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"@Ydah_Shet Nah, you might need to wait till next weekend now though as I probably won't have much time to look at it. :P"
May 6, and concluded that the mod needs to be updated, but there was no update after May 6, the last update was on February 4.
Dont ask how.
I just dont have any experience with it and any attempt at experimenting is frankly terrifying. I think im just gonna comission someone to do it instead of me. Thanks for the niceness and i hope you have a nice day.
Thank you for your suggestion though. :)
If you know how to compile a mod (It's not too difficult) you could copy the code of the files in this mod and add the line of code which would add another ability to the weapon (It's in the weapon .u file, should be easy to spot where I've added mine.) to make your own private version of the mod? (I do this sometimes to mods I want to tweak a bit, just remake them and add bits for private use.) I could do it for you but I don't know if I'll get the free time this weekend. A bit busy and I'd like to find some time to chill too. >_<
Now here's a neat little sidenote on how to make those darned zombies extractable, the Custom Soldier Evac Zone Fix by RealityMachina actually works with this mod.
In other words, while I cannot dismiss Psi Zombies made by the Sectoids in Playable Aliens, I can use CSEZF to extract them anyway! The option to dismiss them at will though is really nice for PsiOperatives and adds an interesting layer of gameplay.
I think that should be it, thanks for your time, GLHF!
It was a simple idea and I was stunned to see no one had made it before me but I'm glad I could make it a reality with a little help from a couple of talented modders from the modding community. :)
That said, it looks like this works with the mod!
if you want look https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1256370393
it is not usefull sorry.
just a small personal remark, when I test your mod I saw that the link was not visible as the link of the sectoide, I found it a pity, but it's just a personal taste nothing more :)
conflict UIMissionSummary.uc with :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127174933
sorry for this stupid question but there is no way to avoid that?, I like your mod but I can not use it in state without being forced to disable other nice mod.
so i share with you my french translate of this mod :)
conflict UIMissionSummary.uc with :
WOTC Nice Mission Debriefing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154827808