Ogre
Mars is Revolting - Mark VI .08
10 Comments
CodemasterJD  [author] 31 May, 2020 @ 9:58am 
Cool, thanks!
Lord Bubba 30 May, 2020 @ 10:06am 
Huh. Okay. I'll give the map a try.
CodemasterJD  [author] 30 May, 2020 @ 8:20am 
In the original Ogre, they weren't really, or at least, not like Bolo's. That was intentional as they were trying to explicitly be different than Mark Laumer's Bolo series. After having said that, this game was an experiment for a book I was writing, to see if a battle like this was plausible.

See: http://www.sjgames.com/ogre/resources/faq.html#16

It's also reminiscent of the Bolo short story about the Mark XX.

== John ==
Lord Bubba 29 May, 2020 @ 5:08pm 
Aren't the Ogre's already sentient?
CodemasterJD  [author] 18 Nov, 2017 @ 10:15pm 
Thanks!

Agreed about the command posts - that would be the idea in this one, if the defenders get one shot in on the city, the city dome is breached and everyone has to huddle inside their (air-tight) building. Much easier to pacify that way.

It was a little weird going with SO many infantry (colonists) so I wasn't sure how to blanance that. My original idea was the 2 ground infantry on their side would start on the lower right, (it's a tie-in to a part of the novel this is background to), but it's a lot more fun to drop 2 heavies there :) In any event, the 2 infantry wouldn't stand much of a chance against the town, even if they had powered armor vs. engineers with big lasers.
gmaxschmidt 18 Nov, 2017 @ 1:50pm 
Until the Devs can work in the Command Posts for the editor, I will always use mobile howitzers over stationary howitzers, if I have the choice. If we could use the Command Posts in the editor, the Command Posts could be a "carrot on the stick" for enemy forces to rush and destroy. Then the stationary howitzers make sense as defenders of the Command Posts. The mobile howitzers can move if they're alive, so no matter what they can continue to move in the enemy's direction to take them out.

Be Seeing You......
gmaxschmidt 18 Nov, 2017 @ 1:10pm 
I think it was very balanced. I wanted to take on the defenders side; I got lucky with a few rolls of the dice. I brought the Ogre from the lower eastside near the town hex, then when things started getting hairy, brought it back to the townhex, bringing in the mobile howitzers for protection. I rushed my infantry to the front lines; using them for the attackers targets as I moved the mobile howitzers into position for my defensive hold. As you can see in my screenshots, the Ogre only lost 1 main battery and 1 missle. I still had 1 missle as back up, along with all my secoundary batteries and AP's. At some point, all that was left was a group of 3 enemy infantry that started to try to "Get Out Of Dodge"; thats when I brought out the Ogre, what was left of my mobile howitzers, and 1 group of 3 infantry. The enemy infantry realized they were outnumbered, and rushed the Ogre to end up being destroyed. Much Fun! I totally recommend this senario! Thanks Again for Sharing!
CodemasterJD  [author] 18 Nov, 2017 @ 11:11am 
Ah neat, looks like you used a lot of the mobile howitzers and a Mark V. I tried it a few times with the Mark VI, and I think your forces work better.
CodemasterJD  [author] 18 Nov, 2017 @ 10:11am 
Thank you! How balanced was it? In the book, I want the poor tank to be basically down to about 1 tread unit, but he so scares the other side they break and run - so, if the attackers win most of the time, it's OK. But, I did try to balance it.
gmaxschmidt 18 Nov, 2017 @ 5:20am 
Had a Blast playing your senario! Took some great screenshots which I uploaded. Your map; very handsome, and well thought out. To anyone out there thinking of this map......Play It!!!!!! 5 Stars Across! Just Favorited It!