Medieval Engineers

Medieval Engineers

Factions - Better Diplomacy (0.8+)
18 Comments
Coggernaut  [author] 24 Sep, 2019 @ 11:08pm 
Works with latest version! Huzzah!
Coggernaut  [author] 28 Aug, 2019 @ 12:25pm 
Updated! Nothing was broken, but it'll now say it's updated to the latest version :D
PAL 28 Aug, 2019 @ 10:33am 
@Coggernaut

I hope that the update comes sooner rather than later... me and some friends I've made are wanting to try this mod out with the idea of starting our own kingdoms.
Coggernaut  [author] 28 Feb, 2019 @ 5:14pm 
Yea I can do that ;)
vladimir the bot impaler 28 Feb, 2019 @ 1:43pm 
are you going to update this? :D
Coggernaut  [author] 26 Jan, 2018 @ 9:40am 
I'll have to see if they let us do more types of permissions. Though I would love to have that happen.

Right now it's pretty mutual, so the vassal and lord are on equal footing. Though it'ed be nice to see the Lord have a little bit more power over the vassel permission wise.

I'll see what I can do :)
Terence Powderly 25 Jan, 2018 @ 3:52am 
Is there a way to allow fasttravel through vassals/overlords lands?
Coggernaut  [author] 27 Nov, 2017 @ 8:50am 
Updated mod, it now says it's up to date :)
Coggernaut  [author] 27 Nov, 2017 @ 8:35am 
Hmmm, actually I can do this. I can set both factions to defaultly be able to:

- Build
- Deconstruct
- Edit Voxels
- Repair
- more


But the problem is this kinda makes the claimblock permission system useless. Since this gives the claim owner the settings to choose what each person is allowed to do on their claim.


In the future, the "Vassal/Overlord" agreement will be more like what you're talking about. Where the Vassal is forced to allow the Overlord to build and edit voxels (mine). This means the overlord can exploit the Vassal for resources and develope the Vassal's land be it roads and civil purposes... or turn it into a strategic defensive point.

Also historically, the Vassals where apart of the Overlord's Kingdom. As if it was one Kingdom. An example of this is the Holy Roman Empire.
magmoose 27 Nov, 2017 @ 12:52am 
hey coggernaut if you can it would be awesome if you can form a kingdom where different allies basically work as the same house but they are seperate houses forming 1 kingdom :D

if possible ik its a stretch but would be an awesome diplomacy mod for those who love their personal house!
Coggernaut  [author] 23 Nov, 2017 @ 9:33am 
I'm outa town, but the game should let you load it still, right?
shad 23 Nov, 2017 @ 8:50am 
Did you update the metadata yet? :)
Coggernaut  [author] 23 Nov, 2017 @ 7:57am 
I modeled it off stellaris, and the icon is from stellaris ^-^
Veevee 23 Nov, 2017 @ 1:01am 
This is nice, kind of reminds me of the way Stellaris handles things. Right now, my PC isn't quite powerful enough to handle many players building stuff everywhere, but I can see this being quite useful in future.
shad 22 Nov, 2017 @ 7:39am 
Thanks!
Coggernaut  [author] 22 Nov, 2017 @ 6:44am 
Yes it works in 6.0, even though it says it doesnt. I will update it officially later
shad 21 Nov, 2017 @ 5:24pm 
I would love to use this mod on our server. Is it 0.6 ready yet?
System1024 21 Nov, 2017 @ 1:19pm 
MUH NAP!