Kenshi
Expanded Cities - The Hub
68 Comments
Ġedryht of Wōden 21 Apr @ 7:55am 
Is this compatible with City Architecture Total Overhaul? (I'm guessing no). A compatch for these would be neat
Fake Faker 28 Feb @ 6:42am 
are the new buildings suppose to have 0 npcs inside?
zea 3 Oct, 2024 @ 4:53am 
can you wipe out the gangs?
MGJ Sakazaki 24 Sep, 2024 @ 1:41pm 
RIP, I enjoyed it a lot playing this mod. Stopped just now but still playing it in the Ultimate Towns Merge. =):steamthumbsup:
Alex 8 Nov, 2023 @ 1:50am 
With this mod you can make good starter cash selling zug raiders' katanas and recruit some of the bandits that get enslaved by slavemongers.
The buildildings here are an absolute banger, and the idea to make 4 gangs is a good one.
THOUGH the dialogues here suck ass, the mugging dialogue is bugged af, you can just ignore "Hand it all over shit". And the author could think of something better than just "Die!" attack replica.
charmaine.taylor361 6 May, 2023 @ 5:17am 
well I think this mod died I no longer can play using this rip
\\,[†],// 11 Feb, 2023 @ 12:45pm 
hi when i subbed to this the buildings were coliding and stuck inside each other it was unplayable can you help fix this
benai 23 Oct, 2021 @ 9:14am 
Can I somehow avoid to always been attacked by them? Quite annoying when you start and your only toon doesnt even has in the hub a safe space.
chryssjanzonio 4 Oct, 2021 @ 7:23am 
can someone pls update this mod
Grizzly Bear 23 Sep, 2021 @ 10:05am 
Oi, for all of you having troubles like me, this Mod is INCOMPATIBLE...sorta...with Freehive. Freehive for whatever fucking reason edits a lot of the hub. So be warned.
Sonrisa de galan 26 Aug, 2021 @ 2:57pm 
can you take all over the hub?

also that's a awsome mod
MrTea777 15 Jul, 2021 @ 2:20pm 
For anyone having problems with a part of the expansion being walled off. Try putting this mod at the bottom of your mod list. Fixed the issue for me.
Juroguy Johnson 26 Dec, 2020 @ 10:32am 
this still works right?
qinlongfei 30 Aug, 2020 @ 3:42am 
I don't know if this massive revamp of The Hub count as its own worldstate, because I notice NPCs added by other mods stopped spawning in The Hub when using Expanded Cities. It's especially apparent when using Mopsisgone's companion mods since they have very distinct model.

