Sid Meier's Civilization VI

Sid Meier's Civilization VI

Embarking settlers at start
41 kommentarer
DorothyVivian 10. juni 2024 kl. 21:24 
Can AI civs embark at start with this mod?
D34DLY 6. juli 2022 kl. 4:25 
mod works great. thanks.

I use this with a mod that gives your initial starting settler a movement boost, which I edit to +999 movement. It also lets your initial starting settler ignore movement penalties (hills, forests, jungle, river crossing, and boarding). Essentially this lets you explore the map/world on turn 1 to see if you want to play that map or not, revealing as much or as little as you want at that time. Barbarians spawn on turn 2, so it is nice to do all the exploring in one turn before the barbarians get in the way.

The one quirky thing is when you tell the settler to move from land to non-adjacent water, or water to non-adjacent land, or when telling the settler to move to a far off unknown place, the game's path finding is very wonky and your settler will shoot off randomly, moving 100 tiles before pausing to see if you want to continue. This oddity is part of the base game which only becomes evident when you give units movement of over 100 tiles.
赵子虫 7. feb. 2022 kl. 23:50 
对于玩真实地球地图的玩家来说,这是个非常棒的mod,不过,我仍然认为,如果将开拓者与建造者一起,放在航海术解锁可以下海航行会更加完美。
Dman883 31. aug. 2021 kl. 13:31 
Running the Mod "Real Tech Tree" I had to add the tech to the RTT_Technologies file. Not sure if I did it 100% right but it seems to have worked.
<Update> <Where TechnologyType="TECH_SETTLERSAIL"/> <Set UITreeRow="1"/> </Update>
Junky  [ophavsmand] 13. aug. 2020 kl. 12:04 
@Amyglyosaurus
Thank you for make me aware of the missing translation that I inserted in the past.
The CIV Uploader unfortunetly overwrites all languages when I upload anything.
I didn't saw translating was missing. Now it's inserted.
Amyglyosaurus 13. aug. 2020 kl. 9:30 
I find this add-on to be extremely useful. Kudos for it's creation.

I don't read German so I took your text and ran it through Google Translate. That program is MASSIVELY better than it used to be. Easily readable and understandable... except your title. Your title translated to "Water the settlers from the start".

Dunno how accurate this is (because, again, I don't read German), but "Settlers can embark from the start" translates to "Siedler können von Anfang an einschiffen". Up to you, obviously.

