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Rapporter et oversættelsesproblem
I use this with a mod that gives your initial starting settler a movement boost, which I edit to +999 movement. It also lets your initial starting settler ignore movement penalties (hills, forests, jungle, river crossing, and boarding). Essentially this lets you explore the map/world on turn 1 to see if you want to play that map or not, revealing as much or as little as you want at that time. Barbarians spawn on turn 2, so it is nice to do all the exploring in one turn before the barbarians get in the way.
The one quirky thing is when you tell the settler to move from land to non-adjacent water, or water to non-adjacent land, or when telling the settler to move to a far off unknown place, the game's path finding is very wonky and your settler will shoot off randomly, moving 100 tiles before pausing to see if you want to continue. This oddity is part of the base game which only becomes evident when you give units movement of over 100 tiles.
<Update> <Where TechnologyType="TECH_SETTLERSAIL"/> <Set UITreeRow="1"/> </Update>
Thank you for make me aware of the missing translation that I inserted in the past.
The CIV Uploader unfortunetly overwrites all languages when I upload anything.
I didn't saw translating was missing. Now it's inserted.
I don't read German so I took your text and ran it through Google Translate. That program is MASSIVELY better than it used to be. Easily readable and understandable... except your title. Your title translated to "Water the settlers from the start".
Dunno how accurate this is (because, again, I don't read German), but "Settlers can embark from the start" translates to "Siedler können von Anfang an einschiffen". Up to you, obviously.
Lastly, you suggest the use of Earlier Embarking + Ocean Navigation. I agree that it's extremely useful and I've long wanted it. HOWEVER, those are major advantages for Norway and the Maori. Using it can massively reduce the advantage that those naval civs have. I'm certainly not saying that others shouldn't use it; just pointing out that it's unfair to those civs.
(insert maniacal laugh here)
I tested it in R&F and it works completely without having any other mod enabled.
Seems to be another mod, that prevents it to work.
Please start a new game.
AI will now progress the civic tree.
_____________________
Ich habe diese Modifikation aktualisiert.
Bitte startet eine neue Partie.
Die KI wird nun den Ausrichtungsbaum, wie gewohnt weiterforschen.
@GeneralCDJ: I think it is a bug for Japan also. If you want to start with more settlers than one. (There is a mod that's doing those things)
--if you don't like the word bug- it's a gaming balance problem.
@ITcore: Thats not a solution for players, that want to start on an other isle before settle any city.