A real shame, since The Hub looks awesome in this mod, and truly feels like a lawless slum metropolis.
ShiftZ 11 Mar, 2020 @ 2:56pm 
I found Hobb in Deadcat.
C:/Users/Pattariick 18 Nov, 2019 @ 2:15pm 
NautilusOS if you don't import the save when you enable this mod fro the first time that happens
Phytoestrogen 30 Sep, 2019 @ 12:38am 
Yo, there is a conpletely walled off area of the hub with no access at all, 3 or so buildings in there bar and such. Its kinda annoying not veing able to access it.
Old man 18 Jul, 2019 @ 7:12pm 
Were is Hobbs other then that its a good mod.
\\,[†],// 11 Jul, 2019 @ 11:50am 
Why is it when I added this it works fine but when I go into one of the new building they have nothing in all chests to steal?
Brother Avoel 4 Jun, 2019 @ 10:09pm 
Are there no purchasable buildings in this mod?
Soma Gaming 16 Apr, 2019 @ 4:07pm 
I think hobbs is walled off...
glidingtipster 3 Apr, 2019 @ 2:47pm 
Was Hobbs removed from the Hub? Can I find him in a different town possibly?
BooralKing 26 Mar, 2019 @ 3:20am 
where is hobbs my best amigo
Silhouette 16 Mar, 2019 @ 5:40am 
I used to use this all the time, but after coming back to the game, I've recently been isolating quite a few issues to this mod: Crashing on Start, or shortly after, and the main gate between Old Hub and New Hub being permalocked.
EzePz 11 Mar, 2019 @ 8:53pm 
Did this mod mess with the economy? After installing all shop owners are literally dirt poor and I can’t sell shit to them
Git 7 Mar, 2019 @ 7:13am 
The bar I usually see Hobbs in is destroyed, and I've never seen him spawn at the new one. Anyone know if I'm just unlucky with spawns or if the mod prevents him from spawning?
R for Reload 10 Feb, 2019 @ 6:35am 
is there any way to make the gangs like you?
Lunrun 9 Feb, 2019 @ 7:29am 
Does this Hub react to World States? So can be taken by Shek, etc. Same question for the gangs
The_Stick36 6 Feb, 2019 @ 8:32pm 
also does this extend the hub and or replace buildings?
The_Stick36 6 Feb, 2019 @ 8:30pm 
if i have a base in the hub and i download this i'm guessing i'd have to import, but would it change my base and destroy it?
friendly_manatee 30 Jan, 2019 @ 6:33am 
aside from that though, pretty impressive!
friendly_manatee 30 Jan, 2019 @ 6:05am 
I have the minor factions expanded mod installed and the gangs just keep fighting the Holy nation outlaws in the city. Is this maybe also intentional? (The Muerte gang was pretty much wiped out the moment I got into the city)
Bucket King 24 Jan, 2019 @ 7:53am 
Noticed a little bug, it seems the gate connecting the old hub to the new section seems sorta perma-locked unless you pick it youself, whick kinda pisses everyone off. Same for the gate leading to Squin.
Blue Damselfly 24 Jan, 2019 @ 4:06am 
Again, too much fighting, can't even get into a bar, let alone do any searching for items. Not my cup of tea.
Blue Damselfly 24 Jan, 2019 @ 2:21am 
Wow! Impressive! You have made this game so much better!
Alt 15 Jan, 2019 @ 4:02am 
You've done a great job. I really love this mode + south hub. Its like tortuga in the world of Kenshi. Im going to rebuild this city, befriend every faction and become main gang here.But there is a lot of fighting going one, between gangs members.Does population of this city respawn? What about named NPC's? Dont want it to become a deserted town after couple of weeks because of all those fights.
cowpuncher 13 Jan, 2019 @ 10:30am 
@M (JOIN ME) you can just open the editor and delete the wall then navmesh it
Mushroom-R 13 Jan, 2019 @ 9:16am 
If you are having issues with that part too, like close to the big bar, just put the hub one as far down on the loadorder as possible and import your game. Works like a charm
Mushroom-R 13 Jan, 2019 @ 9:15am 
Jimmy, Im an idiot. Please ignore what i said ahahah. I thought the first mod on the loadorder is prioritized. Apparently its the other way around lol
Engadine Maccas, 1997 12 Jan, 2019 @ 2:25pm 
@M (JOIN ME) What issues are you having? I haven't seen anything beyond just one section of the city being inaccessible.
Mushroom-R 12 Jan, 2019 @ 10:40am 
nvm alot of mods dont like this xD
Mushroom-R 12 Jan, 2019 @ 10:33am 
apparently drugs expanded does not like this mod....
Mushroom-R 12 Jan, 2019 @ 9:21am 
idk why but theres a wall wich prevents access to a part of town close to the bar and helvetek tower...
Engadine Maccas, 1997 9 Jan, 2019 @ 3:10am 
Hi, did you realise that there is no way into the section of the Hub that has the Holy Nation Outlaw police station? No gate into the inner walls.
Onyxheart 7 Jan, 2019 @ 10:51pm 
would this be compatible with Guards for the Hub by nidaren? i want to add some more shinobi guards to the area but not sure if these two would be compatible
ZarkXav  [author] 18 Dec, 2018 @ 3:15pm 
@Black, Understandable. I did go to the extreme on this one. It was somewhat of a test to see what it would be like to have a huge city with optional extensions around. I'll likely make a lite version in the future, but you won't be able to use the South Hub extension. The future West Hub extension will only require EC-AI.
Black Raven 18 Dec, 2018 @ 3:05pm 
I loving the other Expanded Cities you done so high praise there, Hub however, I be honest, I really don't like it, you changed the core HUB far too much, they far to many buyable ruins, I much rather keep Vanilla Hub, but with some extra features around it, even if lot the extra features is ruins. It's also little unecessarily large, the gangs are interesting touch however. I might be alone in this opinion perhaps, but everyone has different taste, just thought I had my personal critic
ZarkXav  [author] 17 Dec, 2018 @ 12:41am 
Updated!

- Possible fix to crashing/navigation issues.
- Filled in town gaps with about 10 new shacks.
- Increased outlaw population.
- Trade Ninja's don't try to keep town in order anymore. (increases danger and crime)
- Added details.

- Outpost building had to be recreated. Previous users who owned the building will likely have bugs due to this.
ZarkXav  [author] 16 Dec, 2018 @ 6:27pm 
@Rohzdear, Lol! Yea, I went a little crazy on this one last year. I was wanting to see what it would be like to have a very large town, and I thought the name of the town was very fitting to be one of the largest towns in-game. I might try a couple different version of The Hub in the future.
Rohzdear 16 Dec, 2018 @ 3:52pm 
Hahaa, this makes The Hub WAY too big.
Perhaps something a little more reduced in scale, like barely a few destroyed buildings outside the walls, with lots of tents and vagrants would be better for me. I do like the gangs implemented though.