RimWorld

RimWorld

The Complete Drug Overhaul
168 Comments
Wu Zi Mu 22 Sep, 2024 @ 11:07pm 
hi
killgaet 7 Jun, 2022 @ 3:20am 
yes they are, there is a specific trader "chemical supplier" or something akin to that.
some are able to be made but most are only puchasable
Samir Al Hyde 7 Jun, 2022 @ 12:23am 
Ik this mod is outdated but are most of these chemicals only purchasable?
Archotech 27 Feb, 2022 @ 11:01am 
This mod made me the one who knocks. 10/10
shit-for-brains 16 Nov, 2021 @ 10:49am 
Yeah a 1.3 version of this would be nice. I wanted to find a mod that adds meth and I saw yours i believe which was from 0.16 so thats SUPER outdated. I'm going to tell you guys what I think of this mod.
Admiral Allah Akbar 2 Aug, 2021 @ 9:27pm 
It does works pretty well in 1.3 with no problem @TotallyAm
TotallyAm  [author] 1 Aug, 2021 @ 9:36am 
Does the mod work at all with 1.3?
TotallyAm  [author] 1 Aug, 2021 @ 9:36am 
Can't see myself updating the game to 1.3 anytime soon since I don't really play RimWorld anymore. But maybe at a later date I will, especially with the new DLC. @TitoComeBack @Admiral Allah Akbar
cory 1 Aug, 2021 @ 9:24am 
1.3 pls
Admiral Allah Akbar 26 Jul, 2021 @ 4:28pm 
Is this mod updating for 1.3?
killgaet 15 May, 2021 @ 9:45am 
@CROW APPRENTICE
yes, yes it is don't worry!
CROW 11 May, 2021 @ 1:30pm 
Is it CE compatible?
Hazardous 15 Apr, 2021 @ 11:43am 
I have no idea why or when i subscribed to this, did it have a different name, or compatibility with another mod?
crake 8 Apr, 2021 @ 1:32pm 
but the comments are from like 2 months ago so it might have improved now.
killgaet 8 Apr, 2021 @ 1:21pm 
it feels okay for me so idk?
crake 8 Apr, 2021 @ 1:13pm 
yes the comments say that it lags a lot
killgaet 8 Apr, 2021 @ 12:47pm 
oh is it?
crake 8 Apr, 2021 @ 11:40am 
on the mod page iin the comments it says its very lagy
killgaet 8 Apr, 2021 @ 4:36am 
oh i found the name of the mod, it's called "Aurora Orbital Trade Station".
crake 7 Apr, 2021 @ 12:57pm 
what mod is that
killgaet 5 Apr, 2021 @ 11:56pm 
@Kazerkarerk traders, iirc there is a mod that adds some trader that constantly stays here, like an orbital station and that has a shitton of stuff, including precursors.
Kazerkazerk 5 Apr, 2021 @ 4:05pm 
Does anyone know of a good way to get the things you can not make like acetone and sodium hydroxide?
apparition.757 12 Mar, 2021 @ 6:07am 
Also much love to the mod author. This is after combat extended and rimatomics in my mind for the fun/utility factor.
apparition.757 12 Mar, 2021 @ 6:06am 
I want my pawns to alternate intelimax / blue ice, but I can't see any way to make them do this consistently. I can set a schedule to have them take each every 2 days, and then manually prevent them from taking one for an entire day, but this arrangement always decays eventually.

Any ideas?
Dr. Sexo 28 Jan, 2021 @ 1:05pm 
NICE
qhostymarionette 5 Jan, 2021 @ 7:15pm 
i was hoping there would be breaking bad references. thanks for letting me know, rademenes
konstantynopolitaneczka 21 Dec, 2020 @ 7:52am 
>drugs such as chloroform
>Breaking bad references

Holy shit don't make this mod die. I love it already
narwhal09 15 Dec, 2020 @ 6:31pm 
Hey so this might just me but isnt BlueIce abit OP? Has massive bonuses to learning and working with less tiredness yet it is a drug which has a safe schedualing
AppearAnon 25 Nov, 2020 @ 11:35am 
Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_a in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
AppearAnon 25 Nov, 2020 @ 11:34am 
i'm receiving this error here is my mod list

https://gist.github.com/e8a3842744099b03801ecc235e10c621

Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_b in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
killgaet 18 Oct, 2020 @ 6:50am 
nevermind found it, i just had a translation problem. it's with the smithy, time to make meth!
killgaet 18 Oct, 2020 @ 6:44am 
there may be a problem with the element extraction research, as i have the research, and have a stonecutting table, nothing, looked into the code to see how to make it, it says "fueled smithy" or "electric smithy" have both, nothing still...
Wi-Fi Mero 3 Sep, 2020 @ 8:32am 
What is the incompability with Seeds Please?
Dave. 20 Aug, 2020 @ 10:22am 
How do you extract elements?
Lord Palpatuna 18 Aug, 2020 @ 6:44am 
Please, Update to 1.2
Lenin's Cat 17 Aug, 2020 @ 3:30am 
@HYDRA DEALER no
Moons1st 26 Jun, 2020 @ 5:31am 
its good to install with saves?
Lenin's Cat 12 Jun, 2020 @ 11:48pm 
Works with Royalty
TotallyAm  [author] 24 May, 2020 @ 1:57pm 
It would be pretty easy, however there are limitations to it, because the damage would not be pretty uniform, and if the minimum damage is 1, it would lead to organ failure very quickly in addicted pawns, a good idea though.
Rohan the Honkerer 24 May, 2020 @ 12:07pm 
How difficult would it be to mod drugs to do small damage to pawns on use instead of adding hediffs for negative effects? For instance having beer do one point of liver damage(chemical) would, over considerable game time or a few hours of binge drinking, lead to scarring and a natural cirrhosis instead of a separate hediff of cirrhosis that seems tacked on as in vanilla.
TheLionOfYehoshua 19 May, 2020 @ 2:24pm 
Do you think there’s a way to update his mod to be compatible with VPG vegetable garden? The drugs don’t show up in the planting option but shows up in the research tab. So I can research it but I can’t plant it or cook it. I really love your mod dude , literally the best drug mod out there and I refuse to play this game without either. I just feel as if both these mods are essentials. I know you have a life to live but I’m asking if that would be possible for u to do on your free time ? This drug mod is the goat and I’m a big fan 👍🏼 If not thank you anyways.
Lain Iwakura 29 Apr, 2020 @ 7:25pm 
wow! thank you! best mod! :skyelaugh:
TotallyAm  [author] 10 Apr, 2020 @ 8:34am 
The mod has been updated to 1.1, for those asking. Check the change notes for more information if you wish.
Hydra 10 Apr, 2020 @ 7:44am 
Omg I want to run my drug cartel again! :O
fluxuat 3 Apr, 2020 @ 4:26am 
1.1 pleeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaasssssssssssssssssssssseeeeeeeeeeee
AppearAnon 1 Apr, 2020 @ 2:10pm 
pllllleeeeaaaaaaaaaasssssssseeeeeeeee bring to 1.1
fluxuat 27 Mar, 2020 @ 12:05am 
Any word on when that update will come?
TotallyAm  [author] 7 Mar, 2020 @ 7:55am 
@Speedy Speed Boy, @flux
I may update it in the coming weeks, but currently I don't have the time to update it I'm afraid.
404 6 Mar, 2020 @ 6:28am 
Is there any chance we'll be getting a 1.1 compatibility patch soon?