Kenshi
268 ratings
Expanded Cities - The Hub
   
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File Size
Posted
Updated
1.042 MB
15 Nov, 2017 @ 4:33pm
17 Dec, 2018 @ 12:40am
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Expanded Cities - The Hub

In 1 collection by ZarkXav
Expanded Cities
7 items
Description
The Hub has been transformed into a chaotic city with about 60+ new buildings!

Most of The Hub still remains destroyed with 4 new gang factions in different territories. You'll likely find that it'll be a very chaotic 2v2 (Feuerek and Helvetek versus Zug and Muerte). Though, they may betray each other and fight.

This mod requires Expanded Cities AI.

Check out my additional mods that add to the overall metro area of The Hub!
South Hub

City Info
°°°°°°°°°°
Population: Very High
Roaming Population: Very few added.
Crime Rate: Very High
New Buildings: About 60+
Unique Places: Adventure Shop, Travel Shop, multiple gang outposts, and 2 gang bars.

Neighborhood----| Population| Gang Presence
-------------------------------------------------------------
The Hub-------------| About 90| All
Hub Crossroads---| About 15| All
Helvetek Fort-------| About 18| Helvetek
Hub Outskirts-------| About 20| Helvetek and Muerte

Future Updates
°°°°°°°°°°°°°°°°°°°
West Hub - A seperate mod that will add an additional metro area to The Hub Series.

Bugs and Compatibility
°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Requires new import. Mod updates also require new import. Make sure to use Ctrl + Shift + F11 and open the editor with: Shift + F12 and click "Fix Stuff".

Very little core data has been edited to help with compatibility. Each town mod may change the buildings for other towns since building spawns are based on faction rather than each town.

Other mods that add traders to The Hub may not spawn correctly.

Performance loss is noticable. Older/Low-End PCs may struggle to run this mod.

There may be compatibility issues with other mods that change towns.

Towns may contain bugs. I have stepped away from Kenshi modding, and I will not be updating or replying to comments. I may come back to modding later on, but I'm focusing on other things at the moment, and I can't promise when and if I'll be back. Thank you for playing the mods, and I hope you all have an enjoyable experience!

You have my permission to edit the files and reupload reforked versions to keep the mod alive if you want. Thanks!
Popular Discussions View All (1)
9
24 Oct, 2020 @ 12:24pm
PINNED: Bugs
ZarkXav
68 Comments
Ġedryht of Wōden 21 Apr @ 7:55am 
Is this compatible with City Architecture Total Overhaul? (I'm guessing no). A compatch for these would be neat
Fake Faker 28 Feb @ 6:42am 
are the new buildings suppose to have 0 npcs inside?
zea 3 Oct, 2024 @ 4:53am 
can you wipe out the gangs?
MGJ Sakazaki 24 Sep, 2024 @ 1:41pm 
RIP, I enjoyed it a lot playing this mod. Stopped just now but still playing it in the Ultimate Towns Merge. =):steamthumbsup:
Alex 8 Nov, 2023 @ 1:50am 
With this mod you can make good starter cash selling zug raiders' katanas and recruit some of the bandits that get enslaved by slavemongers.
The buildildings here are an absolute banger, and the idea to make 4 gangs is a good one.
THOUGH the dialogues here suck ass, the mugging dialogue is bugged af, you can just ignore "Hand it all over shit". And the author could think of something better than just "Die!" attack replica.
charmaine.taylor361 6 May, 2023 @ 5:17am 
well I think this mod died I no longer can play using this rip
\\,[†],// 11 Feb, 2023 @ 12:45pm 
hi when i subbed to this the buildings were coliding and stuck inside each other it was unplayable can you help fix this
benai 23 Oct, 2021 @ 9:14am 
Can I somehow avoid to always been attacked by them? Quite annoying when you start and your only toon doesnt even has in the hub a safe space.
chryssjanzonio 4 Oct, 2021 @ 7:23am 
can someone pls update this mod
Grizzly Bear 23 Sep, 2021 @ 10:05am 
Oi, for all of you having troubles like me, this Mod is INCOMPATIBLE...sorta...with Freehive. Freehive for whatever fucking reason edits a lot of the hub. So be warned.