods is the part which makes it so when a zombie dies on your team it doesn't affect your flawless rating. I'm not sure if I'll be able to fix it but I'll look into it. Thanks for the localization support, I'll add it in the next version. :)
Erazil 30 Jan, 2018 @ 4:03am 
hi conflict with another mod :(
conflict UIMissionSummary.uc with :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127174933

sorry for this stupid question but there is no way to avoid that?, I like your mod but I can not use it in state without being forced to disable other nice mod.

so i share with you my french translate of this mod :)
Erazil 27 Jan, 2018 @ 1:03am 
hi , i wanted to test your mod and i see a conflict with another mod i use so a share with you this info if you can fix or prevent users :)

conflict UIMissionSummary.uc with :
WOTC Nice Mission Debriefing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154827808

[OG]CombatMedic02  [author] 21 Jan, 2018 @ 4:15am 
Uh yes, you will need that research for it to appear I think.
Feezec 20 Jan, 2018 @ 6:59pm 
Ah, that must be my problem. I'm using the Psionic Class mod and haven't reasearch psionics yet https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138411890
[OG]CombatMedic02  [author] 20 Jan, 2018 @ 3:06pm 
You don't have to build it but you do need a Psionic Operative to be able to use it. Research Psionics and build a Psi Lab on the Avenger. Then train a Rookie into a Psi Operative. This soldier will be able to use the Psi Amp. :)
Feezec 20 Jan, 2018 @ 3:03pm 
How I make this side weapon availably? I don't see an option to build it in Engineering
Wise Pirate 19 Jan, 2018 @ 4:57pm 
No respite for the dead. Xcom found a way to mind control them now.
Commander 6 Dec, 2017 @ 12:34pm 
ok thanks
[OG]CombatMedic02  [author] 6 Dec, 2017 @ 12:13pm 
Nope, no limit.
Commander 6 Dec, 2017 @ 12:07pm 
ok thanks also is there a limit to how meny zombie one pis op can have?