Lastly, you suggest the use of Earlier Embarking + Ocean Navigation. I agree that it's extremely useful and I've long wanted it. HOWEVER, those are major advantages for Norway and the Maori. Using it can massively reduce the advantage that those naval civs have. I'm certainly not saying that others shouldn't use it; just pointing out that it's unfair to those civs.
vuikrens 27. juli 2020 kl. 7:03 
Nice mod! Except I can't spawn anywhere else but South Africa when I play on world map.
gmnowels 24. juli 2020 kl. 17:03 
Working as of 07242020. Fantastical - :steamhappy: :steamsalty:
24hrs=1d 30. maj 2020 kl. 11:46 
Great idea!
Junky  [ophavsmand] 24. maj 2020 kl. 7:20 
All settlers will have this ability
Kuya Frenzy 23. maj 2020 kl. 17:24 
Is this applicable to all settlers or only to the starting settler?
Junky  [ophavsmand] 14. nov. 2019 kl. 1:11 
Yes they are allowed to use it
JohnZlg 9. nov. 2019 kl. 4:18 
wat bout da AIs..they too will have this ability?
akirajeff 18. feb. 2019 kl. 0:57 
Thank you so much guys!!
rlong9000 16. feb. 2019 kl. 22:05 
@Junky - It works in GS, just need to make the "incompatibility flag" go away. Thanks for all you add to the game!
Junky  [ophavsmand] 16. feb. 2019 kl. 8:53 
in near future for sure.
akirajeff 14. feb. 2019 kl. 9:16 
will this be modify & update for the "gathering storm" ??
Kilted Weirdo 28. juli 2018 kl. 14:43 
trying to get into modding myself. been having pc difficulties. thank you for your excellent work.
Junky  [ophavsmand] 28. juli 2018 kl. 12:37 
You're right, skitsosoldier. I tested both Mods.
Kilted Weirdo 27. juli 2018 kl. 15:12 
R&F compatable. works with initial settler movement as of new patch
Salva 20. juli 2018 kl. 8:17 
danke dir
Lord Of the flies 4. juni 2018 kl. 15:09 
dude can you make a mod , that makes scouts embark with sailing please, its so frustating to have your settlers wander alone.
Junky  [ophavsmand] 16. mar. 2018 kl. 5:27 
You must choose another mod if you want to have it on sailing.
John 14. mar. 2018 kl. 18:14 
May I suggest embark after Sailing?
Genjokoan 5. mar. 2018 kl. 13:17 
In a perfect world, *I* could have this capability, but my puny enemies could not.
(insert maniacal laugh here)
BLÀde 28. feb. 2018 kl. 21:07 
works fine for me in RAF with other mods active too
Junky  [ophavsmand] 28. feb. 2018 kl. 11:54 
@Mother Groose
I tested it in R&F and it works completely without having any other mod enabled.
Seems to be another mod, that prevents it to work.
Mother Goose 27. feb. 2018 kl. 4:43 
can't get it to work with r&f
BLÀde 18. feb. 2018 kl. 1:06 
zomg yes finally
Cic17 29. dec. 2017 kl. 1:20 
Brilliant !Could you tell me how to create .lua and .sql? I only know about .xml
Junky  [ophavsmand] 5. dec. 2017 kl. 6:49 
als Indonesien oder Japan würdest du auf der "Weltkarte Erde realer Startpunkt" immer wieder auf der selben Stelle landen... mit dem selben Problem. Das passiert dir mit meinem Mod nicht
Borealis 4. dec. 2017 kl. 7:51 
in einer situation wie in dem screenshot tendiere ich zum neustart lmao
Junky  [ophavsmand] 24. nov. 2017 kl. 7:47 
I updated this mod.
Please start a new game.
AI will now progress the civic tree.
_____________________
Ich habe diese Modifikation aktualisiert.
Bitte startet eine neue Partie.
Die KI wird nun den Ausrichtungsbaum, wie gewohnt weiterforschen.
Junky  [ophavsmand] 24. nov. 2017 kl. 7:35 
@Kody: Thank you for your statement. I will upload a new version in next minutes, that is tested about this issue. This problem will be fixed.
Kody 18. nov. 2017 kl. 10:39 
This mod seems to break AI progression through the civic tree. It's 680 AD and none of the AI players have progressed past Code of Laws.
Hans the Nameless 17. nov. 2017 kl. 3:02 
Not that I don't like the mod of course, just thought it would be better for me to clarify that.
Hans the Nameless 17. nov. 2017 kl. 3:02 
A game balancing issue is very different from a bug. The civ traits are balanced so that they can survive even with the extremely limited land. Japan being land effecient and Indonesia having religious prowess and being able to make the most of the sea.
Junky  [ophavsmand] 17. nov. 2017 kl. 2:04 
@Atlas: I could tell you. Look into my code and you will see.
@GeneralCDJ: I think it is a bug for Japan also. If you want to start with more settlers than one. (There is a mod that's doing those things)
--if you don't like the word bug- it's a gaming balance problem.
@ITcore: Thats not a solution for players, that want to start on an other isle before settle any city.
CMDR Sheploo 16. nov. 2017 kl. 18:24 
Seems like an odd way to implement it, if I may say so. Probably would have been easier to just allow Settlers to embark at Pottery. That would solve Indonesia's problem too, as long as they have Pottery.
Hans the Nameless 15. nov. 2017 kl. 13:31 
Its not a bug for indonesia... thats not what a bug is
Atlas 15. nov. 2017 kl. 12:52 
How did you do this?